Battlecry Posted November 7, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Share Posted November 7, 2012 (edited) Hello everyone, first of all this project is in progress for about 8 years now, and i never found anything as big. Done: -You can choose from 3 races (human, undead, dark elf) which can PVP as soon as theyreach level 30. Although, killing members of each race decreases yourreputation towards the race. When the reputation gets too low, the racialguardians may attack you. -6 playable classes (jobs) – Warrior, Priest, Wizard, Paladin, Hunter, Rogue -Each class get 32 unique active and 30 passive abilities or spells that are based onbalance and complexity. -54 new hairstyles with realistic faces -Around 2600 new items, 4 item grades (common, bronze, silver, gold, etc.) and 4sub-grades -Achievement system -Professions system - alchemy, blacksmithing, cooking, crystalcrafting, herbalism, mining, tailoring -PvP rating with PvP equipment rewards, Arena and Battlegrounds system -Guild system with Perks (guild skills) and new castles -Refining system -Healing-over-time, Damage-over-time, Spell crit, DOT and HOT crit, double checking -Every armor has its own cloth color (palette), around 800 armors -Reworked class, monster and item sprites -Reworked textures, skill icons, item icons, palettes, acts, sounds, music, effects, ui,etc. -Reworked stats -Titles rewarded by completing achievements or PvP, PvE events. -New equipment types -Combat sounds bound to ACT files, spell and ability sounds -Humanoids use more complexed abilities and their killing is rewarded with zeny andequipment unlike killing creatures that only reward experience and etc. items -Everyone can vend items -Item sets -Players have visible levels in their info -Zone tracking, savepoint tracking Not done:50% - Completely new world usinghigh-resolution textures, including instances and battlegrounds – There aremaps done up to level 30. The players will be able to continue leveling as soonas a new map will be done. The world will expand map by map continuously.10% - town economy (people or guildsmay own banks, shops or whole towns)25% - pve bosses and events ininstances that dont just autoattack you (5man, 5man hardcore, 10man dungeons,10man hardcore). About 20 boss monsters are actually done with scriptedmovement and abilities that require teamwork. There are 20 monster difficultylevels (normal, elite, 5man elite…) 20% - Battle pets and pets system 10% - Questing system may be done as soon as I’m finishedwith the prioritized work. At the moment there are 26 quests available [media=] [/media]As i said, i have no idea how servering, autopatching or webhosting works, so if anyone wants to join or just talk, just pm me Edited October 4, 2013 by Battlecry Quote Link to comment Share on other sites More sharing options...
michaelsoftman Posted November 7, 2012 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 410 Reputation: 29 Joined: 04/04/12 Last Seen: November 28, 2024 Share Posted November 7, 2012 I'd like to know more about it, because from the videos and screens you can't really tell if it's a huge difference from RO or not. Maybe show us some of the knight's skills? Or explain a feature, like town economy? Quote Link to comment Share on other sites More sharing options...
stydianx Posted November 7, 2012 Group: Members Topic Count: 105 Topics Per Day: 0.02 Content Count: 390 Reputation: 27 Joined: 07/12/12 Last Seen: October 24, 2022 Share Posted November 7, 2012 This looks good but tell us more about it. Quote Link to comment Share on other sites More sharing options...
Battlecry Posted November 8, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Author Share Posted November 8, 2012 updated info above Quote Link to comment Share on other sites More sharing options...
David Posted November 8, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 195 Reputation: 23 Joined: 01/05/12 Last Seen: October 5, 2013 Share Posted November 8, 2012 Wow, 8 years, thats long Seems fun, looking forward with the updates Quote Link to comment Share on other sites More sharing options...
Nipsino Posted November 8, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 218 Reputation: 16 Joined: 01/24/12 Last Seen: May 24, 2015 Share Posted November 8, 2012 Such an amazing project! Hope all goes well! Quote Link to comment Share on other sites More sharing options...
Battlecry Posted January 13, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Author Share Posted January 13, 2013 Added up-to-date video in the description. The skills are now separated with the damage color Quote Link to comment Share on other sites More sharing options...
Battlecry Posted January 15, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Author Share Posted January 15, 2013 today i started using new rathena and ragRE setup. Even when my eathena emu had many of the current features enabled by myself, the client side features are enormly better. My questions are -are there every possibilities that i had in xray.exe ? endless number of custom skills, hairstyles, mobs etc? -what ragRE.exe should i use at the current rAthena , what diffs and which patcher -are there any known bugs that i should know? -is there anything that i will lose? Quote Link to comment Share on other sites More sharing options...
michaelsoftman Posted January 15, 2013 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 410 Reputation: 29 Joined: 04/04/12 Last Seen: November 28, 2024 Share Posted January 15, 2013 I'm pretty sure you can diff up to 255 hairstyles in some clients? Try using the 2012-04-10a client, it's pretty stable. Can't really answer your other questions, just back up your work, try and see! 1 Quote Link to comment Share on other sites More sharing options...
Dastgir Posted January 15, 2013 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 331 Reputation: 63 Joined: 11/29/11 Last Seen: 19 hours ago Share Posted January 15, 2013 If you have new jobs then you have to edit the client for support of that name,click delay can be experienced in new clients and I guess nothing else..my preference would be 2012-04-10. 1 Quote Link to comment Share on other sites More sharing options...
