7en Posted July 29, 2012 Posted July 29, 2012 Is it normal? I turned off WoE but some castle have emperium in them and are able to be broken. Quote
Wafflebutt Posted July 29, 2012 Posted July 29, 2012 Yes thats "normal". The emp will show up as long as the castle doesn´t have any owners. Quote
Jezu Posted July 29, 2012 Posted July 29, 2012 WoE is off? It should be no emperium when WoE is off. Quote
7en Posted July 29, 2012 Author Posted July 29, 2012 yes unconquered castles, any way to close them? so that the players dont conquer all the castle Quote
Emistry Posted July 29, 2012 Posted July 29, 2012 use your GM Char and kill it. or prevent player from entering the map if WOE is not activated. Quote
Judas Posted July 29, 2012 Posted July 29, 2012 usually most people kill all the emperiums, after that it should act normal now Quote
Jezu Posted July 30, 2012 Posted July 30, 2012 (edited) Or you can go to your database of ragnarok and put your guild id (preferably your GM Guild) on all castle table... that would be an easier method. To get your guild id, go to your fluxcp and check your guild name there to find your guild id. Edited July 30, 2012 by Jezu 1 Quote
7en Posted August 2, 2012 Author Posted August 2, 2012 but still anyway to disable the castle, like prevent the emperium from spawn or anything for uncaptured castle? It's spamming my website for conquered castle Quote
Emistry Posted August 2, 2012 Posted August 2, 2012 erm i think you can give this a try - script Sample -1,{ OnInit: setarray .Map$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; for( set .@i,0; .@i < getarraysize(.Map$); set .@i,.@i + 1 ) setmapflag .Map$[.@i],mf_loadevent; end; OnPCLoadMapEvent: for( set .@i,0; .@i < getarraysize(.Map$); set .@i,.@i + 1 ) if( strcharinfo(3) == .Map$[.@i] && !agitcheck() && !getcastledata(.Map$[.@i],1) ){ mes "WOE is not Activated and Emperium is not Occupied"; mes "So you cant stay at this map unless the EMP is occupied and WOE is running."; close2; warp "SavePoint",0,0; } end; } this script work like this.. if the Castle is not Owned and WOE is not Started , nobody will be able to enter those Castle Maps. Quote
Peopleperson49 Posted August 13, 2012 Posted August 13, 2012 I personally think that its some kind of bug if the emperium doesn't go away when WoE ends! However, if you are a okay scripter you can just make the warps for castles appear/disappear (instead of using fixed warps) when WoE starts/ends if nobody owns the castle. Just a thought! Peopleperson49 Quote
Jellopy Posted August 13, 2012 Posted August 13, 2012 go to npc/guild/agit_main.txt Find: if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } Replace: if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak") && agitcheck()) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } then the emperium will not spawn while woe is off. Quote
Peopleperson49 Posted August 13, 2012 Posted August 13, 2012 But the emperium is not spost to be there anyway while WoE is off, so the bigger question is why is it in the first place? Better to fix the problem then to bypass it! Peopleperson49 Quote
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7en
Is it normal? I turned off WoE but some castle have emperium in them and are able to be broken.
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