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Battlecry - the biggest project?


Battlecry

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Hello everyone, first of all this project is in progress for about 8 years now, and i never found anything as big.


 

Done:



-You can choose from 3 races (human, undead, dark elf) which can PVP as soon as they
reach level 30. Although, killing members of each race decreases your
reputation towards the race. When the reputation gets too low, the racial
guardians may attack you.



-6 playable classes (jobs) – Warrior, Priest, Wizard, Paladin, Hunter, Rogue



-Each class get 32 unique active and 30 passive abilities or spells that are based on
balance and complexity.



-54 new hairstyles with realistic faces



-Around 2600 new items, 4 item grades (common, bronze, silver, gold, etc.) and 4
sub-grades



-Achievement system



-Professions system - alchemy, blacksmithing, cooking, crystalcrafting, herbalism, mining, tailoring



-PvP rating with PvP equipment rewards, Arena and Battlegrounds system



-Guild system with Perks (guild skills) and new castles



-Refining system



-Healing-over-time, Damage-over-time, Spell crit, DOT and HOT crit, double checking



-Every armor has its own cloth color (palette), around 800 armors



-Reworked class, monster and item sprites



-Reworked textures, skill icons, item icons, palettes, acts, sounds, music, effects, ui,
etc.



-Reworked stats



-Titles rewarded by completing achievements or PvP, PvE events.



-New equipment types



-Combat sounds bound to ACT files, spell and ability sounds



-Humanoids use more complexed abilities and their killing is rewarded with zeny and
equipment unlike killing creatures that only reward experience and etc. items


 

-Everyone can vend items

 

-Item sets

 

-Players have visible levels in their info

 

-Zone tracking, savepoint tracking



 



Not done:

50% - Completely new world using
high-resolution textures, including instances and battlegrounds – There are
maps done up to level 30. The players will be able to continue leveling as soon
as a new map will be done. The world will expand map by map continuously.

10% - town economy (people or guilds
may own banks, shops or whole towns)

25% - pve bosses and events in
instances that dont just autoattack you (5man, 5man hardcore, 10man dungeons,
10man hardcore). About 20 boss monsters are actually done with scripted
movement and abilities that require teamwork. There are 20 monster difficulty
levels (normal, elite, 5man elite…)

 

20% - Battle pets and pets system


10% - Questing system may be done as soon as I’m finished
with the prioritized work. At the moment there are 26 quests available



[media=]

[/media]

As i said, i have no idea how servering, autopatching or webhosting works, so if anyone wants to join or just talk, just pm me :) Edited by Battlecry
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I'd like to know more about it, because from the videos and screens you can't really tell if it's a huge difference from RO or not.

Maybe show us some of the knight's skills? Or explain a feature, like town economy?

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This looks good :) but tell us more about it.

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updated info above

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Wow, 8 years, thats long

Seems fun, looking forward with the updates

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Such an amazing project! Hope all goes well! :D

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Added up-to-date video in the description. The skills are now separated with the damage color

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today i started using new rathena and ragRE setup. Even when my eathena emu had many of the current features enabled by myself, the client side features are enormly better. My questions are

-are there every possibilities that i had in xray.exe ? endless number of custom skills, hairstyles, mobs etc?

-what ragRE.exe should i use at the current rAthena , what diffs and which patcher

-are there any known bugs that i should know?

-is there anything that i will lose?

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I'm pretty sure you can diff up to 255 hairstyles in some clients?

Try using the 2012-04-10a client, it's pretty stable.

Can't really answer your other questions, just back up your work, try and see!

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If you have new jobs then you have to edit the client for support of that name,click delay can be experienced in new clients and I guess nothing else..my preference would be 2012-04-10.

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thanks for the info, hey now i see why people weren't so impressed about my "new" systems :) any idea where to change job names? pcjobnamegender.lua doesnt seem to work

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.EXE editing,

some techniques known as exe reversing

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rathena / weemapcache seems to be unable to write map_cache.dat for 500x500 maps.

 

Does anyone have an experience with larger maps?

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thanks for the info, hey now i see why people weren't so impressed about my "new" systems :) any idea where to change job names? pcjobnamegender.lua doesnt seem to work

 

if you are simply looking for job names then there is a way to make use of npcidentity and jobname.lua files for that. Slight modifications are required in the client for using them since not all the ids are checked.

But the path from where the sprites are taken are hard coded in the client.

From your project description I see that you are planning to incorporate 800 body sprites - unless i misunderstood that part. Hardcoding in that many wont be possible i think - not enough space in the exe file.

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@MStream

-i tried changing lua files, but my hexing skill is very close to zero :)

-800 cloth colors, meaning 800 body palettes made to look like the the item description image.

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As i know job names are in data/msgstringtable.txt

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As i know job names are in data/msgstringtable.txt

 

the name that is displayed as your job name is hardcoded in your client. You need to alter some stuff in your client to add custom jobs.

 

 

 

@MStream

-i tried changing lua files, but my hexing skill is very close to zero :)

-800 cloth colors, meaning 800 body palettes made to look like the the item description image.

 

hmm ok. So are you planning to add extra jobs (if so how many) ? or just renaming the existing ones? 

I can help you out in either case if you want.

 

 

 

 

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As i know job names are in data/msgstringtable.txt

 

the name that is displayed as your job name is hardcoded in your client. You need to alter some stuff in your client to add custom jobs.

 

 

 

>@MStream

-i tried changing lua files, but my hexing skill is very close to zero :)

-800 cloth colors, meaning 800 body palettes made to look like the the item description image.

 

hmm ok. So are you planning to add extra jobs (if so how many) ? or just renaming the existing ones? 

I can help you out in either case if you want.

 

well i only need to rename the existing ones since they are not used

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ah then it should be fairly easy. PM me with the names you want to overwrite.

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Is this a open-source projects? I did like to hosts it on my server, lol. I am not a developer so I think I can't contribute anything on coding, but I am a hoster, I love hosting server, lol.

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Is this a open-source projects? I did like to hosts it on my server, lol. I am not a developer so I think I can't contribute anything on coding, but I am a hoster, I love hosting server, lol.

it is not. i dont like the idea that random people share my files right now. i will share it when it is done and running on my server

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Is this a open-source projects? I did like to hosts it on my server, lol. I am not a developer so I think I can't contribute anything on coding, but I am a hoster, I love hosting server, lol.

it is not. i dont like the idea that random people share my files right now. i will share it when it is done and running on my server

 

Ah crap, bytheway it's still yours, we can't do anything. To be honest, I sad hear you said that, hiks.

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Why dont you open a beta server?

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i still need to have more stuff finished but its going to be beta-opened soon

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