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MVP Summon Script


uDe

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Error :

NDTTC.jpg

How to 'convert' this eA script into rA script?

*Script attached*mvp_summon.txt

Edited by uDe
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BUMP

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AnnieRuru

After I'm using this script on my ragnarok server. When i @reloadscript / @reloadnpc , the option menu not display.. What is the problem there? Need to restart my server or what?

Btw, thanks for the script.

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sr

AnnieRuru

After I'm using this script on my ragnarok server. When i @reloadscript / @reloadnpc , the option menu not display.. What is the problem there? Need to restart my server or what?

I've tested my script and is working perfectly fine in my test server

sinya post double confirm my result too

I have totally no idea why some of you produce different result from my test server ? /hmm

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Hmm.. Maybe i need to restart my server.

Thank you AnnieRuru /thx

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BUMP for this post : http://rathena.org/board/topic/72376-mvp-summon-script/page__st__20#entry146868

Still having debugs and warnings..

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BUMP for this post : http://rathena.org/b..._20#entry146868

Still having debugs and warnings..

go to conf then script_athena.conf

open it

then look for this

// Specifies whether or not each built-in function's arguments are checked for

// correct type. When a function is given an argument different from what it

// expects, a warning is thrown before the function is ran anyway.

// Default: yes

warn_func_mismatch_argtypes: yes

change it to no then restart your server

warning and debugs aren't bad

unless you see there is ERROR

this is my opinion

Correct me if im wrong

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So, it won't crash my server huh?

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Nice... Thanx!!!

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doesnt work on latest REV

 

menu's to spawn mvp's isnt showing..

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ok ...

I got 2 PMs that my script not working in hercules

but the weird things is, they PM me in rAthena PM box instead of PM in hercules forum <.<

so I post my script here instead

private_mvp_room_1.4b.txt

yeah my scripting style didn't have case-sensitive, so I have to fix it

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ok ...

I got 2 PMs that my script not working in hercules

but the weird things is, they PM me in rAthena PM box instead of PM in hercules forum <.<

so I post my script here instead

attachicon.gifprivate_mvp_room_1.4b.txt

yeah my scripting style didn't have case-sensitive, so I have to fix it

Im having this problem on my map server :

mapindex_name2id: Map "" not found in index list..

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cannot reproduce your problem since I'm using both latest hercules and latest rathena

tested on latest rathena

post-8685-0-60509700-1392568638_thumb.jpg

Welcome to rAthena! Enjoy! .... means using rAthena to test

you should tell which revision you are using ... and did you actually translate this script ?

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cannot reproduce your problem since I'm using both latest hercules and latest rathena

tested on latest rathena

attachicon.gifscreenrAthena038.jpg

Welcome to rAthena! Enjoy! .... means using rAthena to test

you should tell which revision you are using ... and did you actually translate this script ?

No I did not translate it and I'm using rA 17701. It sends me this error :

 

 28tublx.png

bumping this one D:

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i'm using that version too and the whole script works pretty good

 

huh try this (same script, i just translated it to spanish)

//	....... if your server has { Overwriting user function [int__] } don't blame me ..........
function	script	int__	{
	set .@num, atoi(getarg(0)+"");
	if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
	set .@l, getstrlen(.@num+"");
	for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
		set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
		if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
	}
	return .@num$;
}

//===== eAthena Script ======================================
//= Private MVP/Branch Room
//===== By: ===============================================
//= by ~AnnieRuru~
//===== Current Version: ======================================
//= 1.4a
//===== Compatible With: ===================================== 
//= rathena 16819
//===== Description: ========================================= 
//= Player can rent MVP room for the player him/herself, for party or for guilds
//===== Topic =================================================
//= http://www.eathena.ws/board/index.php?showtopic=187654
//===== Additional Comments: ================================== 
//= 1.0 
//= ---- break the tradition which a script only for a player, or only for a party.
//=      now 1 room can be use for party and another room can use for guilds.
//= ---- timeout feature to prevent player owns the room indefinitely,
//=      by create a new account and sit/@at'ing inside overnight.
//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
//= ---- a double check to prevent players rent all the rooms for himself.
//= 1.0a
//= ---- fix a critial bug that the time count too fast -_-"
//= 1.1
//= ---- added item cost to rent or to summon
//= ---- added a config to limit summoning per session
//= ---- added flood control option
//= 1.2
//= ---- rewrite the waitingroom counter
//= ---- optimize the script in a way can add custom summon group
//= ---- add config to kill the monsters if the room just being left empty
//= ---- add GM can kick room in use
//= ---- add able to spawn in numbers
//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
//= 1.3
//= ---- fix chatroom countdown issue due to rev13269
//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
//= ---- add a feature so the GM can know how long the room has rented or abandoned
//= 1.4
//= ---- update with new mvp and mini bosses
//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
//= ---- players die inside mvp room shouldn't lose exp
//= 1.4a
//= ---- fix this to use in rathena
//========================================================

//	This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
-	shop	MVP room#branch	-1,604:100000,12103:1000000



-	script	MVP Summoner	-1,{
	goto L_Start;

OnInit:
	getmapxy .@map$, .@x, .@y, 1;
	if ( .@map$ == "" ) {

//	Config ---------------------------------------------------------------------------------------

	// Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
	set .timeout, 30;
	// if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
	set .nobodygiveup, 3;

	// NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.

	// the cost to rent a room
	set .rentitemid, 675; // item id use for rent a room - 674 - mithil coin
	set .rentitemamount, 100; // amount of items to rent a room
	set .rentcost, 100000000; // otherwise, zeny cost to rent a room

	// limit each room can only summon 1 monster at a time. (only the Summoning option)
	// Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
	// Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
	set .floodcontrol, 1;

	// if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
	// so what is the maximum input to limit your players summon too many ?
	set .inputlimit, 1;

	// If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
	set .killmonster, 1; // Default is yes

	//	Options menu setting for MVP Summoner NPC.
	set .@menu[0], 1; // Turn Heal option On/Off
	set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
	set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
	set .@menu[3], 0; // Turn Group 3 summons On/Off
	set .@menu[4], 0; // Turn Group 4 summons On/Off
	set .@menu[5], 0; // Turn Group 5 summons On/Off
	set .@menu[6], 0; // Turn Group 6 summons On/Off
	set .@menu[7], 0; // Turn Group 7 summons On/Off
	set .@menu[8], 0; // Turn Group 8 summons On/Off
	set .@menu[9], 0; // Turn Group 9 summons On/Off
	set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )

	//	set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
	set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work
	set .respawnx, 156;
	set .respawny, 183;

	// The minimum GM level can kick a room in use
	set .gmlvlkick, 80;

	// .limitspawn in previous revision changed to .grouplimit .
	// it is for limit each monster spawn per session, prevent them only killing same monster again and again
	// Now you can configure one group has limited summon, and another group has unlimited summon
	// Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
	// .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited

	// ---------
	// Group 1 -> MVP 
	// ---------
	set .group1name$, "MvP"; // Group 1 name
	set .group1itemid, 675; // item id use for summon any Group 1 monster - 674 - mithil coin
	set .group1itemamount, 100; // amount of items to summon a Group 1 monster
	set .group1cost, 100000000; // if no item is specify, zeny cost to summon a Group 1 monster
	set .group1limit, 1; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
	setarray .group1id,
		//3012,// Aiku
		1511,//	Amon Ra
		//1647,// Assassin Cross Eremes
		1785,//	Atroce
		1630,//	Bacsojin
		1039,//	Baphomet
		//1874,//	Beelzebub
		1272,//	Dark Lord
		1719,//	Datale
		1046,//	Doppelgangger
		1389,//	Dracula
		1112,//	Drake
		1115,//	Eddga
		1418,//	Evil Snake Lord
		//1871,//	Fallen Bishop
		1252,//	Garm
		//1768,//	Gloom Under Night
		1086,//	Golden Thief Bug
		1885,//	Gopinich
		//1649,// High Priest Magaleta
		//1651,// High Wizard Katrinn
		//1832,//	Ifrit
		1492,//	Incantation Samurai
		//1734,//	Kiel D-01
		1251,//	Knight of Windstorm
		1779,//	Ktullanux
	//	1980,// Kubkin ( I think this mvp is still new )
		1688,//	Lady Tanee
		//1646,// Lord Knight Seyren
		1373,//	Lord of Death
		1147,//	Maya
		1059,//	Mistress
		1150,//	Moonlight Flower
		1087,//	Orc Hero
		1190,//	Orc Lord
		1038,//	Osiris
		1157,//	Pharaoh
		1159,//	Phreeoni
		1623,//	RSX 0806
		//1650,// Sniper Shecil
		//1583,//	Tao Gunka
		//1708,//	Thanatos
		1312,//	Turtle General
		//1751,//	Valkyrie Randgris
		1685,// Vesper
		//1648,// Whitesmith Harword
		1917,// Wounded Morroc
		1658;//	Ygnizem

	// ---------
	// Group 2 -> mini boss
	// ---------
	set .group2name$, "Mini Boss"; // Group 2 name
	set .group2itemid, 675; // item id use for summon any Group 2 monster - 674 - mithil coin
	set .group2itemamount, 10000; // amount of items to summon a Group 2 monster
	set .group2cost, 10000000; // if no item is specify, zeny cost to summon a Group 2 monster
	set .group2limit, 1; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
	setarray .group2id,
		1096,// Angeling
		1388,// Archangeling
		1219,// Knight of Abyss
		1795,// Bloody Knight
		1830,// Bow Guardian
		1839,// Byorgue
		1309,// Cat O' Nine Tail
		1283,// Chimera
		1302,// Dark Illusion
		1198,// Dark Priest
		1582,// Deviling
		1091,// Dragon Fly
		1093,// Eclipse
		1205,// Executioner
		1783,// Galion
		1592,// Gangster
		1120,// Ghostring
		1259,// Gryphon
		1720,// Hydro
		1090,// Mastering
		1289,// Maya Purple
		1262,// Mutant Dragon
		1203,// Mysteltainn
		1870,// Necromancer
		1295,// Owl Baron
		1829,// Sword Guardian
		1204,// Tirfing
		1089,// Toad
		1092,// Vagabond Wolf
		1765;// Valkyrie

	// ---------
	// Group 3
	// ---------
	set .group3name$, "Poring-Family"; // Group 3 name
	set .group3itemid, 675; // item id use for summon any Group 3 monster - 12109 - Poring box
	set .group3itemamount, 10000; // amount of items to summon a Group 3 monster
	set .group3cost, 10000000; // if no item is specify, zeny cost to summon a Group 3 monster
	set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
	setarray .group3id,
		1002,// Poring
		1113,// Drops
		1031,// Poporing
		1242,// Marin
		1062,// Santa Poring
		1613,// Metaling
		1784,// Stapo
		1090,// Mastering
		1096,// Angeling
		1120,// Ghostring
		1582,// Deviling
		1388,// Arc Angeling
		1502;// Pori Pori

	// ---------
	// Group 4
	// ---------
	set .group4name$, ""; // Group 4 name
	set .group4itemid, 0; // item id use for summon any Group 4 monster
	set .group4itemamount, 0; // amount of items to summon a Group 4 monster
	set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
	set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
	setarray .group4id,
		1001,
		1002;

	// ---------
	// Group 5
	// ---------
	set .group5name$, ""; // Group 5 name
	set .group5itemid, 0; // item id use for summon any Group 5 monster
	set .group5itemamount, 0; // amount of items to summon a Group 5 monster
	set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
	set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
	setarray .group5id,
		1001,
		1002;

	// ---------
	// Group 6
	// ---------
	set .group6name$, ""; // Group 6 name
	set .group6itemid, 0; // item id use for summon any Group 6 monster
	set .group6itemamount, 0; // amount of items to summon a Group 6 monster
	set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
	set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
	setarray .group6id,
		1001,
		1002;

