AnnieRuru Posted October 10, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted October 10, 2012 (edited) Original Topic link in eathena forum http://www.eathena.w...howtopic=272293 I still remember how this topic started before, it was originally Olrox tried to flame a member in script request section in another topic( I moderated the post out ) and I convinced Olrox there were still some scripters able to make complicated script for free in script request section in the end ... I did everything myself lol ... including this script hence the project commence on some personal thought, I think its pretty awesome if some of the best scriptor here working together with the best spriter/mapper from graphic section my under-developed mapping skill but strong scripting skill, and his weak scripting but strong mapping skill when combine, might be able to make something awesome ... really ... personally... .... though Aerie tend to do everything =mapping+script by her own ... anyways it was 70% done because it was later pointed out by members in later that I missed out several features - post#37 - need to do *viewpoint - post#38 - respawn system need to tweak - and another one ... this is really oh sh*t I remember I purposely made the script bug to play out once if play on 2nd time without doing a @reloadscript, the event will get stuck --> namely, miss out 1 sentence of reseting one variable back to 0 but right now I'm out of clue what issit already... need to think back which variable name need to be reset so if I have some spare time, probably will be start now I'll try to complete this script a.s.a.p. and maybe need to rewrite this completely with addition of *setbgid http://www.eathena.w...howtopic=275949 I can kinda predicted if I am doing this without source modification, maybe later members will start asking how to start this event without using waitingroom on Olrox side at post#35 you stated the map is still under develop but right now I don't know your map has completed ? still on-hold ? or has gone missing - the file hidden somewhere in your computer ? Current Progress : updated on 5 November this project is just 2 person team the Scripting Part is handle by me, about 75% done currently Olrox has started his map designing, ETA in just a few weeks/months I think this project will be over quite fast Edited November 7, 2012 by AnnieRuru 4 Quote Link to comment Share on other sites More sharing options...
Olrox Posted October 11, 2012 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted October 11, 2012 on Olrox side at post#35 you stated the map is still under develop but right now I don't know your map has completed ? still on-hold ? or has gone missing - the file hidden somewhere in your computer ? Hello. :3 I was working on it at that time, but I suddenly stoped. Random reasons that I can't remember right now. The map is not complete, it was like in 10%~ the last time I worked on it (more than a year ago) and... it was really in scratch mode, nothing serious. But you can take a look here I think it was not that bad in that time. But I have learned new things in more than a year from that day (You can look at my actual work by checking my signature here), so that map, better to say that initial state of one is like obsolete to me. But I think it can be useful at least to not begin working from nothing. I can continue on this if people are interested. Btw Annie I have another release on going that we can discuss if you want to join Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 11, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Author Share Posted October 11, 2012 But I have learned new things in more than a year from that day....so that map, better to say that initial state of one is like obsolete to me. But I think it can be useful at least to not begin working from nothing.ROFL !! I also thinking the same thingI was thinking after implement those 2 featured ask from other post will try to remake again with source code enabled script though I have to say my scripting skill has hit the wall but that's still much for me to learn on the source modification side Btw Annie I have another release on going that we can discuss if you want to join oh ?if its script related, especially has something to do with party instancing map or battleground event related, it might put me interested if its not related to this script, we try discuss more on profile feedback Quote Link to comment Share on other sites More sharing options...
Olrox Posted October 11, 2012 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted October 11, 2012 Don't worry I will continue with the battleground map -arathi based- style. But it will have a huge modificacion of how it was. I'm allways busy with some other maps but I will get back on this one. I'm allready following this thread now. oh ? if its script related, especially has something to do with party instancing map or battleground event related, it might put me interested if its not related to this script, we try discuss more on profile feedback I will give you details in PM :3 I don't wanna make spoilers too soon to the people around. Quote Link to comment Share on other sites More sharing options...
Syouji Posted October 11, 2012 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted October 11, 2012 AnnieRuru! Dear god, I haven't see you around for a LONG time. Where have you been!?!? I'm so happy you came to join rAthena For those who don't know who AnnieRuru is -> She's an epically amazing scripter 2 Quote Link to comment Share on other sites More sharing options...
manabeast Posted October 11, 2012 Group: Members Topic Count: 138 Topics Per Day: 0.03 Content Count: 835 Reputation: 25 Joined: 11/22/11 Last Seen: December 4, 2012 Share Posted October 11, 2012 hoho... can't wait to see this hard working result =) keep it up =) Quote Link to comment Share on other sites More sharing options...
Thanna Posted October 11, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 271 Reputation: 7 Joined: 01/06/12 Last Seen: May 16, 2015 Share Posted October 11, 2012 great scripter's met here and discuss their works that would be a very interesting output Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 21, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Author Share Posted October 21, 2012 make this script compatible with current SVN wow_domi_0.4.txt and as usual, the *viewpoint damn sux it doesn't blink in perfect alignment think tomorrow I'll try tackle with another method 2 Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted October 21, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted October 21, 2012 i support this project hope the map will be available also Quote Link to comment Share on other sites More sharing options...
