Relzz Posted August 27, 2012 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Share Posted August 27, 2012 Hi i want to know if this is an issue or something... i use rathena in PRE mode and.. the skills cooldown it's a little more long i have reports of High Wizard Players (they have experience on HW in PRE) and.. yep the cast, coldown etc.. it's a little strange in PRE-RE anyone can say me why? D: i think it's the skills being combined with some RENEWAL formula but i dont have time for search S: In brief.. the skills cast it's a little strange compared to eAthena (Real PRE).. someone can repair it? Quote Link to comment Share on other sites More sharing options...
RN1986 Posted August 28, 2012 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 439 Reputation: 2 Joined: 05/04/12 Last Seen: June 10, 2013 Share Posted August 28, 2012 same here.. Quote Link to comment Share on other sites More sharing options...
malufett Posted August 28, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 554 Reputation: 70 Joined: 04/04/12 Last Seen: November 8, 2013 Share Posted August 28, 2012 cooldown in Pre-RE?? sounds weird since there only few skills in pre-RE have their cooldown.. did you check your files or configurations? Quote Link to comment Share on other sites More sharing options...
Mystery Posted August 28, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted August 28, 2012 If you're using Pre-renewal, I suggest you comment everything from this file: https://rathena.svn....onfig/renewal.h Especially, the cast: /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills #define RENEWAL_CAST Don't forget to adjust your configurations as well in the conf/battle folder. Quote Link to comment Share on other sites More sharing options...
Relzz Posted August 29, 2012 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Author Share Posted August 29, 2012 Ehh.. nothing the config "skill_amotion_leniency: 90" in "conf/skill.conf" it's really a PRE-RE setting? PRE-RE obeys it.. i think that it's the strange feeling of the skills cast.. Bad English Quote Link to comment Share on other sites More sharing options...
Mystery Posted August 29, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted August 29, 2012 Ehh.. nothing the config "skill_amotion_leniency: 90" in "conf/skill.conf" it's really a PRE-RE setting? PRE-RE obeys it.. i think that it's the strange feeling of the skills cast.. Bad English This was added in r15105 so that it can prevent abuse from no delay .act files. Change it if you like but changing so will result in probably abuse from modifications in .act files. Quote Link to comment Share on other sites More sharing options...
Relzz Posted August 30, 2012 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Author Share Posted August 30, 2012 Okay then it's not an problem.. btw it feels strange and it's not original PRE-RE .-., PRE-RE It's something like 60 or 50 laniency Quote Link to comment Share on other sites More sharing options...
Venomenon Posted September 13, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 51 Reputation: 0 Joined: 11/21/11 Last Seen: July 6, 2024 Share Posted September 13, 2012 Hi. I also noticed the delay on pre-re skills as if it was combined with RE setting. When I adjusted it to 0, all the delay was gone. I just wanna ask what's the default setting for PRE-RE (not 90) Quote Link to comment Share on other sites More sharing options...
Susu Posted September 27, 2012 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 6 Reputation: 1 Joined: 01/06/12 Last Seen: February 19, 2024 Share Posted September 27, 2012 Hi, I recently update my eathena to rAthena and I found out that there was a new configuration to prevent the abuse of .act file (nodelay). I first thought it was great, but then my players noticed that there was a huge difference between rathena skill delay and eathena. I would like to understand the way it works. From what I guess, skill_amotion_leniency is supposed to add a server delay(according to the attack motion of the skill) between each skill that can't be bypass with client modifications. But it adds EXTRA delay and that is really unplaisant for players. Maybe there is something I don't understand but, isn't that possible to have this settings and not have the extra delay ? Is that conf only for re or also for pre-re ? Quote Link to comment Share on other sites More sharing options...
Adam Posted October 16, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 111 Reputation: 3 Joined: 06/29/12 Last Seen: August 3, 2014 Share Posted October 16, 2012 (edited) Hm yeah, I must say I also got tons of complains from my players considering the server being pre-RE and yet working with this REnewal-type delay; that made them pretty upset. Edited October 16, 2012 by iROnic Quote Link to comment Share on other sites More sharing options...
Relzz Posted October 16, 2012 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Author Share Posted October 16, 2012 I really hate configuring that.. also there are some strange skills like.. beast charge or beast straffing this skill apears when soulinked (hunter) and after use it have a horrible cooldown.. over 4 segs ._. BAD ENGLISH D: Quote Link to comment Share on other sites More sharing options...
Maki Posted October 16, 2012 Group: Members Topic Count: 146 Topics Per Day: 0.03 Content Count: 1195 Reputation: 467 Joined: 11/15/11 Last Seen: April 11, 2023 Share Posted October 16, 2012 http://rathena.org/board/topic/70130-pre-re-mode-skills-castcooldownetc/#entry134142 Mysterious answered it already, if it seems to high then lower this setting. I do not think anyone really 'knows' the default setting for Pre-RE so you will have to experiment yourselves. Start at 50-60 like M45T3R suggested =p Quote Link to comment Share on other sites More sharing options...
Relzz Posted October 18, 2012 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Author Share Posted October 18, 2012 There is a way to make this config affects only renewal and affects the suficient to prevent hack (an default) for pre-re? Add some code for that :c the pre-re users need to question someone to know where is that creppy config Bad english xDd Quote Link to comment Share on other sites More sharing options...
Adam Posted October 18, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 111 Reputation: 3 Joined: 06/29/12 Last Seen: August 3, 2014 Share Posted October 18, 2012 (edited) Ehh.. nothing the config "skill_amotion_leniency: 90" in "conf/skill.conf" it's really a PRE-RE setting? PRE-RE obeys it.. i think that it's the strange feeling of the skills cast.. Bad English This was added in r15105 so that it can prevent abuse from no delay .act files. Change it if you like but changing so will result in probably abuse from modifications in .act files. There is a way to make this config affects only renewal and affects the suficient to prevent hack (an default) for pre-re? Add some code for that :c the pre-re users need to question someone to know where is that creppy config Bad english xDd In our case, to get part of the problem solved we set the "skill_amotion_leniency" to 0 and tweaked the delay_rate a little bit as well (just removing the leniency didn't make the delay as reactive as it used to be) We considered using Harmony would prevent the modifications that Mysterious talked about. Edited October 18, 2012 by iROnic Quote Link to comment Share on other sites More sharing options...
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