Akkarin Posted September 5, 2012 Posted September 5, 2012 There's a report in the Docs Bug Tracker (bugreport:4999) that's been there for a while - any devs fancy following this up?
Ind Posted September 6, 2012 Posted September 6, 2012 hum o.o it appears the documentation still says the unit commands work for mobs while they dont
Kenpachi Posted September 6, 2012 Posted September 6, 2012 And in my opinion many people wants them to work again. 1
Terces Posted September 6, 2012 Posted September 6, 2012 We all do....I used them until they were broken.... 1
Ind Posted September 6, 2012 Posted September 6, 2012 if anyone can tell me the revision number where they were removed I'd be able to understand the reasons behind that.
Brian Posted September 6, 2012 Posted September 6, 2012 I think r13021. http://www.eathena.ws/board/index.php?showtopic=194375
Ind Posted September 6, 2012 Posted September 6, 2012 it appears ultramage removed simply because they werent official, that code however won't work anymore. Since the interest for these features are huge I'd kindly ask anyone whos interested to redesign (theoretically only -- we'll code it later) the commands in any manner they find efficient and present it in a new topic for discussion 3
Akkarin Posted September 23, 2012 Author Posted September 23, 2012 *Intentionally "bump"s into the topic* Just wondering if anyone was working on the theoretical design before going afk? If not, I can give it ago?
Maki Posted September 23, 2012 Posted September 23, 2012 +1 I'd like to see this working again as well (and after reading the bug report, so do others).
Ind Posted September 23, 2012 Posted September 23, 2012 *Intentionally "bump"s into the topic* Just wondering if anyone was working on the theoretical design before going afk? If not, I can give it ago? no one has shown interest in doing it until now, go ahead.
xazax Posted September 25, 2012 Posted September 25, 2012 Making the diff up to date is definitely is a good idea, but I think we should not merge it unless the community demands it.
Maki Posted September 25, 2012 Posted September 25, 2012 According to the bug report people are asking for it And in my opinion many people wants them to work again. ^ +1
Flaid Posted September 25, 2012 Posted September 25, 2012 And in my opinion many people wants them to work again. ^ +1 ^also gets my +1
Akkarin Posted September 26, 2012 Author Posted September 26, 2012 Making the diff up to date is definitely is a good idea, but I think we should not merge it unless the community demands it. Aren't the commands going to be a necessity for this: http://rathena.org/board/topic/68198-07252012-kro-maintenance/page__hl__%2Bwave+%2Bdungeon ?
Aleos Posted March 20, 2015 Posted March 20, 2015 Implemented a basic form of it in 2cee5b6. It's open for suggestions on expanding it further. 1
Nova Posted March 25, 2015 Posted March 25, 2015 Guess that opens the door for this: https://rathena.org/board/topic/89657-suggestion-monster-control/ :]
Aleos Posted March 26, 2015 Posted March 26, 2015 That was actually the reason behind me working on the unit control stuff again. I thought it was a cool instance! I worked on all of this over a year ago and even wrote the script for it. It sort of slid away as more pressing things needed to be resolved and no one ever had any super official information for it. I just need to confirm a few things but as a whole it's pretty much done.
a91323 Posted June 13, 2015 Posted June 13, 2015 That was actually the reason behind me working on the unit control stuff again. I thought it was a cool instance! I worked on all of this over a year ago and even wrote the script for it. It sort of slid away as more pressing things needed to be resolved and no one ever had any super official information for it. I just need to confirm a few things but as a whole it's pretty much done. setunitdata command Parameter (indexes) for NPCs case BL_NPC: if (!md) { ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n"); return SCRIPT_CMD_FAILURE; } should be case BL_NPC: if (!nd) { ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n"); return SCRIPT_CMD_FAILURE; }
Cydh Posted June 16, 2015 Posted June 16, 2015 setunitdata command Parameter (indexes) for NPCs case BL_NPC: if (!md) { ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n"); return SCRIPT_CMD_FAILURE; } should be case BL_NPC: if (!nd) { ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n"); return SCRIPT_CMD_FAILURE; } thank you, fixed in b71ed058
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