McNeri Posted September 30, 2012 Posted September 30, 2012 Data: data / sprite / ¾ÆÀÌÅÛ / busterblade.spr data / sprite / ¾ÆÀÌÅÛ / busterblade.act data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / collection / busterblade.bmp data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / item / busterblade.bmp item_db: 30100,Buster_Blade,Buster_Blade,4,50,,1000,250,,1,1,1612734594,7,2,34,4,70,1,3,{ bonus2 bSubRace,7,10; bonus bAspdRate,50; },{},{} Quote
Taeko Posted September 30, 2012 Posted September 30, 2012 maybe the sprite is made only for the act 09, when the player casted.. Quote
McNeri Posted October 1, 2012 Author Posted October 1, 2012 there is no sprite of buster blade showing. maybe the sprite is made only for the act 09, when the player casted.. not casted, attack using two-handed weapon. My two-handed weapon equipped: how to fix this? there is any options? Quote
Phantasm Posted October 1, 2012 Posted October 1, 2012 (edited) Follow the ID below: 1100-1149 one-handed sword 1150-1199 two-handed sword 1200-1249 knife 1250-1299 katar 1300-1349 one-handed axe 1350-1399 two-handed axe 1400-1449 one-handed spear 1450-1499 two-handed spear 1500-1549 mace 1550-1599 book 1600-1649 rod 1700-1749 bow 1750-1799 arrow 1800-1849 knuckle 1900-1949 instrument 1950-1999 whip 13000-13099 knife 13100-13149 handgun 13150-13199 other gunslinger weapons 13300-13399 shuriken 13400-13499 one-handed sword Edited October 1, 2012 by Phantasm Quote
McNeri Posted October 1, 2012 Author Posted October 1, 2012 How about lua files, i have to edit lua files/datainfo/accessoryid.lua and lua files/datainfo/accname.lua? Quote
Limestone Posted October 2, 2012 Posted October 2, 2012 (edited) i hope this site can help you.. http://ratemyserver....ction§ion=6 for knight class: you have to put your weapon sprite in this folder \sprite\Àΰ£Á·\±â»ç Edited October 2, 2012 by Rage Quote
Erba Posted January 1, 2013 Posted January 1, 2013 i hope this site can help you.. http://ratemyserver....ction§ion=6 for knight class: you have to put your weapon sprite in this folder \sprite\Àΰ£Á·\±â»ç hi! does this support lord knight sprites?? Quote
Neo-Mind Posted January 1, 2013 Posted January 1, 2013 How about lua files, i have to edit lua files/datainfo/accessoryid.lua and lua files/datainfo/accname.lua? those lua files are only used for headgears. For weapons we are still at a limitation since the client has hard coded the range of ids (The ones specified by Phantasm above) for each of the weapons.(I guess kRO guys are still in the planning stage for reading them from lua as well - weapontable.lua file has not been used yet). i hope this site can help you.. http://ratemyserver....ction§ion=6 for knight class: you have to put your weapon sprite in this folder \sprite\Àΰ£Á·\±â»ç hi! does this support lord knight sprites?? I believe for lord knight you should change ±â»ç to ·Îµå³ªÀÌÆ® - regular ÆäÄÚÆäÄÚ_±â»ç to ·ÎµåÆäÄÚ - mounted on peco. Also the filenames should also contain the above ascii strings. i.e for knight => \sprite\Àΰ£Á·\±â»ç\±â»ç_<itemid>.spr for peco mounted knight=>\sprite\Àΰ£Á·\ÆäÄÚÆäÄÚ_±â»ç\ÆäÄÚÆäÄÚ_±â»ç_<itemid>.spr hope i didn't confuse you too much Quote
mrlongshen Posted January 1, 2013 Posted January 1, 2013 dont use the weapon sprite as a headgear Quote
Question
McNeri
Data:
data / sprite / ¾ÆÀÌÅÛ / busterblade.spr
data / sprite / ¾ÆÀÌÅÛ / busterblade.act
data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / collection / busterblade.bmp
data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / item / busterblade.bmp
item_db:
11 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.