	// ---------
	// Group 7
	// ---------
	set .group7name$, ""; // Group 7 name
	set .group7itemid, 0; // item id use for summon any Group 7 monster
	set .group7itemamount, 0; // amount of items to summon a Group 7 monster
	set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
	set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
	setarray .group7id,
		1001,
		1002;

	// ---------
	// Group 8
	// ---------
	set .group8name$, ""; // Group 8 name
	set .group8itemid, 0; // item id use for summon any Group 8 monster
	set .group8itemamount, 0; // amount of items to summon a Group 8 monster
	set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
	set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
	setarray .group8id,
		1001,
		1002;

	// ---------
	// Group 9
	// ---------
	set .group9name$, ""; // Group 9 name
	set .group9itemid, 0; // item id use for summon any Group 9 monster
	set .group9itemamount, 0; // amount of items to summon a Group 9 monster
	set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
	set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
	setarray .group9id,
		1001,
		1002;

//	Config Ends ------------------------------------------------------------------------

		if ( .timeout == 0 ) set .timeout, 60;
		if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
		if ( .inputlimit < 1 ) set .inputlimit, 1;

		if ( .rentitemid && .rentitemamount ) {
			if ( getitemname(.rentitemid) == "null" ) {
				debugmes "Private MVP Room: Rent a room is using invalid item id.";
			}
		}
		set .@i, 1;
		while ( .@i <= 9 ) {
			if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
				if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
					debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
				}
			}
			set .@i, .@i +1 ;
		}
		set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Invocar "+ .group1name$:"" )+":"+( (.@menu[2])?"Invocar "+ .group2name$:"" )+":"+( (.@menu[3])?"Invocar "+ .group3name$:"" )+":"+( (.@menu[4])?"Invocar "+ .group4name$:"" )+":"+( (.@menu[5])?"Invocar "+ .group5name$:"" )+":"+( (.@menu[6])?"Invocar "+ .group6name$:"" )+":"+( (.@menu[7])?"Invocar "+ .group7name$:"" )+":"+( (.@menu[8])?"Invocar "+ .group8name$:"" )+":"+( (.@menu[9])?"Invocar "+ .group9name$:"" )+":"+( (.@menu[10])?"Bomprar Branchs":"" )+":Abandonar Sala:Terminar Sala";

		set .@i, 1;
		while ( .@i <= 9 ) {
			setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
			if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
				set .@j, 0;
				while ( .@j < getd(".group"+ .@i +"idsize") ) {
					setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
					set .@j, .@j +1 ;
				}
			}
			set .@i, .@i +1 ;
		}
	}
	else {
		sleep 1;
		mapannounce .@map$, "El administrador ha recargado el servidor, por favor registrate de nuevo.", 1;
		mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
	}
	end;

L_Start: // I hate gotos ... but ...
	set .@dif, strnpcinfo(2);
	if ( .remind[.@dif] == 0 ) {
		set .remind[.@dif], 1;
		initnpctimer;
	}
	mes "[MVP Summoner]";
	mes "Hola, ¿que puedo hacer por ti?";
	next;
	switch ( select(.menu$) ) {
		case 1:
			mes "[MVP Summoner]";
			if ( mobcount("this","") > 0 ) {
				mes "No puedo curarte mientras existan MvPs invocados.";
				close;
			}
			sc_end sc_stone;
			sc_end sc_slowdown;
			sc_end sc_freeze;
			sc_end sc_sleep;
			sc_end sc_curse;
			sc_end sc_silence;
			sc_end sc_confusion;
			sc_end sc_blind;
			sc_end sc_bleeding;
			sc_end sc_decreaseagi;
			sc_end sc_poison;
			sc_end sc_hallucination;
			sc_end sc_stripweapon;
			sc_end sc_striparmor;
			sc_end sc_striphelm;
			sc_end sc_stripshield;
			sc_end sc_changeundead;
			sc_end sc_orcish;
			sc_end sc_berserk;
			sc_end sc_ske;
			sc_end sc_swoo;
			sc_end sc_ska;
			percentheal 100,100;
			specialeffect2 7;
			mes "Te he curado completamente.";
			close;
		default:
			set .@group, @menu -1;
			if ( .floodcontrol && mobcount("this","") > 0 ) {
				mes "[MVP Summoner]";
				mes "No puedo invocar otro monstruo si no has matado al anterior que invocaste.";
				close;
			}
			else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
				mes "[MVP Summoner]";
				mes "El costo de invocacion es "+ getd(".group"+ .@group +"name$") +" de "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
				if ( getd(".group"+ .@group +"limit") < 0 )
					mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") quedan a invocar.";
				next;
			}
			else if ( getd(".group"+ .@group +"cost") ) {
				mes "[MVP Summoner]";
				mes "El costo de invocacion para invocar un "+ getd(".group"+ .@group +"name$") +" es de "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
				if ( getd(".group"+ .@group +"limit") < 0 )
					mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") quedan a invocar.";
				next;
			}
			else if ( getd(".group"+ .@group +"limit") < 0 ) {
				mes "[MVP Summoner]";
				mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") quedan a invocar.";
				next;
			}
			if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
				mes "[MVP Summoner]";
				mes "Disculpa pero no puedes invocar mas monstruos para este grupo.";
				close;
			}
			else if ( getd(".group"+ .@group +"limit") > 0 ) {
				for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
					set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
				set .@menu, select(.@menu$) -1;
			}
			else
				set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
			mes "[MVP Summoner]";
			if ( .floodcontrol == 0 && .inputlimit > 1 ) {
				mes "Indica una cantidad de monstruos a invocar.";
				next;
				input .@amount;
				if ( .@amount == 0 ) close;
				else if ( .@amount > .inputlimit )
					set .@amount, .inputlimit;
				mes "[MVP Summoner]";
			}
			else
				set .@amount, 1;
			if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
				if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
					mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
					close;
				}
			}
			else if ( getd(".group"+ .@group +"cost") ) {
				if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
					mes "No tienes suficiente Zeny para invocar un "+ getd(".group"+ .@group +"name$") +".";
					close;
				}
			}
			if ( .floodcontrol && mobcount("this","") > 0 ) {
				mes "No puedo invocar mas monstruos si no has matado al anterior.";
				close;
			}
			else if ( getd(".group"+ .@group +"limit") > 0 ) {
				if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
					mes "Disculpa pero ya has intentado invocar a ese monstruo, trata con otro por favor.";
					close;
				}
				else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
					mes "La cantidad que tratas de poner es mas grande que el limite, trata con una cantidad menor por favor.";
					close;
				}
			}
			else if ( getd(".group"+ .@group +"limit") < 0 ) {
				if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
					mes "Disculpa pero ya no puedes invocar monstruos de este grupo.";
					close;
				}
				else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
					mes "Esa cantidad es mayor a la permitida, trata con una mas baja.";
					close;
				}
			}
			mes "Invocando "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
			mes "¿Preparado ?";
			close2;
			if ( .floodcontrol && mobcount("this","") > 0 ) end;
			if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
				if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
				delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
			}
			else if ( getd(".group"+ .@group +"cost") ) {
				if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
				set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
			}
			if ( getd(".group"+ .@group +"limit") > 0 ) {
				if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
				setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
			}
			else if ( getd(".group"+ .@group +"limit") < 0 ) {
				if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
				setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
			}
			monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
			end;
		case 11:
			if ( mobcount("this","") > 0 ) {
				mes "[MVP Summoner]";
				mes "No puedo ofrecer este servicio cuando hay monstruos vivos en la sala.";
				close;
			}
			close2;
			callshop "MVP room#branch", 0;
			end;
		case 12:
			mes "[MVP Summoner]";
			mes "¿Seguro que quieres abandonar la sala?";
			mes "Si lo haces, perderas la prioridad de la sala si en  "+ .nobodygiveup +" minutos no regresas.";
			if ( select( "Yes:No") == 2 ) close;
			warp .respawnmap$, .respawnx, .respawny;
			end;
		case 13:
			mes "[MVP Summoner]";
			getmapxy .@map$, .@x, .@y, 0;
			if ( getmapusers(.@map$) > 1 ) {
				mes "Aun hay jugadores en esta sala.";
				close;
			}
			mes "¿Seguro de terminar la sala ?";
			if ( .rentcost )
				mes "Necesitaras pagar de nuevo para entrar.";
			next;
			if ( select( "Yes:No" ) == 2 ) close;
			warp .respawnmap$, .respawnx, .respawny;
			set .remaintime[.@dif], -1;
			end;
	}
	close;

OnEnterMap:
	set .@dif, strnpcinfo(2);
	set .remind[.@dif], 0;
	for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
		deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
	set .nobodycounter[.@dif], 0;
	getmapxy .@map$, .@x, .@y ,1;
	set .starttime[.@dif], gettimetick(2);
	do {
		set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
		set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
		set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
		set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
		delwaitingroom strnpcinfo(0);
		waitingroom "Tiempo = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
		if ( getmapusers(.@map$) )
			set .nobodycounter[.@dif], 0;
		else {
			set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
			if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
		}
		sleep 995;
	} while ( .remaintime[.@dif] > 1 );
	set .remaintime[.@dif], 0;
	delwaitingroom "MVP Summoner#"+ .@dif;
	mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
	end;

OnTimer100:
	stopnpctimer;
	npctalk "Hola, en el chat de arriba esta la cuenta regresiva de uso del MvP Room.";
	sleep 2000;
	npctalk "A veces me adelanto por un segundo o poco mas.";
	sleep 3000;
	npctalk "Eso es por problemas menores de lag del servidor.";
	sleep 3000;
	npctalk "Asi que no me culpes si te faltan unos segunditos jeje ~ ^.^";
	sleep 3000;
	npctalk "Que te salgan muchas MvP Card ~";
	end;
}

izlude,124,164,5	script	MvP Room Privado	100,{
	mes "[Private MVP Room]";
	mes "Por favor selecciona una Sala MvP.";
	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
		mes "El costo de renta de una sala por "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutos es de "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
	else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
		mes "El costo de renta de una sala por "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutos es de "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
	else
		mes "Solo puedes usar la sala por "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutos.";
	mes " ";
	for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
		if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
			switch ( .type[.@i] ) {
				case 1: set .@color$, "^EE8800"; break;
				case 2: set .@color$, "^70CC11"; break;
				case 3: set .@color$, "^0000FF"; break;
				default: set .@color$, "^000000";
			}
			mes "Sala #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
		}
	}
	next;
	set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
		"MVP Room 2 ["+ getmapusers("06guild_02") +"]",
		"MVP Room 3 ["+ getmapusers("06guild_03") +"]",
		"MVP Room 4 ["+ getmapusers("06guild_04") +"]",
		"MVP Room 5 ["+ getmapusers("06guild_05") +"]",
		"MVP Room 6 ["+ getmapusers("06guild_06") +"]",
		"MVP Room 7 ["+ getmapusers("06guild_07") +"]",
		"MVP Room 8 ["+ getmapusers("06guild_08") +"]");
	if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
		if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
			if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
				killmonsterall "06guild_0"+ .@room;
			warp "06guild_0"+ .@room, 0,0;
			end;
		} else {
			mes "[Sala privada MVP Room]";
			switch ( .type[.@room] ) {
				case 1: set .@color$, "^EE8800Party "; break;
				case 2: set .@color$, "^70CC11Guild "; break;
				case 3: set .@color$, "^0000FFPlayer ";
			}
			mes "Esta sala esta reservada para ";
			mes .@color$ + .whoinuse$[.@room] +"^000000 .";
			if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
				mes "Please select another.";
				close;
			}
			mes " ";
			mes "Actualmente hay "+ getmapusers("06guild_0"+ .@room) +" jugadores";
			mes "en esa sala.";
			set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
			mes "Aun le quedan "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+" de sobra.";
			set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
			if ( .@nobodycounter )
				mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
			mes "Kick them ?";
			next;
			if ( select ( "No:Yes" ) == 1 ) close;
			set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
			mes "[Private MVP Room]";
			mes "Room#"+ .@room +" is empty now.";
			close;
		}
	}
	mes "[Private MVP Room]";
	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
			mes "No tienes suficientes "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" para rentar la sala.";
			close;
		}
	}
	else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
		if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
			mes "No tienes suficiente Zeny para rentar.";
			close;
		}
	}
	mes "Apartastes esta sala para ...";
	next;
	set .@type, select("For my party members", "For my guild members", "For personal account use" );
	if ( getcharid(.@type) == 0 ) {
		mes "[Private MVP Room]";
		mes "Te hace falta una "+( (.@type == 1)?"Party":"Guild" )+".";
		close;
	}
	else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
			mes "No tienes suficiente "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" para rentar una sala.";
			close;
		}
	}
	else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
		mes "[Private MVP Room]";
		mes "Disculpa pero alguien ya se ha registrado.";
		close;
	}
	for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
		if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
			mes "[Private MVP Room]";
			mes "Ya rentaste la sala Room#"+ .@i +". Usa esa sala nadamas por favor.";
			close;
		}
	}
	set .type[.@room], .@type;
	set .inuseid[.@room], getcharid(.@type);
	set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
		delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
	}
	else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
		if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
		set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
	}
	warp "06guild_0"+ .@room, 0,0;
	killmonsterall "06guild_0"+ .@room;
	donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
	end;
}

