Akkarin Posted September 5, 2012 Group: Forum Manager Topic Count: 282 Topics Per Day: 0.06 Content Count: 3144 Reputation: 1630 Joined: 03/26/12 Last Seen: Saturday at 06:27 PM Share Posted September 5, 2012 There's a report in the Docs Bug Tracker (bugreport:4999) that's been there for a while - any devs fancy following this up? Link to comment Share on other sites More sharing options...
Ind Posted September 6, 2012 Group: Members Topic Count: 169 Topics Per Day: 0.03 Content Count: 1260 Reputation: 750 Joined: 11/19/11 Last Seen: April 11, 2013 Share Posted September 6, 2012 hum o.o it appears the documentation still says the unit commands work for mobs while they dont Link to comment Share on other sites More sharing options...
Kenpachi Posted September 6, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 764 Reputation: 220 Joined: 11/14/11 Last Seen: November 19, 2020 Share Posted September 6, 2012 And in my opinion many people wants them to work again. 1 Link to comment Share on other sites More sharing options...
Terces Posted September 6, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 91 Reputation: 25 Joined: 11/28/11 Last Seen: May 6, 2021 Share Posted September 6, 2012 We all do....I used them until they were broken.... 1 Link to comment Share on other sites More sharing options...
Ind Posted September 6, 2012 Group: Members Topic Count: 169 Topics Per Day: 0.03 Content Count: 1260 Reputation: 750 Joined: 11/19/11 Last Seen: April 11, 2013 Share Posted September 6, 2012 if anyone can tell me the revision number where they were removed I'd be able to understand the reasons behind that. Link to comment Share on other sites More sharing options...
Brian Posted September 6, 2012 Group: Members Topic Count: 75 Topics Per Day: 0.02 Content Count: 2223 Reputation: 593 Joined: 10/26/11 Last Seen: June 2, 2018 Share Posted September 6, 2012 I think r13021. http://www.eathena.ws/board/index.php?showtopic=194375 Link to comment Share on other sites More sharing options...
Ind Posted September 6, 2012 Group: Members Topic Count: 169 Topics Per Day: 0.03 Content Count: 1260 Reputation: 750 Joined: 11/19/11 Last Seen: April 11, 2013 Share Posted September 6, 2012 it appears ultramage removed simply because they werent official, that code however won't work anymore. Since the interest for these features are huge I'd kindly ask anyone whos interested to redesign (theoretically only -- we'll code it later) the commands in any manner they find efficient and present it in a new topic for discussion 3 Link to comment Share on other sites More sharing options...
Akkarin Posted September 23, 2012 Group: Forum Manager Topic Count: 282 Topics Per Day: 0.06 Content Count: 3144 Reputation: 1630 Joined: 03/26/12 Last Seen: Saturday at 06:27 PM Author Share Posted September 23, 2012 *Intentionally "bump"s into the topic* Just wondering if anyone was working on the theoretical design before going afk? If not, I can give it ago? Link to comment Share on other sites More sharing options...
Maki Posted September 23, 2012 Group: Members Topic Count: 146 Topics Per Day: 0.03 Content Count: 1195 Reputation: 467 Joined: 11/15/11 Last Seen: April 11, 2023 Share Posted September 23, 2012 +1 I'd like to see this working again as well (and after reading the bug report, so do others). Link to comment Share on other sites More sharing options...
Ind Posted September 23, 2012 Group: Members Topic Count: 169 Topics Per Day: 0.03 Content Count: 1260 Reputation: 750 Joined: 11/19/11 Last Seen: April 11, 2013 Share Posted September 23, 2012 *Intentionally "bump"s into the topic* Just wondering if anyone was working on the theoretical design before going afk? If not, I can give it ago? no one has shown interest in doing it until now, go ahead. Link to comment Share on other sites More sharing options...
xazax Posted September 25, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 427 Reputation: 123 Joined: 11/17/11 Last Seen: December 31, 2022 Share Posted September 25, 2012 Making the diff up to date is definitely is a good idea, but I think we should not merge it unless the community demands it. Link to comment Share on other sites More sharing options...