Welcome Posted October 21, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 6 Reputation: 0 Joined: 06/16/12 Last Seen: October 26, 2012 Share Posted October 21, 2012 We can help you w scripts. LF detailed maps : ) Can someone post all WoW bg arenas info? Quote Link to comment Share on other sites More sharing options...
goddameit Posted October 26, 2012 Group: Members Topic Count: 60 Topics Per Day: 0.01 Content Count: 562 Reputation: 219 Joined: 11/22/11 Last Seen: August 3, 2024 Share Posted October 26, 2012 (edited) awesome did those complete? - post#37 - need to do *viewpoint - post#38 - respawn system need to tweak Edited October 26, 2012 by goddameit Quote Link to comment Share on other sites More sharing options...
mikecool2607 Posted October 26, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 10/23/12 Last Seen: November 10, 2012 Share Posted October 26, 2012 i hope this script would be succeed good luck This is GREAT ! Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 26, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Author Share Posted October 26, 2012 (edited) awesome did those complete? - post#37 - need to do *viewpoint - post#38 - respawn system need to tweak about viewpoint I think I need to loop through every battleground members at the same time when a flag is captured and the color adjustment need to set to white if neutral however like I said the viewpoint in RO system is not perfect I can feel the location is slightly off from the mini-map which, this one need to tweak again after the map is complete and 2nd one, currently my respawn system is respawn to the nearest captured flag but Eradicate said the respawn point should be the last captured flag from team members ... so weird I don't understand why wow use this kind of respawn system, but its do-able don't worry, I think I can script everything out of this by my ownself EDIT: I start to have doubt about the respawn system or issit... players can go to the captured flag to set to respawn there ? Edited October 26, 2012 by AnnieRuru 1 Quote Link to comment Share on other sites More sharing options...
Olrox Posted November 4, 2012 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted November 4, 2012 I have been really busy but I did sometime today to get back on this map. Before anything I have to need your feedback about the map size we should use. Usually it is up to my customers to tell me what map size they want, but since this is a public release I assume I have to ask to the scripters involved or people with experience in Ragnarok BG. The previous work (mid 2011 year) is deprecated. It will be only work as a reference in the new map release. Before anything the sketch *taken directly from WoW arathi basin map* is placed on the map. There are two sizes affordable to a Battleground map: x150 (kvm battlegrounds) and x200 (Terra Valley Ones). Please answer quitely. It is not good to do BIG sized maps. This is not like ordering a Burger King Whopper *The bigger the better*. The size is really important in maps for matches purposes. PvP maps are small maps (usually x50 if I can remember well) due to the reason to have rivals nearly. A comparisson of x200 and x150 Arathi basin sketch with RO sprites below: x200 size- - Those small dots are real sized ragnarok sprites. You have the idea map is really big. - 5% remanent (yellow area on borders) due to sketch texture resize limitations and equality for x200 size. Insignificant. x150 size- - Those small dots are real sized ragnarok sprites. You have the idea map is somewhat good. but not sure. - 10% or 12% remanent *yellow area* due to the same reason as x200. Considerably, that makes the 150 size even smaller. Not that bad though. I will not say my opinion until I read people say what they think. If I do, mostly you will support what I would use, so I will better wait for your opinions and then and only then tell you which size I think I would use. Some Models and Elements from World of Warcraft game will be used on the map. Some samples of them will be added in the upcoming days. This is serious work and it will look really good, you have my word. 1 Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted November 4, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Author Share Posted November 4, 2012 (edited) on the script part its already done 75% and I've even taken out the respawn position area to make them configurable ( so I just need to insert in the area after the map is done ) you don't have to worry that my script wont work, after all I have my pride as a scripting mod XD personally I'll go for a smaller 150x150 for script testing purpose also, with Ragnarok battleground system that only supports the score board from 0~100 numbers having too big will just encourage the players drag on the match to win ( because with Ragnarok client, score can only display so little range 0~99 points, compare to the official WoW client that can count up to 1600 points ) so ... I guess small map is enough unless you want a suggestion to break out displaying more than 3 digits which might spam using *announce ... though confirm I should follow this http://www.wowwiki.com/Arathi_Basin PS: damn ... now I need to learn how to install custom texture, me client noob >,< and ... this topic is inside script request section btw Edited November 4, 2012 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
