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Custom mob crashing client


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Posted (edited)

so heres what i did.

 

mob_db_2 [ inserted mob according to wiki]

amatsu.txt[added line //new_1-1,50,100,55,105 monster cowring 2999,70,5000,0,0]

 

now for the luo files.

 

i went to my data folder - sprite-luafiles514-luafiles-datainfo

jobname.lub[added to last line [jobtbl.JT_COWRING] = "cowring",]

npcidentity.lub[added to last line ["JT_COWRING"] = 2999,]

 

@mobinfo shows the mob as, MVP MONSTER.'3'/'Cowring'/'COWRING'(2999)

 

could it be i need to change the lua's in the data.grf?

and how come when i extract jobname.lua and npcidentity.lua the text files show jibberish instead of the code in the data folder?

 

EDIT-1-------------------------

changing the id of my cowring to 2390 made the client stop crashing, however its the wrong sprite now !!

Edited by sietse11

17 answers to this question

Recommended Posts

Posted (edited)

no, how do i do that?  cant find it.

on a different note,

1.  I read that only xray clients can have additional mob id's, so does this mean i can only replace sprites with custom sprites?

1-1 where is a list of unused mobs?

 

2 would it be posible to diff/hex my client to accept new mob id's?

2-2 which of the two?

2-3 would it be posible to give custom mobs a range like id 2500-3000 is custom mobs.

2-4 would i need to add the mob_db2 as the source of these mobs?

 

3 would anybody be willing to explain this to me in a 30 minute skype session?

Edited by sietse11
Posted (edited)

im having the same issue

when i spawn the mob a poring comes out w/ the same table attributes of the supposed summoned monster.

I believe this problem means you have to check jobname and npcidentity for your entries. I have spawned my mob several times now with a wrong sprite but never with the correct one.

I just changed max mob db from 4000 to 8000. This means i should now be able to get my custom sprites to work under database id's 7001-8000.

Correct?

---edit---

7001 to 8000 are used for clones.

so 6500 to 7000 should be safe i think

Edited by sietse11
Posted

I increased max mob db to 8000.

 

give my little cowring the id 6500

 

problems,

 

mob spawns as a poring(defaulth sprite when you made a mistake?)

mob cant be attacked

 

fixed,

 

mob no longer shows up as a MVP

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