Maki Posted September 25, 2012 Group: Members Topic Count: 146 Topics Per Day: 0.03 Content Count: 1195 Reputation: 467 Joined: 11/15/11 Last Seen: April 11, 2023 Share Posted September 25, 2012 According to the bug report people are asking for it And in my opinion many people wants them to work again. ^ +1 Link to comment Share on other sites More sharing options...
Flaid Posted September 25, 2012 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 398 Reputation: 140 Joined: 01/04/12 Last Seen: February 19, 2022 Share Posted September 25, 2012 And in my opinion many people wants them to work again. ^ +1 ^also gets my +1 Link to comment Share on other sites More sharing options...
Akkarin Posted September 26, 2012 Group: Forum Manager Topic Count: 282 Topics Per Day: 0.06 Content Count: 3144 Reputation: 1630 Joined: 03/26/12 Last Seen: Saturday at 06:27 PM Author Share Posted September 26, 2012 Making the diff up to date is definitely is a good idea, but I think we should not merge it unless the community demands it. Aren't the commands going to be a necessity for this: http://rathena.org/board/topic/68198-07252012-kro-maintenance/page__hl__%2Bwave+%2Bdungeon ? Link to comment Share on other sites More sharing options...
Kichi Posted February 16, 2015 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Share Posted February 16, 2015 bumb Link to comment Share on other sites More sharing options...
Aleos Posted March 20, 2015 Group: Development Manager Topic Count: 56 Topics Per Day: 0.01 Content Count: 732 Reputation: 525 Joined: 12/13/11 Last Seen: June 13, 2024 Share Posted March 20, 2015 Implemented a basic form of it in 2cee5b6. It's open for suggestions on expanding it further. 1 Link to comment Share on other sites More sharing options...
Nova Posted March 25, 2015 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 265 Reputation: 96 Joined: 09/30/14 Last Seen: May 15, 2024 Share Posted March 25, 2015 Guess that opens the door for this: https://rathena.org/board/topic/89657-suggestion-monster-control/ :] Link to comment Share on other sites More sharing options...
Aleos Posted March 26, 2015 Group: Development Manager Topic Count: 56 Topics Per Day: 0.01 Content Count: 732 Reputation: 525 Joined: 12/13/11 Last Seen: June 13, 2024 Share Posted March 26, 2015 That was actually the reason behind me working on the unit control stuff again. I thought it was a cool instance! I worked on all of this over a year ago and even wrote the script for it. It sort of slid away as more pressing things needed to be resolved and no one ever had any super official information for it. I just need to confirm a few things but as a whole it's pretty much done. Link to comment Share on other sites More sharing options...
Nova Posted March 26, 2015 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 265 Reputation: 96 Joined: 09/30/14 Last Seen: May 15, 2024 Share Posted March 26, 2015 That's awesome! Can't wait to see it running. Link to comment Share on other sites More sharing options...
a91323 Posted June 13, 2015 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 99 Reputation: 10 Joined: 01/13/12 Last Seen: December 6, 2020 Share Posted June 13, 2015 That was actually the reason behind me working on the unit control stuff again. I thought it was a cool instance! I worked on all of this over a year ago and even wrote the script for it. It sort of slid away as more pressing things needed to be resolved and no one ever had any super official information for it. I just need to confirm a few things but as a whole it's pretty much done. setunitdata command Parameter (indexes) for NPCs case BL_NPC: if (!md) { ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n"); return SCRIPT_CMD_FAILURE; } should be case BL_NPC: if (!nd) { ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n"); return SCRIPT_CMD_FAILURE; } Link to comment Share on other sites More sharing options...
Cydh Posted June 16, 2015 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted June 16, 2015 setunitdata command Parameter (indexes) for NPCs case BL_NPC: if (!md) { ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n"); return SCRIPT_CMD_FAILURE; } should be case BL_NPC: if (!nd) { ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n"); return SCRIPT_CMD_FAILURE; } thank you, fixed in b71ed058 Link to comment Share on other sites More sharing options...
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