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Susu

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  1. Version 1.1.0.0

    782 downloads

    Description Yggdrasil Manager is a Ragnarok Serveur Manager (yes another one). It's written in C# (4.5 for client and 4.0 for server) and compatible with Mono (at least 2.10) wich means you can run it under Unix type OS(only the server part, the client part is made for Windows only). I had it run under debian Squeez and it worked like a charm. A Manager and a Monitor It's a client-server application wich means Manager and Monitor do not have to be on the same computer. The Monitor handle all the "server part" wich is starting, stoping, kepping the status (online, offline, maintenance), sending the console output to the monitor and some other stuff. The Manager allows you to see the console output of your servers(login, char, map), start, stop, restart them and even put the login server into maintenance mode(we will see what it that a little further). You can also see how many players are connected without having to log into the game. Basically it's the "UI" part. Functionnalities Manage classic setup with login, char, map. It's the basic configuration that almost every one use. Manage multi char setup with one login, and multiple char-map pair (here's a link to multi char server chart founded on rathena wiki http://chart.apis.go...r2--mapserver2}) .Servers have a auto restart function that you can enable or disable, logins servers can be put into maintenance mode, wich means that only account with group_id > 1 can log into the game. All you have to do is click on a button. Console ouput is colored the same way the rathena one is BUT you have to enable "stdout_with_ansisequence" in the conf file. Error, Debug, SQL, and Warning counter for easier monitoring (this one was inspired from Irata server manager) Navigate to the next error (or debug, sql etc..) with shortcuts CTRL+SHIFT + E/D/S/W (you have to be on the console ouput) The application is in french and english (auto detected no need to worry) maybe later I'll add other languages Please note that this is a first release, it should work out of the box but nothing's perfect. More features are comming as soon as I found new ideas xD. But you can post yours here . REQUIREMENTS For Windows Users: *Manager : Framework .NET 4.5 AND 4.0 *Monitor : Framework .NET 4.0 For Unix/Mac users *Manager is only avalable for Windows *Monitor : Mono with Framework .NET 4.0 support (Mono 2.10 or higher) [How to] There are 2 folders in the .rar, Client and Server. The first thing you need to do is configure the manager.xml and monitor.xml Start the monitor Start the manager Connect to the monitor After that, you need to setup your server, click on the settings icon and configure it. Restart the monitor and your done !
    Free
  2. Hi, I know it's some pretty tought stuff to mess with the client but I want to give it a try . I search over the internet and found out that you can add some new GUI (new window like skill or status) with DLL injection but I didn't find anything to help me with it... And then I thougt about RCX, it can display some text over the screen, change the color of skills and a lot more, is anyone know how they did this ? Probably dll injection, yes, but how can I reproduce somthing simple, like displaying text.
  3. Hi, I recently update my eathena to rAthena and I found out that there was a new configuration to prevent the abuse of .act file (nodelay). I first thought it was great, but then my players noticed that there was a huge difference between rathena skill delay and eathena. I would like to understand the way it works. From what I guess, skill_amotion_leniency is supposed to add a server delay(according to the attack motion of the skill) between each skill that can't be bypass with client modifications. But it adds EXTRA delay and that is really unplaisant for players. Maybe there is something I don't understand but, isn't that possible to have this settings and not have the extra delay ? Is that conf only for re or also for pre-re ?
  4. Hi, I noticed that there is a option in the latest diff that allow us to load custom dll, but I don't understand how it works. Can someone explain to me what code need to be insinde the custom dll ? Or maybe show me a little exemple of a custom DLL that just print a "hello" msgbox.
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