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Posted

it appears ultramage removed simply because they werent official, that code however won't work anymore.


Since the interest for these features are huge I'd kindly ask anyone whos interested to redesign (theoretically only -- we'll code it later) the commands in any manner they find efficient and present it in a new topic for discussion

  • Upvote 3
  • 3 weeks later...
Posted

*Intentionally "bump"s into the topic*

Just wondering if anyone was working on the theoretical design before going afk? If not, I can give it ago?

Posted

*Intentionally "bump"s into the topic*

Just wondering if anyone was working on the theoretical design before going afk? If not, I can give it ago?

no one has shown interest in doing it until now, go ahead.

  • 2 years later...
  • 1 month later...
Posted

That was actually the reason behind me working on the unit control stuff again. I thought it was a cool instance! I worked on all of this over a year ago and even wrote the script for it. It sort of slid away as more pressing things needed to be resolved and no one ever had any super official information for it. I just need to confirm a few things but as a whole it's pretty much done.

  • 2 months later...
Posted

That was actually the reason behind me working on the unit control stuff again. I thought it was a cool instance! I worked on all of this over a year ago and even wrote the script for it. It sort of slid away as more pressing things needed to be resolved and no one ever had any super official information for it. I just need to confirm a few things but as a whole it's pretty much done.

 

setunitdata command

Parameter (indexes) for NPCs

	case BL_NPC:
		if (!md) {
			ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n");
			return SCRIPT_CMD_FAILURE;
		}


should be

	case BL_NPC:
		if (!nd) {
			ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n");
			return SCRIPT_CMD_FAILURE;
		}
Posted

setunitdata command

Parameter (indexes) for NPCs

	case BL_NPC:
		if (!md) {
			ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n");
			return SCRIPT_CMD_FAILURE;
		}


should be

	case BL_NPC:
		if (!nd) {
			ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n");
			return SCRIPT_CMD_FAILURE;
		}

thank you, fixed in b71ed058

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