06guild_01,49,49,4	duplicate(MVP Summoner)	MVP Summoner#1	116
06guild_02,49,49,4	duplicate(MVP Summoner)	MVP Summoner#2	116
06guild_03,49,49,4	duplicate(MVP Summoner)	MVP Summoner#3	116
06guild_04,49,49,4	duplicate(MVP Summoner)	MVP Summoner#4	116
06guild_05,49,49,4	duplicate(MVP Summoner)	MVP Summoner#5	116
06guild_06,49,49,4	duplicate(MVP Summoner)	MVP Summoner#6	116
06guild_07,49,49,4	duplicate(MVP Summoner)	MVP Summoner#7	116
06guild_08,49,49,4	duplicate(MVP Summoner)	MVP Summoner#8	116


06guild_01	mapflag	nowarpto
06guild_02	mapflag	nowarpto
06guild_03	mapflag	nowarpto
06guild_04	mapflag	nowarpto
06guild_05	mapflag	nowarpto
06guild_06	mapflag	nowarpto
06guild_07	mapflag	nowarpto
06guild_08	mapflag	nowarpto
06guild_01	mapflag	nomemo
06guild_02	mapflag	nomemo
06guild_03	mapflag	nomemo
06guild_04	mapflag	nomemo
06guild_05	mapflag	nomemo
06guild_06	mapflag	nomemo
06guild_07	mapflag	nomemo
06guild_08	mapflag	nomemo
06guild_01	mapflag	noteleport
06guild_02	mapflag	noteleport
06guild_03	mapflag	noteleport
06guild_04	mapflag	noteleport
06guild_05	mapflag	noteleport
06guild_06	mapflag	noteleport
06guild_07	mapflag	noteleport
06guild_08	mapflag	noteleport
06guild_01	mapflag	nosave	SavePoint
06guild_02	mapflag	nosave	SavePoint
06guild_03	mapflag	nosave	SavePoint
06guild_04	mapflag	nosave	SavePoint
06guild_05	mapflag	nosave	SavePoint
06guild_06	mapflag	nosave	SavePoint
06guild_07	mapflag	nosave	SavePoint
06guild_08	mapflag	nosave	SavePoint
06guild_01	mapflag	nopenalty
06guild_02	mapflag	nopenalty
06guild_03	mapflag	nopenalty
06guild_04	mapflag	nopenalty
06guild_05	mapflag	nopenalty
06guild_06	mapflag	nopenalty
06guild_07	mapflag	nopenalty
06guild_08	mapflag	nopenalty

remember to edit it lol because i use coin economy on my server so, make sure you edit those lines

lol at hercules thing

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It work for me in 32bits debian version, but not in 64bits.. i tryed to --enable-64bit but its same.. (Using last rAthena).

Edited by tinko
  • Upvote 1
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If you found this error you can fix it by change at " function    script    int__    { "

1. after " function " you see space there... delete space change by press tab button

2. next after " script " and " int__ " you can change by press tab button

 

after you reloadscript you will see problem same like this on you script mvp, fix it by tab button....

function	script	int__	{
	set .@num, atoi(""+getarg(0));
	if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
	set .@l, getstrlen(""+.@num);
	for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
		set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
		if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
	}
	return .@num$;
}
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try use this script....

 

delete ID monster that you cant spawn....

//    ....... if your server has { Overwriting user function [int__] } don't blame me ..........
function    script    int__    {
    set .@num, atoi(getarg(0)+"");
    if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
    set .@l, getstrlen(.@num+"");
    for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
        set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
        if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
    }
    return .@num$;
}
 
//===== eAthena Script ======================================
//= Private MVP/Branch Room
//===== By: ===============================================
//= by ~AnnieRuru~
//===== Current Version: ======================================
//= 1.4a
//===== Compatible With: ===================================== 
//= rathena 16819
//===== Description: ========================================= 
//= Player can rent MVP room for the player him/herself, for party or for guilds
//===== Topic =================================================
//= http://www.eathena.w...howtopic=187654
//===== Additional Comments: ================================== 
//= 1.0 
//= ---- break the tradition which a script only for a player, or only for a party.
//=      now 1 room can be use for party and another room can use for guilds.
//= ---- timeout feature to prevent player owns the room indefinitely,
//=      by create a new account and sit/@at'ing inside overnight.
//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
//= ---- a double check to prevent players rent all the rooms for himself.
//= 1.0a
//= ---- fix a critial bug that the time count too fast -_-"
//= 1.1
//= ---- added item cost to rent or to summon
//= ---- added a config to limit summoning per session
//= ---- added flood control option
//= 1.2
//= ---- rewrite the waitingroom counter
//= ---- optimize the script in a way can add custom summon group
//= ---- add config to kill the monsters if the room just being left empty
//= ---- add GM can kick room in use
//= ---- add able to spawn in numbers
//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
//= 1.3
//= ---- fix chatroom countdown issue due to rev13269
//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
//= ---- add a feature so the GM can know how long the room has rented or abandoned
//= 1.4
//= ---- update with new mvp and mini bosses
//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
//= ---- players die inside mvp room shouldn't lose exp
//= 1.4a
//= ---- fix this to use in rathena
//========================================================
 
//    This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
-    shop    MVP room#branch    -1,604:100000,12103:1000000
 
 
 
-    script    MVP Summoner    -1,{
    goto L_Start;
 
OnInit:
    getmapxy .@map$, .@x, .@y, 1;
    if ( .@map$ == "" ) {
 
//    Config ---------------------------------------------------------------------------------------
 
    // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
    set .timeout, 60;
    // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
    set .nobodygiveup, 5;
 
    // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
 
    // the cost to rent a room
    set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin
    set .rentitemamount, 0; // amount of items to rent a room
    set .rentcost, 1000000; // otherwise, zeny cost to rent a room
 
    // limit each room can only summon 1 monster at a time. (only the Summoning option)
    // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
    // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
    set .floodcontrol, 0;
 
    // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
    // so what is the maximum input to limit your players summon too many ?
    set .inputlimit, 30;
 
    // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
    set .killmonster, 1; // Default is yes
 
    //    Options menu setting for MVP Summoner NPC.
    set .@menu[0], 1; // Turn Heal option On/Off
    set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
    set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
    set .@menu[3], 0; // Turn Group 3 summons On/Off
    set .@menu[4], 0; // Turn Group 4 summons On/Off
    set .@menu[5], 0; // Turn Group 5 summons On/Off
    set .@menu[6], 0; // Turn Group 6 summons On/Off
    set .@menu[7], 0; // Turn Group 7 summons On/Off
    set .@menu[8], 0; // Turn Group 8 summons On/Off
    set .@menu[9], 0; // Turn Group 9 summons On/Off
    set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )
 
    //    set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
    set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work
    set .respawnx, 150;
    set .respawny, 174;
 
    // The minimum GM level can kick a room in use
    set .gmlvlkick, 80;
 
    // .limitspawn in previous revision changed to .grouplimit .
    // it is for limit each monster spawn per session, prevent them only killing same monster again and again
    // Now you can configure one group has limited summon, and another group has unlimited summon
    // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
    // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
 
    // ---------
    // Group 1 -> MVP 
    // ---------
    set .group1name$, "MVP"; // Group 1 name
    set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin
    set .group1itemamount, 0; // amount of items to summon a Group 1 monster
    set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster
    set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
    setarray .group1id,
        1511,//    Amon Ra
        1647,// Assassin Cross Eremes
        1785,//    Atroce
        1630,//    Bacsojin
        1039,//    Baphomet
        1874,//    Beelzebub
        1272,//    Dark Lord
        1719,//    Datale
        1046,//    Doppelgangger
        1389,//    Dracula
        1112,//    Drake
        1115,//    Eddga
        1418,//    Evil Snake Lord
        1871,//    Fallen Bishop
        1252,//    Garm
        1768,//    Gloom Under Night
        1086,//    Golden Thief Bug
        1885,//    Gopinich
        1649,// High Priest Magaleta
        1651,// High Wizard Katrinn
        1832,//    Ifrit
        1492,//    Incantation Samurai
        1734,//    Kiel D-01
        1251,//    Knight of Windstorm
        1779,//    Ktullanux
        1980,// Kubkin ( I think this mvp is still new )
        1688,//    Lady Tanee
        1646,// Lord Knight Seyren
        1373,//    Lord of Death
        1147,//    Maya
        1059,//    Mistress
        1150,//    Moonlight Flower
        1087,//    Orc Hero
        1190,//    Orc Lord
        1038,//    Osiris
        1157,//    Pharaoh
        1159,//    Phreeoni
        1623,//    RSX 0806
        1650,// Sniper Shecil
        1583,//    Tao Gunka
        1708,//    Thanatos
        1312,//    Turtle General
        1751,//    Valkyrie Randgris
        1685,// Vesper
        1648,// Whitesmith Harword
        1917,// Wounded Morroc
        1658;//    Ygnizem
 
    // ---------
    // Group 2 -> mini boss
    // ---------
    set .group2name$, "mini boss"; // Group 2 name
    set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin
    set .group2itemamount, 0; // amount of items to summon a Group 2 monster
    set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster
    set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
    setarray .group2id,
        1096,// Angeling
        1388,// Archangeling
        1795,// Bloody Knight
        1830,// Bow Guardian
        1839,// Byorgue
        1309,// Cat O' Nine Tail
        1283,// Chimera
        1302,// Dark Illusion
        1198,// Dark Priest
        1582,// Deviling
        1091,// Dragon Fly
        1093,// Eclipse
        1205,// Executioner
        1783,// Galion
        1592,// Gangster
        1120,// Ghostring
        1259,// Gryphon
        1720,// Hydro
        1090,// Mastering
        1289,// Maya Purple
        1262,// Mutant Dragon
        1203,// Mysteltainn
        1870,// Necromancer
        1295,// Owl Baron
        1829,// Sword Guardian
        1204,// Tirfing
        1089,// Toad
        1092,// Vagabond Wolf
        1765;// Valkyrie
 
    // ---------
    // Group 3
    // ---------
    set .group3name$, "Poring-Family"; // Group 3 name
    set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box
    set .group3itemamount, 1; // amount of items to summon a Group 3 monster
    set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster
    set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
    setarray .group3id,
        1002,// Poring
        1113,// Drops
        1031,// Poporing
        1242,// Marin
        1062,// Santa Poring
        1613,// Metaling
        1784,// Stapo
        1090,// Mastering
        1096,// Angeling
        1120,// Ghostring
        1582,// Deviling
        1388,// Arc Angeling
        1502;// Pori Pori
 