Olrox Posted November 4, 2012 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted November 4, 2012 personally I'll go for a smaller 150x150 for script testing purpose also, with Ragnarok battleground system that only supports the score board from 0~100 numbers having too big will just encourage the players drag on the match to win ( because with Ragnarok client, score can only display so little range 0~99 points, compare to the official WoW client that can count up to 1600 points ) so ... I guess small map is enough unless you want a suggestion to break out displaying more than 3 digits which might spam using *announce ... though confirm I should follow this http://www.wowwiki.com/Arathi_Basin PS: damn ... now I need to learn how to install custom texture, me client noob >,< Yes that is the correct link. Regarding the scores, you are asking to the wrong guy. I'm noob at scripting my knoweledges with that are very limited. I can't decide. Making it as a x200 map would make it really aside as how the wow map is (as also the map size would allow me to recreate the areas with more liberty) ... but in the other part I really don't like a big sized map for bg reasons. even, when the map "bat_b01" in RO is a x200 size. But a fact that is very important that even if the map is a x200 one, it will not use all the area. The sketch shows a big area of mountains that it is necessary to be added. In short words, a x200 arathi basin wow map with this sketch, will be like 20% ~ 30% smaller than "bat_b01". in terms of walkable area. Due to the outside mountains. The x150 size will be affected to, like the outside mountains. So reduce it around 20%. That will make the map very likely how "bat_c01" is. Since bat_c01 is affected to with an outside border. ----- In conclusion, we have 2 sizes for now. - First Choice: 30% smaller than "bat_b01" - Second Choice: 10% or 5% smaller than "bat_c01", cant say a value, but I have to be honest it will be smaller at its longer. But our map will be bigger in its height. compared to "bat_c01" that is rectangular, +40~% height our map. Which one? ^ Forget all I said in that spoiler. I'm an idiot. Across the area there is no mountains (corner to corner) so the map preserves a big walkable area. The x150 size is the choice. With that being said I move onwards with that size. Quote Link to comment Share on other sites More sharing options...
stydianx Posted November 4, 2012 Group: Members Topic Count: 105 Topics Per Day: 0.02 Content Count: 390 Reputation: 27 Joined: 07/12/12 Last Seen: October 24, 2022 Share Posted November 4, 2012 (edited) OMG! Orlox and AnnieRuru.. i love you guys! i bet this will have breathe taking results! AnnieRuru! Dear god, I haven't see you around for a LONG time. Where have you been!?!? I'm so happy you came to join rAthena For those who don't know who AnnieRuru is -> She's an epically amazing scripter i agree with you! /no1 and your maps are amazing too GO ANNIE GO!! Edited November 4, 2012 by stydianx Quote Link to comment Share on other sites More sharing options...
Olrox Posted November 4, 2012 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted November 4, 2012 and ... this topic is inside script request section btw Maybe you should move it to script releases. I think it would be better on there. This forum is more about people looking for self scripts, and what are we doing is a release. About the map I did some time to rip some trees from World of Warcraft, and ported them into RO. I believe those are from the Original Arathi BG Map. From the outsides areas. Next time I will port the mills and barns. Sadly for some days I can't afford more time on this (I actually have another project for public and a heavy amount of custom maps for some customers). But I promise that if I have some free hours around I will continue it. 2 Quote Link to comment Share on other sites More sharing options...
Jelly Posted November 4, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 186 Reputation: 0 Joined: 01/08/12 Last Seen: November 12, 2014 Share Posted November 4, 2012 (edited) RO tree models should be better i think Edited November 4, 2012 by Jelly Quote Link to comment Share on other sites More sharing options...
Olrox Posted November 4, 2012 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted November 4, 2012 Of course there will be RO vegetation but it is important to use some of the game. Since my purpose is to recreate it in a good way. I don't want to make a common RO map. It has to be very likely. At least for me. Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted November 4, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Author Share Posted November 4, 2012 (edited) Maybe you should move it to script releases. I think it would be better on there. This forum is more about people looking for self scripts, and what are we doing is a release. ok I move this topic into Community > Projects. but meh .... my briefing in my 1st post need to be edited EDITED: done Edited November 4, 2012 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted November 6, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted November 6, 2012 waiting for the final release., hope there's no source editing Quote Link to comment Share on other sites More sharing options...
Shakto Posted March 14, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 416 Reputation: 96 Joined: 02/07/13 Last Seen: Yesterday at 11:20 AM Share Posted March 14, 2013 Any news ? Quote Link to comment Share on other sites More sharing options...
karazu Posted October 14, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 374 Reputation: 5 Joined: 03/09/12 Last Seen: June 19, 2018 Share Posted October 14, 2013 up Quote Link to comment Share on other sites More sharing options...
Radian Posted August 25, 2014 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted August 25, 2014 will this topic be enable to continue? i think it a nice project. the map and idea of the battle ground it kinda nice. Quote Link to comment Share on other sites More sharing options...
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