Battlecry Posted January 16, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Author Share Posted January 16, 2013 thanks for the info, hey now i see why people weren't so impressed about my "new" systems any idea where to change job names? pcjobnamegender.lua doesnt seem to work Quote Link to comment Share on other sites More sharing options...
Dastgir Posted January 16, 2013 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 331 Reputation: 63 Joined: 11/29/11 Last Seen: 19 hours ago Share Posted January 16, 2013 .EXE editing, some techniques known as exe reversing Quote Link to comment Share on other sites More sharing options...
Battlecry Posted March 4, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Author Share Posted March 4, 2013 rathena / weemapcache seems to be unable to write map_cache.dat for 500x500 maps. Does anyone have an experience with larger maps? Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted March 5, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted March 5, 2013 thanks for the info, hey now i see why people weren't so impressed about my "new" systems any idea where to change job names? pcjobnamegender.lua doesnt seem to work if you are simply looking for job names then there is a way to make use of npcidentity and jobname.lua files for that. Slight modifications are required in the client for using them since not all the ids are checked. But the path from where the sprites are taken are hard coded in the client. From your project description I see that you are planning to incorporate 800 body sprites - unless i misunderstood that part. Hardcoding in that many wont be possible i think - not enough space in the exe file. Quote Link to comment Share on other sites More sharing options...
Battlecry Posted March 5, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Author Share Posted March 5, 2013 @MStream -i tried changing lua files, but my hexing skill is very close to zero -800 cloth colors, meaning 800 body palettes made to look like the the item description image. Quote Link to comment Share on other sites More sharing options...
Oxxy Posted March 24, 2013 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 106 Reputation: 3 Joined: 01/01/12 Last Seen: March 29, 2023 Share Posted March 24, 2013 As i know job names are in data/msgstringtable.txt Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted March 24, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted March 24, 2013 As i know job names are in data/msgstringtable.txt the name that is displayed as your job name is hardcoded in your client. You need to alter some stuff in your client to add custom jobs. @MStream -i tried changing lua files, but my hexing skill is very close to zero -800 cloth colors, meaning 800 body palettes made to look like the the item description image. hmm ok. So are you planning to add extra jobs (if so how many) ? or just renaming the existing ones? I can help you out in either case if you want. Quote Link to comment Share on other sites More sharing options...
Battlecry Posted March 27, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Author Share Posted March 27, 2013 As i know job names are in data/msgstringtable.txt the name that is displayed as your job name is hardcoded in your client. You need to alter some stuff in your client to add custom jobs. >@MStream -i tried changing lua files, but my hexing skill is very close to zero -800 cloth colors, meaning 800 body palettes made to look like the the item description image. hmm ok. So are you planning to add extra jobs (if so how many) ? or just renaming the existing ones? I can help you out in either case if you want. well i only need to rename the existing ones since they are not used Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted March 27, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted March 27, 2013 ah then it should be fairly easy. PM me with the names you want to overwrite. Quote Link to comment Share on other sites More sharing options...
xeNium Posted March 27, 2013 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 94 Reputation: 0 Joined: 04/01/12 Last Seen: January 1, 2017 Share Posted March 27, 2013 Is this a open-source projects? I did like to hosts it on my server, lol. I am not a developer so I think I can't contribute anything on coding, but I am a hoster, I love hosting server, lol. Quote Link to comment Share on other sites More sharing options...
Battlecry Posted March 28, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Author Share Posted March 28, 2013 Is this a open-source projects? I did like to hosts it on my server, lol. I am not a developer so I think I can't contribute anything on coding, but I am a hoster, I love hosting server, lol. it is not. i dont like the idea that random people share my files right now. i will share it when it is done and running on my server Quote Link to comment Share on other sites More sharing options...
xeNium Posted March 29, 2013 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 94 Reputation: 0 Joined: 04/01/12 Last Seen: January 1, 2017 Share Posted March 29, 2013 Is this a open-source projects? I did like to hosts it on my server, lol. I am not a developer so I think I can't contribute anything on coding, but I am a hoster, I love hosting server, lol. it is not. i dont like the idea that random people share my files right now. i will share it when it is done and running on my server Ah crap, bytheway it's still yours, we can't do anything. To be honest, I sad hear you said that, hiks. Quote Link to comment Share on other sites More sharing options...
Battlecry Posted April 1, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Author Share Posted April 1, 2013 http://imageshack.us/photo/my-images/209/97455658.jpg/ http://imageshack.us/photo/my-images/843/35828610.jpg/ http://imageshack.us/photo/my-images/15/84450444.jpg/ preview of the high-resolution textures used on the maps Quote Link to comment Share on other sites More sharing options...
Dastgir Posted April 3, 2013 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 331 Reputation: 63 Joined: 11/29/11 Last Seen: 19 hours ago Share Posted April 3, 2013 Why dont you open a beta server? Quote Link to comment Share on other sites More sharing options...
Battlecry Posted April 3, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 3 Joined: 11/07/12 Last Seen: January 5, 2019 Author Share Posted April 3, 2013 i still need to have more stuff finished but its going to be beta-opened soon 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.