    // ---------
    // Group 4
    // ---------
    set .group4name$, "MvP Renewal & Biolabs"; // Group 4 name
    set .group4itemid, 7539; // item id use for summon any Group 4 monster
    set .group4itemamount, 200; // amount of items to summon a Group 4 monster
    set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
    set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
    setarray .group4id,
        2320,// Bakonawa
        2317,// Bangungot
        2068,// Boitata
        2534,// Brooke Magaretha
        2319,// Buwaya
        2238,// Champion Chen
        2542,// Chloe Alt-Eisen
        2240,// Clown Alphoccio
        2236,// Creator Flamel
        2540,// Farrah Sorin
        2165,// Gold Queen Scaraba
        2241,// Gypsy Trentini
        1802,// High Priest Magaleta
        2544,// Ivan,Ivan Windsor
        2539,// Kennet Guile
        2202,// Kraken
        2156,// Leak
        2131,// Lost Dragon
        2537,// Mao Keyron
        2543,// Nergal Alt-Eisen
        2022,// Nidhoggr's Shadow
        2235,// Paladin Randel
        2237,// Professor Celia
        2538,// Ren Guile
        2536,// Roots Damon
        2087,// Queen Scaraba / Scaraba Queen
        1916,// Satan Morroc
        2535,// Seville Windsor
        2239,// Stalker Gertie
        2541;// Wieder Keyron
 
    // ---------
    // Group 5
    // ---------
    set .group5name$, ""; // Group 5 name
    set .group5itemid, 0; // item id use for summon any Group 5 monster
    set .group5itemamount, 0; // amount of items to summon a Group 5 monster
    set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
    set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
    setarray .group5id,
        1001,
        1002;
 
    // ---------
    // Group 6
    // ---------
    set .group6name$, ""; // Group 6 name
    set .group6itemid, 0; // item id use for summon any Group 6 monster
    set .group6itemamount, 0; // amount of items to summon a Group 6 monster
    set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
    set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
    setarray .group6id,
        1001,
        1002;
 
    // ---------
    // Group 7
    // ---------
    set .group7name$, ""; // Group 7 name
    set .group7itemid, 0; // item id use for summon any Group 7 monster
    set .group7itemamount, 0; // amount of items to summon a Group 7 monster
    set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
    set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
    setarray .group7id,
        1001,
        1002;
 
    // ---------
    // Group 8
    // ---------
    set .group8name$, ""; // Group 8 name
    set .group8itemid, 0; // item id use for summon any Group 8 monster
    set .group8itemamount, 0; // amount of items to summon a Group 8 monster
    set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
    set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
    setarray .group8id,
        1001,
        1002;
 
    // ---------
    // Group 9
    // ---------
    set .group9name$, ""; // Group 9 name
    set .group9itemid, 0; // item id use for summon any Group 9 monster
    set .group9itemamount, 0; // amount of items to summon a Group 9 monster
    set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
    set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
    setarray .group9id,
        1001,
        1002;
 
//    Config Ends ------------------------------------------------------------------------
 
        if ( .timeout == 0 ) set .timeout, 60;
        if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
        if ( .inputlimit < 1 ) set .inputlimit, 1;
 
        if ( .rentitemid && .rentitemamount ) {
            if ( getitemname(.rentitemid) == "null" ) {
                debugmes "Private MVP Room: Rent a room is using invalid item id.";
            }
        }
        set .@i, 1;
        while ( .@i <= 9 ) {
            if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
                if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
                    debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
                }
            }
            set .@i, .@i +1 ;
        }
        set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
 
        set .@i, 1;
        while ( .@i <= 9 ) {
            setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
            if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
                set .@j, 0;
                while ( .@j < getd(".group"+ .@i +"idsize") ) {
                    setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
                    set .@j, .@j +1 ;
                }
            }
            set .@i, .@i +1 ;
        }
    }
    else {
        sleep 1;
        mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
        mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    }
    end;
 
L_Start: // I hate gotos ... but ...
    set .@dif, strnpcinfo(2);
    if ( .remind[.@dif] == 0 ) {
        set .remind[.@dif], 1;
        initnpctimer;
    }
    mes "[MVP Summoner]";
    mes "Hi, what can I do for you ?";
    next;
    switch ( select(.menu$) ) {
        case 1:
            mes "[MVP Summoner]";
            if ( mobcount("this","") > 0 ) {
                mes "I cannot offer heal service when there are monsters around.";
                close;
            }
            sc_end sc_stone;
            sc_end sc_slowdown;
            sc_end sc_freeze;
            sc_end sc_sleep;
            sc_end sc_curse;
            sc_end sc_silence;
            sc_end sc_confusion;
            sc_end sc_blind;
            sc_end sc_bleeding;
            sc_end sc_decreaseagi;
            sc_end sc_poison;
            sc_end sc_hallucination;
            sc_end sc_stripweapon;
            sc_end sc_striparmor;
            sc_end sc_striphelm;
            sc_end sc_stripshield;
            sc_end sc_changeundead;
            sc_end sc_orcish;
            sc_end sc_berserk;
            sc_end sc_ske;
            sc_end sc_swoo;
            sc_end sc_ska;
            percentheal 100,100;
            specialeffect2 7;
            mes "You have completely healed.";
            close;
        default:
            set .@group, @menu -1;
            if ( .floodcontrol && mobcount("this","") > 0 ) {
                mes "[MVP Summoner]";
                mes "I cannot summon another monster when there are monsters around.";
                close;
            }
            else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                mes "[MVP Summoner]";
                mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
                if ( getd(".group"+ .@group +"limit") < 0 )
                    mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                mes "[MVP Summoner]";
                mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
                if ( getd(".group"+ .@group +"limit") < 0 )
                    mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                mes "[MVP Summoner]";
                mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
                mes "[MVP Summoner]";
                mes "I'm sorry, but you can't summon any more monster for this group.";
                close;
            }
            else if ( getd(".group"+ .@group +"limit") > 0 ) {
                for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
                    set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
                set .@menu, select(.@menu$) -1;
            }
            else
                set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
            mes "[MVP Summoner]";
            if ( .floodcontrol == 0 && .inputlimit > 1 ) {
                mes "Input an amount of monsters to summon.";
                next;
                input .@amount;
                if ( .@amount == 0 ) close;
                else if ( .@amount > .inputlimit )
                    set .@amount, .inputlimit;
                mes "[MVP Summoner]";
            }
            else
                set .@amount, 1;
            if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
                    mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
                    close;
                }
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
                    mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
                    close;
                }
            }
            if ( .floodcontrol && mobcount("this","") > 0 ) {
                mes "I cannot summon another monster when there are monsters around.";
                close;
            }
            else if ( getd(".group"+ .@group +"limit") > 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
                    mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
                    close;
                }
                else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
                    mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
                    close;
                }
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
                    mes "I'm sorry, but you can't summon any more monster for this group.";
                    close;
                }
                else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
                    mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
                    close;
                }
            }
            mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
            mes "Ok, get ready ?";
            close2;
            if ( .floodcontrol && mobcount("this","") > 0 ) end;
            if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
                delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
                set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
            }
            if ( getd(".group"+ .@group +"limit") > 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
                setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
                setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
            }
            monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
            end;
        case 11:
            if ( mobcount("this","") > 0 ) {
                mes "[MVP Summoner]";
                mes "I cannot offer this service when there are monsters around.";
                close;
            }
            close2;
            callshop "MVP room#branch", 0;
            end;
        case 12:
            mes "[MVP Summoner]";
            mes "Are you sure you want to leave this room ?";
            mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
            if ( select( "Yes:No") == 2 ) close;
            warp .respawnmap$, .respawnx, .respawny;
            end;
        case 13:
            mes "[MVP Summoner]";
            getmapxy .@map$, .@x, .@y, 0;
            if ( getmapusers(.@map$) > 1 ) {
                mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
                close;
            }
            mes "Are you sure you want to give up this room ?";
            if ( .rentcost )
                mes "You will need to pay again to enter this room.";
            next;
            if ( select( "Yes:No" ) == 2 ) close;
            warp .respawnmap$, .respawnx, .respawny;
            set .remaintime[.@dif], -1;
            end;
    }
    close;
 
OnEnterMap:
    set .@dif, strnpcinfo(2);
    set .remind[.@dif], 0;
    for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
        deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
    set .nobodycounter[.@dif], 0;
    getmapxy .@map$, .@x, .@y ,1;
    set .starttime[.@dif], gettimetick(2);
    do {
        set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
        set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
        set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
        set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
        delwaitingroom strnpcinfo(0);
        waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
        if ( getmapusers(.@map$) )
            set .nobodycounter[.@dif], 0;
        else {
            set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
            if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
        }
        sleep 995;
    } while ( .remaintime[.@dif] > 1 );
    set .remaintime[.@dif], 0;
    delwaitingroom "MVP Summoner#"+ .@dif;
    mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    end;
 
OnTimer100:
    stopnpctimer;
    npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
    sleep 2000;
    npctalk "Sometimes, I can skip for about 1 second in the countdown.";
    sleep 3000;
    npctalk "That is because the server is experiencing minor lag problem.";
    sleep 3000;
    npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
    sleep 3000;
    npctalk "Have a nice day ~";
    end;
}
 
izlude,117,165,3    script    Private MVP Room    966,{
    mes "[Private MVP Room]";
    mes "Please select a private MVP room.";
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
        mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
        mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
    else
        mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";
    mes " ";
    for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
        if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
            switch ( .type[.@i] ) {
                case 1: set .@color$, "^EE8800"; break;
                case 2: set .@color$, "^70CC11"; break;
                case 3: set .@color$, "^0000FF"; break;
                default: set .@color$, "^000000";
            }
            mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
        }
    }
    next;
    set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
        "MVP Room 2 ["+ getmapusers("06guild_02") +"]",
        "MVP Room 3 ["+ getmapusers("06guild_03") +"]",
        "MVP Room 4 ["+ getmapusers("06guild_04") +"]",
        "MVP Room 5 ["+ getmapusers("06guild_05") +"]",
        "MVP Room 6 ["+ getmapusers("06guild_06") +"]",
        "MVP Room 7 ["+ getmapusers("06guild_07") +"]",
        "MVP Room 8 ["+ getmapusers("06guild_08") +"]");
    if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
        if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
            if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
                killmonsterall "06guild_0"+ .@room;
            warp "06guild_0"+ .@room, 0,0;
            end;
        } else {
            mes "[Private MVP Room]";
            switch ( .type[.@room] ) {
                case 1: set .@color$, "^EE8800Party "; break;
                case 2: set .@color$, "^70CC11Guild "; break;
                case 3: set .@color$, "^0000FFPlayer ";
            }
            mes "This room is reserved for ";
            mes .@color$ + .whoinuse$[.@room] +"^000000 .";
            if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
                mes "Please select another.";
                close;
            }
            mes " ";
            mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
            mes "in that room.";
            set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
            mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
            set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
            if ( .@nobodycounter )
                mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
            mes "Kick them ?";
            next;
            if ( select ( "No:Yes" ) == 1 ) close;
            set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
            mes "[Private MVP Room]";
            mes "Room#"+ .@room +" is empty now.";
            close;
        }
    }
    mes "[Private MVP Room]";
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
            close;
        }
    }
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
        if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
            mes "You don't have enough zeny to rent a room.";
            close;
        }
    }
    mes "You reserve this room for ...";
    next;
    set .@type, select("For my party members", "For my guild members", "For personal account use" );
    if ( getcharid(.@type) == 0 ) {
        mes "[Private MVP Room]";
        mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
        close;
    }
    else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
            close;
        }
    }
    else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
        mes "[Private MVP Room]";
        mes "I'm sorry, somebody else has already register this room faster than you.";
        close;
    }
    for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
        if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
            mes "[Private MVP Room]";
            mes "You already rented Room#"+ .@i +". Use that room instead.";
            close;
        }
    }
    set .type[.@room], .@type;
    set .inuseid[.@room], getcharid(.@type);
    set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
        delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
    }
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
        if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
        set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
    }
    warp "06guild_0"+ .@room, 0,0;
    killmonsterall "06guild_0"+ .@room;
    donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
    end;
}
 
