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Everything posted by Adam
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Hi Emistry, About that "Emistry shop" there might be something wrong as it seems the script is exploit-able. I witnessed it myself when someone new on the server started to happily buy everything in the vending machine without having a single credit coin in his inventory. Looking for information, I ve been told the "onbuyitem" function is easily exploitable. Don't get me wrong, no hate there just a friendly report based on what recently happened to me.
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Just Impressive
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Thanks for the tip Cydh, unfortunately, I checked already I don t have such errors (I actually have no errors at all in console); so the problem lies somewhere else. And you're right, I'm using Hercules.
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Hi Mytzer, Hello everyone, I'm trying to figure out how to enable this: As at the moment, when I m trying to whisper the NPC with a regular account (non-GM), I get the dialog "I don't have the rights to use that service" Also, could you please confirm that there is a "cooldown" to prevent people to abuse and spam investigate the same players (where do I set this please ?). Thanks for the help/great script. BUMP, Anyone ?
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Hi nanakiwutz, Actually the "miscellaneous items" all go in the "etc" tab; none of the items i @item'ed ever been put in the misc tab, hence i see no use for it. Is it removable ?
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Hi Myzter, Not asking for help, support or whatever; this is just a "Thank you VERY MUCH" post for making and keeping this excellent botkiller updated and FREE for everyone of us. I do believe that rAthena's community spirit stills exists thanks to people like you who share their knowledge and skills for without expecting any benefits and I do believe you are far from getting the credits you guys deserve (if at least some people could say thank you before they say "hey I got this problem"). So again, thanks .
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Thanks Nanakiwurtz for this useful thread Question: Is it possible to disable the "misc" tab in the inventory ? It makes the window a bit too big and I see no use for that tab...
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Hit and flee aren't accurate (compared to RMS values)
Adam replied to Adam's question in Source Support
Nicely said Antares, thank you ! -
Hit and flee aren't accurate (compared to RMS values)
Adam replied to Adam's question in Source Support
aw, crap :| Well thanks anyways for the information and all -
Hit and flee aren't accurate (compared to RMS values)
Adam replied to Adam's question in Source Support
Oh sorry mate, I should have said earlier my server is a PRE-RE one...n__n Anyways, allow me to make myself clearer: Where do I modify the monsters stats if I want them to suit RMS's database ? Thank you ! -
Hit and flee aren't accurate (compared to RMS values)
Adam replied to Adam's question in Source Support
Oh I see....Well, thanks for the explanation Missingro, much appreciated. Still, because I'm sort of stubborn I wanted to compare which mob datainfo is "more accurate" over the other, so I spawned 2 mobs to check their HIT values: Pupa (#1008 low hit/flee) and Sniper Cecil (#1644 high hit/flee) In both cases, the 100% hit value I got when typing @mi, gave me some rare "misses"; while the HIT value from RMS did not; 100% hit all the time... I'm not saying one chart table is better over the other; was just testing out of curiousity. So, here is another question then; if I keep doing my test and come to the conclusion that the RMS values are the ones which suit my needs better, of course I guess I have to modify every mob's HIT/FLEE manually ( ); but where do I do that ? Thanks. -
Hi there, I found out that @mi'ing monsters always give me different values from the ones I get from RMS (while the rest -drops, etc- is strictly identical), please check the attached pictures. Is there anything server-side that needs to be modified or are these approximative values intended ? Thanks for your time.
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Hello there, I have a script using this sprite : 4_TOWER_07 (#693) Since client was crashing everytime I was getting close to this NPC's spot; so I understood I was lacking the sprite. So tried to manually add the missing code lines: Server-side I checked db/const.txt, "4_TOWER_07 693" was already reported there (which was cool) But In my data folder, when I add these lines in their respective .txt (they were not there): jobname.lua : [jobtbl.JT_4_TOWER_07] = "4_TOWER_07" npcidentity.lua : ["JT_4_TOWER_07"] = 693 I'm getting errors ("call a nil value", etc) and my server doesn t launch. Any idea what I do wrong guys ?
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[ updated ] Recommended client setup complete packed
Adam replied to ranz's topic in Client Releases
Hey, Thanks for this excellent guide, helped me to set up my own first client with ease One question though, I still have some dialogs in Korean sometimes (like when using the navigator or upon login, the pincode thingy is in korean too); did I miss anything ? -
Hi there, Just to make sure I understood well Once I modified the source line in npc.c; should i leave the dynamic_mobs 1 or 0 for the modification to apply (so ONLY MvP monsters won't respawn on server's reboot) ? Figured out (I think); so the idea is to leave Dynamic_mobs = 1 and to modify the line in npc.c Someone please correct me if I am wrong, if not then all good
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FIXED (Y) Thanks for the support StainSky93, Yoona you guys are great =]
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There is no silly questions, just questions I do use pre-renewal and yes, i did recompile everything. I'll upload the whole thing for you to see shortly Thanks for your help, it's very appreciated
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Well, isn't the problem located in "conf/import/map_config" instead ? Something with the login/password .... Weird thing being, i double checked them, they do match.
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Hi guys, I checked the passwords they absolutely match, dunno what's wrong there. Any idea ? Thanks in advance.
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Hello, As title says, I can't launch my server for some reason when using VNC. Double clicking on the icon "startserver" (I tried "run" and "run in terminal") Then...nothing happens. Thank you for your help/time. Fixed.
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Issue solved, many thanks to Asura (Edward) for helping out
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Hello, Aight, I have just sent a ticket to them, thank you guys for your help. Hope this will fix the issue =)