06guild_01,49,49,4    duplicate(MVP Summoner)    MVP Summoner#1    116
06guild_02,49,49,4    duplicate(MVP Summoner)    MVP Summoner#2    116
06guild_03,49,49,4    duplicate(MVP Summoner)    MVP Summoner#3    116
06guild_04,49,49,4    duplicate(MVP Summoner)    MVP Summoner#4    116
06guild_05,49,49,4    duplicate(MVP Summoner)    MVP Summoner#5    116
06guild_06,49,49,4    duplicate(MVP Summoner)    MVP Summoner#6    116
06guild_07,49,49,4    duplicate(MVP Summoner)    MVP Summoner#7    116
06guild_08,49,49,4    duplicate(MVP Summoner)    MVP Summoner#8    116
 
 
06guild_01    mapflag    nowarpto
06guild_02    mapflag    nowarpto
06guild_03    mapflag    nowarpto
06guild_04    mapflag    nowarpto
06guild_05    mapflag    nowarpto
06guild_06    mapflag    nowarpto
06guild_07    mapflag    nowarpto
06guild_08    mapflag    nowarpto
06guild_01    mapflag    nomemo
06guild_02    mapflag    nomemo
06guild_03    mapflag    nomemo
06guild_04    mapflag    nomemo
06guild_05    mapflag    nomemo
06guild_06    mapflag    nomemo
06guild_07    mapflag    nomemo
06guild_08    mapflag    nomemo
06guild_01    mapflag    noteleport
06guild_02    mapflag    noteleport
06guild_03    mapflag    noteleport
06guild_04    mapflag    noteleport
06guild_05    mapflag    noteleport
06guild_06    mapflag    noteleport
06guild_07    mapflag    noteleport
06guild_08    mapflag    noteleport
06guild_01    mapflag    nosave    SavePoint
06guild_02    mapflag    nosave    SavePoint
06guild_03    mapflag    nosave    SavePoint
06guild_04    mapflag    nosave    SavePoint
06guild_05    mapflag    nosave    SavePoint
06guild_06    mapflag    nosave    SavePoint
06guild_07    mapflag    nosave    SavePoint
06guild_08    mapflag    nosave    SavePoint
06guild_01    mapflag    nopenalty
06guild_02    mapflag    nopenalty
06guild_03    mapflag    nopenalty
06guild_04    mapflag    nopenalty
06guild_05    mapflag    nopenalty
06guild_06    mapflag    nopenalty
06guild_07    mapflag    nopenalty
06guild_08    mapflag    nopenalty

MVP_Arena.txt

Edited by StarGateRo
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try use this script....

 

delete ID monster that you cant spawn....

//    ....... if your server has { Overwriting user function [int__] } don't blame me ..........
function    script    int__    {
    set .@num, atoi(getarg(0)+"");
    if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
    set .@l, getstrlen(.@num+"");
    for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
        set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
        if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
    }
    return .@num$;
}
 
//===== eAthena Script ======================================
//= Private MVP/Branch Room
//===== By: ===============================================
//= by ~AnnieRuru~
//===== Current Version: ======================================
//= 1.4a
//===== Compatible With: ===================================== 
//= rathena 16819
//===== Description: ========================================= 
//= Player can rent MVP room for the player him/herself, for party or for guilds
//===== Topic =================================================
//= http://www.eathena.w...howtopic=187654
//===== Additional Comments: ================================== 
//= 1.0 
//= ---- break the tradition which a script only for a player, or only for a party.
//=      now 1 room can be use for party and another room can use for guilds.
//= ---- timeout feature to prevent player owns the room indefinitely,
//=      by create a new account and sit/@at'ing inside overnight.
//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
//= ---- a double check to prevent players rent all the rooms for himself.
//= 1.0a
//= ---- fix a critial bug that the time count too fast -_-"
//= 1.1
//= ---- added item cost to rent or to summon
//= ---- added a config to limit summoning per session
//= ---- added flood control option
//= 1.2
//= ---- rewrite the waitingroom counter
//= ---- optimize the script in a way can add custom summon group
//= ---- add config to kill the monsters if the room just being left empty
//= ---- add GM can kick room in use
//= ---- add able to spawn in numbers
//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
//= 1.3
//= ---- fix chatroom countdown issue due to rev13269
//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
//= ---- add a feature so the GM can know how long the room has rented or abandoned
//= 1.4
//= ---- update with new mvp and mini bosses
//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
//= ---- players die inside mvp room shouldn't lose exp
//= 1.4a
//= ---- fix this to use in rathena
//========================================================
 
//    This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
-    shop    MVP room#branch    -1,604:100000,12103:1000000
 
 
 
-    script    MVP Summoner    -1,{
    goto L_Start;
 
OnInit:
    getmapxy .@map$, .@x, .@y, 1;
    if ( .@map$ == "" ) {
 
//    Config ---------------------------------------------------------------------------------------
 
    // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
    set .timeout, 60;
    // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
    set .nobodygiveup, 5;
 
    // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
 
    // the cost to rent a room
    set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin
    set .rentitemamount, 0; // amount of items to rent a room
    set .rentcost, 1000000; // otherwise, zeny cost to rent a room
 
    // limit each room can only summon 1 monster at a time. (only the Summoning option)
    // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
    // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
    set .floodcontrol, 0;
 
    // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
    // so what is the maximum input to limit your players summon too many ?
    set .inputlimit, 30;
 
    // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
    set .killmonster, 1; // Default is yes
 
    //    Options menu setting for MVP Summoner NPC.
    set .@menu[0], 1; // Turn Heal option On/Off
    set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
    set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
    set .@menu[3], 0; // Turn Group 3 summons On/Off
    set .@menu[4], 0; // Turn Group 4 summons On/Off
    set .@menu[5], 0; // Turn Group 5 summons On/Off
    set .@menu[6], 0; // Turn Group 6 summons On/Off
    set .@menu[7], 0; // Turn Group 7 summons On/Off
    set .@menu[8], 0; // Turn Group 8 summons On/Off
    set .@menu[9], 0; // Turn Group 9 summons On/Off
    set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )
 
    //    set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
    set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work
    set .respawnx, 150;
    set .respawny, 174;
 
    // The minimum GM level can kick a room in use
    set .gmlvlkick, 80;
 
    // .limitspawn in previous revision changed to .grouplimit .
    // it is for limit each monster spawn per session, prevent them only killing same monster again and again
    // Now you can configure one group has limited summon, and another group has unlimited summon
    // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
    // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
 
    // ---------
    // Group 1 -> MVP 
    // ---------
    set .group1name$, "MVP"; // Group 1 name
    set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin
    set .group1itemamount, 0; // amount of items to summon a Group 1 monster
    set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster
    set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
    setarray .group1id,
        1511,//    Amon Ra
        1647,// Assassin Cross Eremes
        1785,//    Atroce
        1630,//    Bacsojin
        1039,//    Baphomet
        1874,//    Beelzebub
        1272,//    Dark Lord
        1719,//    Datale
        1046,//    Doppelgangger
        1389,//    Dracula
        1112,//    Drake
        1115,//    Eddga
        1418,//    Evil Snake Lord
        1871,//    Fallen Bishop
        1252,//    Garm
        1768,//    Gloom Under Night
        1086,//    Golden Thief Bug
        1885,//    Gopinich
        1649,// High Priest Magaleta
        1651,// High Wizard Katrinn
        1832,//    Ifrit
        1492,//    Incantation Samurai
        1734,//    Kiel D-01
        1251,//    Knight of Windstorm
        1779,//    Ktullanux
        1980,// Kubkin ( I think this mvp is still new )
        1688,//    Lady Tanee
        1646,// Lord Knight Seyren
        1373,//    Lord of Death
        1147,//    Maya
        1059,//    Mistress
        1150,//    Moonlight Flower
        1087,//    Orc Hero
        1190,//    Orc Lord
        1038,//    Osiris
        1157,//    Pharaoh
        1159,//    Phreeoni
        1623,//    RSX 0806
        1650,// Sniper Shecil
        1583,//    Tao Gunka
        1708,//    Thanatos
        1312,//    Turtle General
        1751,//    Valkyrie Randgris
        1685,// Vesper
        1648,// Whitesmith Harword
        1917,// Wounded Morroc
        1658;//    Ygnizem
 
    // ---------
    // Group 2 -> mini boss
    // ---------
    set .group2name$, "mini boss"; // Group 2 name
    set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin
    set .group2itemamount, 0; // amount of items to summon a Group 2 monster
    set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster
    set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
    setarray .group2id,
        1096,// Angeling
        1388,// Archangeling
        1795,// Bloody Knight
        1830,// Bow Guardian
        1839,// Byorgue
        1309,// Cat O' Nine Tail
        1283,// Chimera
        1302,// Dark Illusion
        1198,// Dark Priest
        1582,// Deviling
        1091,// Dragon Fly
        1093,// Eclipse
        1205,// Executioner
        1783,// Galion
        1592,// Gangster
        1120,// Ghostring
        1259,// Gryphon
        1720,// Hydro
        1090,// Mastering
        1289,// Maya Purple
        1262,// Mutant Dragon
        1203,// Mysteltainn
        1870,// Necromancer
        1295,// Owl Baron
        1829,// Sword Guardian
        1204,// Tirfing
        1089,// Toad
        1092,// Vagabond Wolf
        1765;// Valkyrie
 
    // ---------
    // Group 3
    // ---------
    set .group3name$, "Poring-Family"; // Group 3 name
    set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box
    set .group3itemamount, 1; // amount of items to summon a Group 3 monster
    set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster
    set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
    setarray .group3id,
        1002,// Poring
        1113,// Drops
        1031,// Poporing
        1242,// Marin
        1062,// Santa Poring
        1613,// Metaling
        1784,// Stapo
        1090,// Mastering
        1096,// Angeling
        1120,// Ghostring
        1582,// Deviling
        1388,// Arc Angeling
        1502;// Pori Pori
 
    // ---------
    // Group 4
    // ---------
    set .group4name$, "MvP Renewal & Biolabs"; // Group 4 name
    set .group4itemid, 7539; // item id use for summon any Group 4 monster
    set .group4itemamount, 200; // amount of items to summon a Group 4 monster
    set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
    set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
    setarray .group4id,
        2320,// Bakonawa
        2317,// Bangungot
        2068,// Boitata
        2534,// Brooke Magaretha
        2319,// Buwaya
        2238,// Champion Chen
        2542,// Chloe Alt-Eisen
        2240,// Clown Alphoccio
        2236,// Creator Flamel
        2540,// Farrah Sorin
        2165,// Gold Queen Scaraba
        2241,// Gypsy Trentini
        1802,// High Priest Magaleta
        2544,// Ivan,Ivan Windsor
        2539,// Kennet Guile
        2202,// Kraken
        2156,// Leak
        2131,// Lost Dragon
        2537,// Mao Keyron
        2543,// Nergal Alt-Eisen
        2022,// Nidhoggr's Shadow
        2235,// Paladin Randel
        2237,// Professor Celia
        2538,// Ren Guile
        2536,// Roots Damon
        2087,// Queen Scaraba / Scaraba Queen
        1916,// Satan Morroc
        2535,// Seville Windsor
        2239,// Stalker Gertie
        2541;// Wieder Keyron
 
    // ---------
    // Group 5
    // ---------
    set .group5name$, ""; // Group 5 name
    set .group5itemid, 0; // item id use for summon any Group 5 monster
    set .group5itemamount, 0; // amount of items to summon a Group 5 monster
    set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
    set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
    setarray .group5id,
        1001,
        1002;
 
    // ---------
    // Group 6
    // ---------
    set .group6name$, ""; // Group 6 name
    set .group6itemid, 0; // item id use for summon any Group 6 monster
    set .group6itemamount, 0; // amount of items to summon a Group 6 monster
    set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
    set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
    setarray .group6id,
        1001,
        1002;
 
    // ---------
    // Group 7
    // ---------
    set .group7name$, ""; // Group 7 name
    set .group7itemid, 0; // item id use for summon any Group 7 monster
    set .group7itemamount, 0; // amount of items to summon a Group 7 monster
    set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
    set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
    setarray .group7id,
        1001,
        1002;
 
    // ---------
    // Group 8
    // ---------
    set .group8name$, ""; // Group 8 name
    set .group8itemid, 0; // item id use for summon any Group 8 monster
    set .group8itemamount, 0; // amount of items to summon a Group 8 monster
    set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
    set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
    setarray .group8id,
        1001,
        1002;
 
    // ---------
    // Group 9
    // ---------
    set .group9name$, ""; // Group 9 name
    set .group9itemid, 0; // item id use for summon any Group 9 monster
    set .group9itemamount, 0; // amount of items to summon a Group 9 monster
    set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
    set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
    setarray .group9id,
        1001,
        1002;
 
//    Config Ends ------------------------------------------------------------------------
 
        if ( .timeout == 0 ) set .timeout, 60;
        if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
        if ( .inputlimit < 1 ) set .inputlimit, 1;
 
        if ( .rentitemid && .rentitemamount ) {
            if ( getitemname(.rentitemid) == "null" ) {
                debugmes "Private MVP Room: Rent a room is using invalid item id.";
            }
        }
        set .@i, 1;
        while ( .@i <= 9 ) {
            if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
                if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
                    debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
                }
            }
            set .@i, .@i +1 ;
        }
        set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
 
        set .@i, 1;
        while ( .@i <= 9 ) {
            setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
            if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
                set .@j, 0;
                while ( .@j < getd(".group"+ .@i +"idsize") ) {
                    setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
                    set .@j, .@j +1 ;
                }
            }
            set .@i, .@i +1 ;
        }
    }
    else {
        sleep 1;
        mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
        mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    }
    end;
 
L_Start: // I hate gotos ... but ...
    set .@dif, strnpcinfo(2);
    if ( .remind[.@dif] == 0 ) {
        set .remind[.@dif], 1;
        initnpctimer;
    }
    mes "[MVP Summoner]";
    mes "Hi, what can I do for you ?";
    next;
    switch ( select(.menu$) ) {
        case 1:
            mes "[MVP Summoner]";
            if ( mobcount("this","") > 0 ) {
                mes "I cannot offer heal service when there are monsters around.";
                close;
            }
            sc_end sc_stone;
            sc_end sc_slowdown;
            sc_end sc_freeze;
            sc_end sc_sleep;
            sc_end sc_curse;
            sc_end sc_silence;
            sc_end sc_confusion;
            sc_end sc_blind;
            sc_end sc_bleeding;
            sc_end sc_decreaseagi;
            sc_end sc_poison;
            sc_end sc_hallucination;
            sc_end sc_stripweapon;
            sc_end sc_striparmor;
            sc_end sc_striphelm;
            sc_end sc_stripshield;
            sc_end sc_changeundead;
            sc_end sc_orcish;
            sc_end sc_berserk;
            sc_end sc_ske;
            sc_end sc_swoo;
            sc_end sc_ska;
            percentheal 100,100;
            specialeffect2 7;
            mes "You have completely healed.";
            close;
        default:
            set .@group, @menu -1;
            if ( .floodcontrol && mobcount("this","") > 0 ) {
                mes "[MVP Summoner]";
                mes "I cannot summon another monster when there are monsters around.";
                close;
            }
            else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                mes "[MVP Summoner]";
                mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
                if ( getd(".group"+ .@group +"limit") < 0 )
                    mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                mes "[MVP Summoner]";
                mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
                if ( getd(".group"+ .@group +"limit") < 0 )
                    mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                mes "[MVP Summoner]";
                mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
                mes "[MVP Summoner]";
                mes "I'm sorry, but you can't summon any more monster for this group.";
                close;
            }
            else if ( getd(".group"+ .@group +"limit") > 0 ) {
                for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
                    set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
                set .@menu, select(.@menu$) -1;
            }
            else
                set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
            mes "[MVP Summoner]";
            if ( .floodcontrol == 0 && .inputlimit > 1 ) {
                mes "Input an amount of monsters to summon.";
                next;
                input .@amount;
                if ( .@amount == 0 ) close;
                else if ( .@amount > .inputlimit )
                    set .@amount, .inputlimit;
                mes "[MVP Summoner]";
            }
            else
                set .@amount, 1;
            if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
                    mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
                    close;
                }
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
                    mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
                    close;
                }
            }
            if ( .floodcontrol && mobcount("this","") > 0 ) {
                mes "I cannot summon another monster when there are monsters around.";
                close;
            }
            else if ( getd(".group"+ .@group +"limit") > 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
                    mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
                    close;
                }
                else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
                    mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
                    close;
                }
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
                    mes "I'm sorry, but you can't summon any more monster for this group.";
                    close;
                }
                else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
                    mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
                    close;
                }
            }
            mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
            mes "Ok, get ready ?";
            close2;
            if ( .floodcontrol && mobcount("this","") > 0 ) end;
            if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
                delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
                set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
            }
            if ( getd(".group"+ .@group +"limit") > 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
                setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
                setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
            }
            monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
            end;
        case 11:
            if ( mobcount("this","") > 0 ) {
                mes "[MVP Summoner]";
                mes "I cannot offer this service when there are monsters around.";
                close;
            }
            close2;
            callshop "MVP room#branch", 0;
            end;
        case 12:
            mes "[MVP Summoner]";
            mes "Are you sure you want to leave this room ?";
            mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
            if ( select( "Yes:No") == 2 ) close;
            warp .respawnmap$, .respawnx, .respawny;
            end;
        case 13:
            mes "[MVP Summoner]";
            getmapxy .@map$, .@x, .@y, 0;
            if ( getmapusers(.@map$) > 1 ) {
                mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
                close;
            }
            mes "Are you sure you want to give up this room ?";
            if ( .rentcost )
                mes "You will need to pay again to enter this room.";
            next;
            if ( select( "Yes:No" ) == 2 ) close;
            warp .respawnmap$, .respawnx, .respawny;
            set .remaintime[.@dif], -1;
            end;
    }
    close;
 
OnEnterMap:
    set .@dif, strnpcinfo(2);
    set .remind[.@dif], 0;
    for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
        deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
    set .nobodycounter[.@dif], 0;
    getmapxy .@map$, .@x, .@y ,1;
    set .starttime[.@dif], gettimetick(2);
    do {
        set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
        set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
        set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
        set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
        delwaitingroom strnpcinfo(0);
        waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
        if ( getmapusers(.@map$) )
            set .nobodycounter[.@dif], 0;
        else {
            set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
            if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
        }
        sleep 995;
    } while ( .remaintime[.@dif] > 1 );
    set .remaintime[.@dif], 0;
    delwaitingroom "MVP Summoner#"+ .@dif;
    mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    end;
 
OnTimer100:
    stopnpctimer;
    npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
    sleep 2000;
    npctalk "Sometimes, I can skip for about 1 second in the countdown.";
    sleep 3000;
    npctalk "That is because the server is experiencing minor lag problem.";
    sleep 3000;
    npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
    sleep 3000;
    npctalk "Have a nice day ~";
    end;
}
 
izlude,117,165,3    script    Private MVP Room    966,{
    mes "[Private MVP Room]";
    mes "Please select a private MVP room.";
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
        mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
        mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
    else
        mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";
    mes " ";
    for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
        if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
            switch ( .type[.@i] ) {
                case 1: set .@color$, "^EE8800"; break;
                case 2: set .@color$, "^70CC11"; break;
                case 3: set .@color$, "^0000FF"; break;
                default: set .@color$, "^000000";
            }
            mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
        }
    }
    next;
    set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
        "MVP Room 2 ["+ getmapusers("06guild_02") +"]",
        "MVP Room 3 ["+ getmapusers("06guild_03") +"]",
        "MVP Room 4 ["+ getmapusers("06guild_04") +"]",
        "MVP Room 5 ["+ getmapusers("06guild_05") +"]",
        "MVP Room 6 ["+ getmapusers("06guild_06") +"]",
        "MVP Room 7 ["+ getmapusers("06guild_07") +"]",
        "MVP Room 8 ["+ getmapusers("06guild_08") +"]");
    if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
        if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
            if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
                killmonsterall "06guild_0"+ .@room;
            warp "06guild_0"+ .@room, 0,0;
            end;
        } else {
            mes "[Private MVP Room]";
            switch ( .type[.@room] ) {
                case 1: set .@color$, "^EE8800Party "; break;
                case 2: set .@color$, "^70CC11Guild "; break;
                case 3: set .@color$, "^0000FFPlayer ";
            }
            mes "This room is reserved for ";
            mes .@color$ + .whoinuse$[.@room] +"^000000 .";
            if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
                mes "Please select another.";
                close;
            }
            mes " ";
            mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
            mes "in that room.";
            set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
            mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
            set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
            if ( .@nobodycounter )
                mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
            mes "Kick them ?";
            next;
            if ( select ( "No:Yes" ) == 1 ) close;
            set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
            mes "[Private MVP Room]";
            mes "Room#"+ .@room +" is empty now.";
            close;
        }
    }
    mes "[Private MVP Room]";
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
            close;
        }
    }
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
        if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
            mes "You don't have enough zeny to rent a room.";
            close;
        }
    }
    mes "You reserve this room for ...";
    next;
    set .@type, select("For my party members", "For my guild members", "For personal account use" );
    if ( getcharid(.@type) == 0 ) {
        mes "[Private MVP Room]";
        mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
        close;
    }
    else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
            close;
        }
    }
    else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
        mes "[Private MVP Room]";
        mes "I'm sorry, somebody else has already register this room faster than you.";
        close;
    }
    for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
        if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
            mes "[Private MVP Room]";
            mes "You already rented Room#"+ .@i +". Use that room instead.";
            close;
        }
    }
    set .type[.@room], .@type;
    set .inuseid[.@room], getcharid(.@type);
    set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
        delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
    }
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
        if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
        set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
    }
    warp "06guild_0"+ .@room, 0,0;
    killmonsterall "06guild_0"+ .@room;
    donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
    end;
}
 
06guild_01,49,49,4    duplicate(MVP Summoner)    MVP Summoner#1    116
06guild_02,49,49,4    duplicate(MVP Summoner)    MVP Summoner#2    116
06guild_03,49,49,4    duplicate(MVP Summoner)    MVP Summoner#3    116
06guild_04,49,49,4    duplicate(MVP Summoner)    MVP Summoner#4    116
06guild_05,49,49,4    duplicate(MVP Summoner)    MVP Summoner#5    116
06guild_06,49,49,4    duplicate(MVP Summoner)    MVP Summoner#6    116
06guild_07,49,49,4    duplicate(MVP Summoner)    MVP Summoner#7    116
06guild_08,49,49,4    duplicate(MVP Summoner)    MVP Summoner#8    116
 
 
06guild_01    mapflag    nowarpto
06guild_02    mapflag    nowarpto
06guild_03    mapflag    nowarpto
06guild_04    mapflag    nowarpto
06guild_05    mapflag    nowarpto
06guild_06    mapflag    nowarpto
06guild_07    mapflag    nowarpto
06guild_08    mapflag    nowarpto
06guild_01    mapflag    nomemo
06guild_02    mapflag    nomemo
06guild_03    mapflag    nomemo
06guild_04    mapflag    nomemo
06guild_05    mapflag    nomemo
06guild_06    mapflag    nomemo
06guild_07    mapflag    nomemo
06guild_08    mapflag    nomemo
06guild_01    mapflag    noteleport
06guild_02    mapflag    noteleport
06guild_03    mapflag    noteleport
06guild_04    mapflag    noteleport
06guild_05    mapflag    noteleport
06guild_06    mapflag    noteleport
06guild_07    mapflag    noteleport
06guild_08    mapflag    noteleport
06guild_01    mapflag    nosave    SavePoint
06guild_02    mapflag    nosave    SavePoint
06guild_03    mapflag    nosave    SavePoint
06guild_04    mapflag    nosave    SavePoint
06guild_05    mapflag    nosave    SavePoint
06guild_06    mapflag    nosave    SavePoint
06guild_07    mapflag    nosave    SavePoint
06guild_08    mapflag    nosave    SavePoint
06guild_01    mapflag    nopenalty
06guild_02    mapflag    nopenalty
06guild_03    mapflag    nopenalty
06guild_04    mapflag    nopenalty
06guild_05    mapflag    nopenalty
06guild_06    mapflag    nopenalty
06guild_07    mapflag    nopenalty
06guild_08    mapflag    nopenalty

Thank you, but now when I talk to the first npc its stuck at the " What arena do you want to rent".

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try use this script....

 

delete ID monster that you cant spawn....

//    ....... if your server has { Overwriting user function [int__] } don't blame me ..........
function    script    int__    {
    set .@num, atoi(getarg(0)+"");
    if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
    set .@l, getstrlen(.@num+"");
    for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
        set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
        if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
    }
    return .@num$;
}
 
//===== eAthena Script ======================================
//= Private MVP/Branch Room
//===== By: ===============================================
//= by ~AnnieRuru~
//===== Current Version: ======================================
//= 1.4a
//===== Compatible With: ===================================== 
//= rathena 16819
//===== Description: ========================================= 
//= Player can rent MVP room for the player him/herself, for party or for guilds
//===== Topic =================================================
//= http://www.eathena.w...howtopic=187654
//===== Additional Comments: ================================== 
//= 1.0 
//= ---- break the tradition which a script only for a player, or only for a party.
//=      now 1 room can be use for party and another room can use for guilds.
//= ---- timeout feature to prevent player owns the room indefinitely,
//=      by create a new account and sit/@at'ing inside overnight.
//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
//= ---- a double check to prevent players rent all the rooms for himself.
//= 1.0a
//= ---- fix a critial bug that the time count too fast -_-"
//= 1.1
//= ---- added item cost to rent or to summon
//= ---- added a config to limit summoning per session
//= ---- added flood control option
//= 1.2
//= ---- rewrite the waitingroom counter
//= ---- optimize the script in a way can add custom summon group
//= ---- add config to kill the monsters if the room just being left empty
//= ---- add GM can kick room in use
//= ---- add able to spawn in numbers
//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
//= 1.3
//= ---- fix chatroom countdown issue due to rev13269
//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
//= ---- add a feature so the GM can know how long the room has rented or abandoned
//= 1.4
//= ---- update with new mvp and mini bosses
//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
//= ---- players die inside mvp room shouldn't lose exp
//= 1.4a
//= ---- fix this to use in rathena
//========================================================
 
//    This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
-    shop    MVP room#branch    -1,604:100000,12103:1000000
 
 
 
-    script    MVP Summoner    -1,{
    goto L_Start;
 
OnInit:
    getmapxy .@map$, .@x, .@y, 1;
    if ( .@map$ == "" ) {
 
//    Config ---------------------------------------------------------------------------------------
 
    // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
    set .timeout, 60;
    // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
    set .nobodygiveup, 5;
 
    // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
 
    // the cost to rent a room
    set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin
    set .rentitemamount, 0; // amount of items to rent a room
    set .rentcost, 1000000; // otherwise, zeny cost to rent a room
 
    // limit each room can only summon 1 monster at a time. (only the Summoning option)
    // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
    // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
    set .floodcontrol, 0;
 
    // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
    // so what is the maximum input to limit your players summon too many ?
    set .inputlimit, 30;
 
    // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
    set .killmonster, 1; // Default is yes
 
    //    Options menu setting for MVP Summoner NPC.
    set .@menu[0], 1; // Turn Heal option On/Off
    set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
    set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
    set .@menu[3], 0; // Turn Group 3 summons On/Off
    set .@menu[4], 0; // Turn Group 4 summons On/Off
    set .@menu[5], 0; // Turn Group 5 summons On/Off
    set .@menu[6], 0; // Turn Group 6 summons On/Off
    set .@menu[7], 0; // Turn Group 7 summons On/Off
    set .@menu[8], 0; // Turn Group 8 summons On/Off
    set .@menu[9], 0; // Turn Group 9 summons On/Off
    set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )
 
    //    set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
    set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work
    set .respawnx, 150;
    set .respawny, 174;
 
    // The minimum GM level can kick a room in use
    set .gmlvlkick, 80;
 
    // .limitspawn in previous revision changed to .grouplimit .
    // it is for limit each monster spawn per session, prevent them only killing same monster again and again
    // Now you can configure one group has limited summon, and another group has unlimited summon
    // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
    // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
 
    // ---------
    // Group 1 -> MVP 
    // ---------
    set .group1name$, "MVP"; // Group 1 name
    set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin
    set .group1itemamount, 0; // amount of items to summon a Group 1 monster
    set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster
    set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
    setarray .group1id,
        1511,//    Amon Ra
        1647,// Assassin Cross Eremes
        1785,//    Atroce
        1630,//    Bacsojin
        1039,//    Baphomet
        1874,//    Beelzebub
        1272,//    Dark Lord
        1719,//    Datale
        1046,//    Doppelgangger
        1389,//    Dracula
        1112,//    Drake
        1115,//    Eddga
        1418,//    Evil Snake Lord
        1871,//    Fallen Bishop
        1252,//    Garm
        1768,//    Gloom Under Night
        1086,//    Golden Thief Bug
        1885,//    Gopinich
        1649,// High Priest Magaleta
        1651,// High Wizard Katrinn
        1832,//    Ifrit
        1492,//    Incantation Samurai
        1734,//    Kiel D-01
        1251,//    Knight of Windstorm
        1779,//    Ktullanux
        1980,// Kubkin ( I think this mvp is still new )
        1688,//    Lady Tanee
        1646,// Lord Knight Seyren
        1373,//    Lord of Death
        1147,//    Maya
        1059,//    Mistress
        1150,//    Moonlight Flower
        1087,//    Orc Hero
        1190,//    Orc Lord
        1038,//    Osiris
        1157,//    Pharaoh
        1159,//    Phreeoni
        1623,//    RSX 0806
        1650,// Sniper Shecil
        1583,//    Tao Gunka
        1708,//    Thanatos
        1312,//    Turtle General
        1751,//    Valkyrie Randgris
        1685,// Vesper
        1648,// Whitesmith Harword
        1917,// Wounded Morroc
        1658;//    Ygnizem
 
    // ---------
    // Group 2 -> mini boss
    // ---------
    set .group2name$, "mini boss"; // Group 2 name
    set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin
    set .group2itemamount, 0; // amount of items to summon a Group 2 monster
    set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster
    set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
    setarray .group2id,
        1096,// Angeling
        1388,// Archangeling
        1795,// Bloody Knight
        1830,// Bow Guardian
        1839,// Byorgue
        1309,// Cat O' Nine Tail
        1283,// Chimera
        1302,// Dark Illusion
        1198,// Dark Priest
        1582,// Deviling
        1091,// Dragon Fly
        1093,// Eclipse
        1205,// Executioner
        1783,// Galion
        1592,// Gangster
        1120,// Ghostring
        1259,// Gryphon
        1720,// Hydro
        1090,// Mastering
        1289,// Maya Purple
        1262,// Mutant Dragon
        1203,// Mysteltainn
        1870,// Necromancer
        1295,// Owl Baron
        1829,// Sword Guardian
        1204,// Tirfing
        1089,// Toad
        1092,// Vagabond Wolf
        1765;// Valkyrie
 
    // ---------
    // Group 3
    // ---------
    set .group3name$, "Poring-Family"; // Group 3 name
    set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box
    set .group3itemamount, 1; // amount of items to summon a Group 3 monster
    set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster
    set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
    setarray .group3id,
        1002,// Poring
        1113,// Drops
        1031,// Poporing
        1242,// Marin
        1062,// Santa Poring
        1613,// Metaling
        1784,// Stapo
        1090,// Mastering
        1096,// Angeling
        1120,// Ghostring
        1582,// Deviling
        1388,// Arc Angeling
        1502;// Pori Pori
 
    // ---------
    // Group 4
    // ---------
    set .group4name$, "MvP Renewal & Biolabs"; // Group 4 name
    set .group4itemid, 7539; // item id use for summon any Group 4 monster
    set .group4itemamount, 200; // amount of items to summon a Group 4 monster
    set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
    set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
    setarray .group4id,
        2320,// Bakonawa
        2317,// Bangungot
        2068,// Boitata
        2534,// Brooke Magaretha
        2319,// Buwaya
        2238,// Champion Chen
        2542,// Chloe Alt-Eisen
        2240,// Clown Alphoccio
        2236,// Creator Flamel
        2540,// Farrah Sorin
        2165,// Gold Queen Scaraba
        2241,// Gypsy Trentini
        1802,// High Priest Magaleta
        2544,// Ivan,Ivan Windsor
        2539,// Kennet Guile
        2202,// Kraken
        2156,// Leak
        2131,// Lost Dragon
        2537,// Mao Keyron
        2543,// Nergal Alt-Eisen
        2022,// Nidhoggr's Shadow
        2235,// Paladin Randel
        2237,// Professor Celia
        2538,// Ren Guile
        2536,// Roots Damon
        2087,// Queen Scaraba / Scaraba Queen
        1916,// Satan Morroc
        2535,// Seville Windsor
        2239,// Stalker Gertie
        2541;// Wieder Keyron
 
    // ---------
    // Group 5
    // ---------
    set .group5name$, ""; // Group 5 name
    set .group5itemid, 0; // item id use for summon any Group 5 monster
    set .group5itemamount, 0; // amount of items to summon a Group 5 monster
    set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
    set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
    setarray .group5id,
        1001,
        1002;
 
    // ---------
    // Group 6
    // ---------
    set .group6name$, ""; // Group 6 name
    set .group6itemid, 0; // item id use for summon any Group 6 monster
    set .group6itemamount, 0; // amount of items to summon a Group 6 monster
    set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
    set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
    setarray .group6id,
        1001,
        1002;
 
    // ---------
    // Group 7
    // ---------
    set .group7name$, ""; // Group 7 name
    set .group7itemid, 0; // item id use for summon any Group 7 monster
    set .group7itemamount, 0; // amount of items to summon a Group 7 monster
    set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
    set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
    setarray .group7id,
        1001,
        1002;
 
    // ---------
    // Group 8
    // ---------
    set .group8name$, ""; // Group 8 name
    set .group8itemid, 0; // item id use for summon any Group 8 monster
    set .group8itemamount, 0; // amount of items to summon a Group 8 monster
    set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
    set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
    setarray .group8id,
        1001,
        1002;
 
    // ---------
    // Group 9
    // ---------
    set .group9name$, ""; // Group 9 name
    set .group9itemid, 0; // item id use for summon any Group 9 monster
    set .group9itemamount, 0; // amount of items to summon a Group 9 monster
    set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
    set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
    setarray .group9id,
        1001,
        1002;
 
//    Config Ends ------------------------------------------------------------------------
 
        if ( .timeout == 0 ) set .timeout, 60;
        if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
        if ( .inputlimit < 1 ) set .inputlimit, 1;
 
        if ( .rentitemid && .rentitemamount ) {
            if ( getitemname(.rentitemid) == "null" ) {
                debugmes "Private MVP Room: Rent a room is using invalid item id.";
            }
        }
        set .@i, 1;
        while ( .@i <= 9 ) {
            if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
                if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
                    debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
                }
            }
            set .@i, .@i +1 ;
        }
        set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
 
        set .@i, 1;
        while ( .@i <= 9 ) {
            setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
            if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
                set .@j, 0;
                while ( .@j < getd(".group"+ .@i +"idsize") ) {
                    setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
                    set .@j, .@j +1 ;
                }
            }
            set .@i, .@i +1 ;
        }
    }
    else {
        sleep 1;
        mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
        mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    }
    end;
 
L_Start: // I hate gotos ... but ...
    set .@dif, strnpcinfo(2);
    if ( .remind[.@dif] == 0 ) {
        set .remind[.@dif], 1;
        initnpctimer;
    }
    mes "[MVP Summoner]";
    mes "Hi, what can I do for you ?";
    next;
    switch ( select(.menu$) ) {
        case 1:
            mes "[MVP Summoner]";
            if ( mobcount("this","") > 0 ) {
                mes "I cannot offer heal service when there are monsters around.";
                close;
            }
            sc_end sc_stone;
            sc_end sc_slowdown;
            sc_end sc_freeze;
            sc_end sc_sleep;
            sc_end sc_curse;
            sc_end sc_silence;
            sc_end sc_confusion;
            sc_end sc_blind;
            sc_end sc_bleeding;
            sc_end sc_decreaseagi;
            sc_end sc_poison;
            sc_end sc_hallucination;
            sc_end sc_stripweapon;
            sc_end sc_striparmor;
            sc_end sc_striphelm;
            sc_end sc_stripshield;
            sc_end sc_changeundead;
            sc_end sc_orcish;
            sc_end sc_berserk;
            sc_end sc_ske;
            sc_end sc_swoo;
            sc_end sc_ska;
            percentheal 100,100;
            specialeffect2 7;
            mes "You have completely healed.";
            close;
        default:
            set .@group, @menu -1;
            if ( .floodcontrol && mobcount("this","") > 0 ) {
                mes "[MVP Summoner]";
                mes "I cannot summon another monster when there are monsters around.";
                close;
            }
            else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                mes "[MVP Summoner]";
                mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
                if ( getd(".group"+ .@group +"limit") < 0 )
                    mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                mes "[MVP Summoner]";
                mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
                if ( getd(".group"+ .@group +"limit") < 0 )
                    mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                mes "[MVP Summoner]";
                mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
                mes "[MVP Summoner]";
                mes "I'm sorry, but you can't summon any more monster for this group.";
                close;
            }
            else if ( getd(".group"+ .@group +"limit") > 0 ) {
                for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
                    set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
                set .@menu, select(.@menu$) -1;
            }
            else
                set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
            mes "[MVP Summoner]";
            if ( .floodcontrol == 0 && .inputlimit > 1 ) {
                mes "Input an amount of monsters to summon.";
                next;
                input .@amount;
                if ( .@amount == 0 ) close;
                else if ( .@amount > .inputlimit )
                    set .@amount, .inputlimit;
                mes "[MVP Summoner]";
            }
            else
                set .@amount, 1;
            if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
                    mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
                    close;
                }
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
                    mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
                    close;
                }
            }
            if ( .floodcontrol && mobcount("this","") > 0 ) {
                mes "I cannot summon another monster when there are monsters around.";
                close;
            }
            else if ( getd(".group"+ .@group +"limit") > 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
                    mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
                    close;
                }
                else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
                    mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
                    close;
                }
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
                    mes "I'm sorry, but you can't summon any more monster for this group.";
                    close;
                }
                else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
                    mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
                    close;
                }
            }
            mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
            mes "Ok, get ready ?";
            close2;
            if ( .floodcontrol && mobcount("this","") > 0 ) end;
            if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
                delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
                set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
            }
            if ( getd(".group"+ .@group +"limit") > 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
                setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
                setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
            }
            monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
            end;
        case 11:
            if ( mobcount("this","") > 0 ) {
                mes "[MVP Summoner]";
                mes "I cannot offer this service when there are monsters around.";
                close;
            }
            close2;
            callshop "MVP room#branch", 0;
            end;
        case 12:
            mes "[MVP Summoner]";
            mes "Are you sure you want to leave this room ?";
            mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
            if ( select( "Yes:No") == 2 ) close;
            warp .respawnmap$, .respawnx, .respawny;
            end;
        case 13:
            mes "[MVP Summoner]";
            getmapxy .@map$, .@x, .@y, 0;
            if ( getmapusers(.@map$) > 1 ) {
                mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
                close;
            }
            mes "Are you sure you want to give up this room ?";
            if ( .rentcost )
                mes "You will need to pay again to enter this room.";
            next;
            if ( select( "Yes:No" ) == 2 ) close;
            warp .respawnmap$, .respawnx, .respawny;
            set .remaintime[.@dif], -1;
            end;
    }
    close;
 
OnEnterMap:
    set .@dif, strnpcinfo(2);
    set .remind[.@dif], 0;
    for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
        deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
    set .nobodycounter[.@dif], 0;
    getmapxy .@map$, .@x, .@y ,1;
    set .starttime[.@dif], gettimetick(2);
    do {
        set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
        set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
        set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
        set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
        delwaitingroom strnpcinfo(0);
        waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
        if ( getmapusers(.@map$) )
            set .nobodycounter[.@dif], 0;
        else {
            set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
            if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
        }
        sleep 995;
    } while ( .remaintime[.@dif] > 1 );
    set .remaintime[.@dif], 0;
    delwaitingroom "MVP Summoner#"+ .@dif;
    mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    end;
 
OnTimer100:
    stopnpctimer;
    npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
    sleep 2000;
    npctalk "Sometimes, I can skip for about 1 second in the countdown.";
    sleep 3000;
    npctalk "That is because the server is experiencing minor lag problem.";
    sleep 3000;
    npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
    sleep 3000;
    npctalk "Have a nice day ~";
    end;
}
 
izlude,117,165,3    script    Private MVP Room    966,{
    mes "[Private MVP Room]";
    mes "Please select a private MVP room.";
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
        mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
        mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
    else
        mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";
    mes " ";
    for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
        if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
            switch ( .type[.@i] ) {
                case 1: set .@color$, "^EE8800"; break;
                case 2: set .@color$, "^70CC11"; break;
                case 3: set .@color$, "^0000FF"; break;
                default: set .@color$, "^000000";
            }
            mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
        }
    }
    next;
    set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
        "MVP Room 2 ["+ getmapusers("06guild_02") +"]",
        "MVP Room 3 ["+ getmapusers("06guild_03") +"]",
        "MVP Room 4 ["+ getmapusers("06guild_04") +"]",
        "MVP Room 5 ["+ getmapusers("06guild_05") +"]",
        "MVP Room 6 ["+ getmapusers("06guild_06") +"]",
        "MVP Room 7 ["+ getmapusers("06guild_07") +"]",
        "MVP Room 8 ["+ getmapusers("06guild_08") +"]");
    if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
        if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
            if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
                killmonsterall "06guild_0"+ .@room;
            warp "06guild_0"+ .@room, 0,0;
            end;
        } else {
            mes "[Private MVP Room]";
            switch ( .type[.@room] ) {
                case 1: set .@color$, "^EE8800Party "; break;
                case 2: set .@color$, "^70CC11Guild "; break;
                case 3: set .@color$, "^0000FFPlayer ";
            }
            mes "This room is reserved for ";
            mes .@color$ + .whoinuse$[.@room] +"^000000 .";
            if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
                mes "Please select another.";
                close;
            }
            mes " ";
            mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
            mes "in that room.";
            set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
            mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
            set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
            if ( .@nobodycounter )
                mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
            mes "Kick them ?";
            next;
            if ( select ( "No:Yes" ) == 1 ) close;
            set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
            mes "[Private MVP Room]";
            mes "Room#"+ .@room +" is empty now.";
            close;
        }
    }
    mes "[Private MVP Room]";
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
            close;
        }
    }
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
        if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
            mes "You don't have enough zeny to rent a room.";
            close;
        }
    }
    mes "You reserve this room for ...";
    next;
    set .@type, select("For my party members", "For my guild members", "For personal account use" );
    if ( getcharid(.@type) == 0 ) {
        mes "[Private MVP Room]";
        mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
        close;
    }
    else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
            close;
        }
    }
    else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
        mes "[Private MVP Room]";
        mes "I'm sorry, somebody else has already register this room faster than you.";
        close;
    }
    for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
        if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
            mes "[Private MVP Room]";
            mes "You already rented Room#"+ .@i +". Use that room instead.";
            close;
        }
    }
    set .type[.@room], .@type;
    set .inuseid[.@room], getcharid(.@type);
    set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
        delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
    }
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
        if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
        set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
    }
    warp "06guild_0"+ .@room, 0,0;
    killmonsterall "06guild_0"+ .@room;
    donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
    end;
}
 
06guild_01,49,49,4    duplicate(MVP Summoner)    MVP Summoner#1    116
06guild_02,49,49,4    duplicate(MVP Summoner)    MVP Summoner#2    116
06guild_03,49,49,4    duplicate(MVP Summoner)    MVP Summoner#3    116
06guild_04,49,49,4    duplicate(MVP Summoner)    MVP Summoner#4    116
06guild_05,49,49,4    duplicate(MVP Summoner)    MVP Summoner#5    116
06guild_06,49,49,4    duplicate(MVP Summoner)    MVP Summoner#6    116
06guild_07,49,49,4    duplicate(MVP Summoner)    MVP Summoner#7    116
06guild_08,49,49,4    duplicate(MVP Summoner)    MVP Summoner#8    116
 
 
06guild_01    mapflag    nowarpto
06guild_02    mapflag    nowarpto
06guild_03    mapflag    nowarpto
06guild_04    mapflag    nowarpto
06guild_05    mapflag    nowarpto
06guild_06    mapflag    nowarpto
06guild_07    mapflag    nowarpto
06guild_08    mapflag    nowarpto
06guild_01    mapflag    nomemo
06guild_02    mapflag    nomemo
06guild_03    mapflag    nomemo
06guild_04    mapflag    nomemo
06guild_05    mapflag    nomemo
06guild_06    mapflag    nomemo
06guild_07    mapflag    nomemo
06guild_08    mapflag    nomemo
06guild_01    mapflag    noteleport
06guild_02    mapflag    noteleport
06guild_03    mapflag    noteleport
06guild_04    mapflag    noteleport
06guild_05    mapflag    noteleport
06guild_06    mapflag    noteleport
06guild_07    mapflag    noteleport
06guild_08    mapflag    noteleport
06guild_01    mapflag    nosave    SavePoint
06guild_02    mapflag    nosave    SavePoint
06guild_03    mapflag    nosave    SavePoint
06guild_04    mapflag    nosave    SavePoint
06guild_05    mapflag    nosave    SavePoint
06guild_06    mapflag    nosave    SavePoint
06guild_07    mapflag    nosave    SavePoint
06guild_08    mapflag    nosave    SavePoint
06guild_01    mapflag    nopenalty
06guild_02    mapflag    nopenalty
06guild_03    mapflag    nopenalty
06guild_04    mapflag    nopenalty
06guild_05    mapflag    nopenalty
06guild_06    mapflag    nopenalty
06guild_07    mapflag    nopenalty
06guild_08    mapflag    nopenalty

Thank you, but now when I talk to the first npc its stuck at the " What arena do you want to rent".

 

 

i not found mes " What arena do you want to rent"; in MVP script.

i can't explain you here, because i'm bad english...

maybe you can use Teamviewer with me... in there maybe i can help you problem...  /ic

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when I click the entrance npc it gets stuck , no menu or any other thing .. 

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hi, https://github.com/rathena/rathena/blob/master/npc/custom/etc/mvp_room.txt Try it its done for me.. Have to edit but its work.

Edited by tinko
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Wow that worked like a charm ! THANK YOU !!

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finally lol this will be good as a reference o:!

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