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Jellopy

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  1. have any error on map-server ?
  2. try full code (i tested with 5 round and it work ) //===== Athena Script ======================================== //= Disguise Event NPC //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 2.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Disguise Event //===== Additional Comments: ================================= //= Version 1.0 if there are any Bugs please let me know. //= Version 1.2 Added Check if someone already guessed the Monster Name. //= Version 1.5 Fixed so the NPC will display it's originial View ID when the Event ends. //= Version 2.0 Changed some Global / Temporary Variables into NPC Variables. //============================================================ - script DisguiseAnnouncer -1,{ OnClock0300: OnClock0700: OnClock1100: OnClock1500: OnClock1900: OnClock2300: donpcevent "Disguise Event::OnStart"; announce "The [Disguise Event] starts now!",0; end; } quiz_02,305,245,4 script Disguise Event 795,{ set .@n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel() >= 60) goto L_DisguiseAdmin; if ($startdisguise==1) goto L_Disguise; mes .@n$; mes "Hi, how can i help you?"; next; menu "How does it work?",-,"Cancel.",L_Cancel; mes .@n$; mes "This is an very easy Event."; mes "At the beginning of the Event i will disguise myself into a randomly chosen Monster."; mes "After i've done that, you've to put the correct Name into the Box."; next; mes "If the name was correct, you win a Prize! if it was wrong, just try again "; mes "And that's it! Good luck."; close; L_DisguiseAdmin: mes .@n$; mes "^FF0000~Hi "+strcharinfo(0)+", what can i do for you?~^000000"; switch(select("Start Event:End Event:Check Prize:Set Prizes:Rounds:Nothing:Player Menu")) { case 1: next; mes .@n$; mes "Would you like to start the Event now?"; switch(select("Yes:No")) { case 1: next; set .Monster,1000+rand(1,323); set .MonsterName$,getmonsterinfo(.Monster,0); set .Round,0; set .disguisewin,0; set $startdisguise,1; setnpcdisplay "Disguise Event",.Monster; announce "The [Disguise Event] starts now!",0; close; case 2: next; mes .@n$; mes "Ok, bye."; close; } case 2: next; mes .@n$; mes "Would you like to End the Event now?"; switch(select("Yes:No")) { case 1: next; set .Monster,0; set .MonsterName$,""; set .Round,0; set .disguisewin,0; set $startdisguise,0; setnpcdisplay "Disguise Event",795; announce "The [Disguise Event] has been ended by an GM! There will be no prizes!",0; close; case 2: next; mes .@n$; mes "Ok, bye."; close; } case 3: next; mes .@n$; mes "^FF0000~The current winning Prize is ^000000 ^008000"+$prize_item_amount+" "+getitemname($prize_item_id)+".^000000"; next; goto L_DisguiseAdmin; case 4: next; mes .@n$; mes "^FF0000~What should the Prize be? Please insert the Item ID.~^000000"; input $prize_item_id; next; mes .@n$; mes "^FF0000~Now the amount?~^000000"; input $prize_item_amount; next; mes .@n$; mes "^FF0000~So, the Prize is^000000 ^008000"+$prize_item_amount+" "+getitemname($prize_item_id)+"^000000? ^FF0000Great.~^000000"; emotion 33; next; goto L_DisguiseAdmin; case 5: next; mes .@n$; mes "Here you can set how many Rounds will be played each time the Event Starts"; input $Rounds; next; mes "^FF0000~So, there will be ^FF0000"+$Rounds+" Rounds played.^000000"; next; goto L_DisguiseAdmin; case 6: next; mes .@n$; mes "Ok, bye."; close; case 7: next; goto L_Disguise; } OnStart: set .Monster,1000+rand(1,323); set .MonsterName$,getmonsterinfo(.Monster,0); set .Round,0; set .disguisewin,0; set $startdisguise,1; setnpcdisplay "Disguise Event",.Monster; end; L_Disguise: if(gettimetick(2) < .Disguise_Delay) { mes .@n$; mes "Please wait for next round"; close; } mes .@n$; mes "Insert the correct Monstername!"; input .@MonsterInput$; if (.disguisewin == 1) { mes "Someone already won this Round!!"; close; } if(.@MonsterInput$==.MonsterName$) goto L_Correct; if(.@MonsterInput$!=.MonsterName$) goto L_Cancel; L_Correct: set .disguisewin,1; mapannounce "quiz_02",""+strcharinfo(0)+" won! I was disguised as: "+.MonsterName$+"",0; getitem $prize_item_id,$prize_item_amount; set .Round,.Round+1; if (.Round<$Rounds) goto L_Round; set $startdisguise,0; setnpcdisplay "Disguise Event",795; npctalk "Thank you all for playing. That was the last round of the Disguise Event. See you next time."; close; L_Round: close2; set .Disguise_Delay,gettimetick(2)+5; sleep2 5000; set .Monster,1000+rand(1,323); set .MonsterName$,getmonsterinfo(.Monster,0); set .disguisewin,0; setnpcdisplay "Disguise Event",.Monster; close; L_Cancel: close; }
  3. try this Find: L_Disguise: Add after: if(gettimetick(2) < .Disguise_Delay) { mes .@n$; mes "Please wait for next round"; close; } Find: L_Round: Replace with: close2; set .Disguise_Delay,gettimetick(2)+5; sleep2 5000; set .Monster,1000+rand(1,323); set .MonsterName$,getmonsterinfo(.Monster,0); set .disguisewin,0; setnpcdisplay "Disguise Event",.Monster; close;
  4. Should be L_Round: sleep2 30000; set .Monster,1000+rand(1,323); set .MonsterName$,getmonsterinfo(.Monster,0); set .disguisewin,0; setnpcdisplay "Disguise Event",.Monster; close; and i suggest remove this line because it's useless. (nothing to do with .Disguise_Delay variable) set .Disguise_Delay,gettimetick(2)+5;
  5. 1. Go to NPC Disguise Event then find label OnStart 2. sleep2 {<milliseconds>}; 3. defpattern <set number>,"<regular expression pattern>","<event label>"; activatepset <set number>; deactivatepset <set number>; deletepset <set number>;
  6. announce strcharinfo(0)+" has entered the round on the East side.",bc_all;
  7. morocc,150,90,4 script HIDE 102,1,1{ if(select("Hide me ?:Nothing..") == 1) { hideonnpc strnpcinfo(0); close2; sleep 5000; end; } close; OnTouch: hideoffnpc strnpcinfo(0); end; OnInit: hideonnpc strnpcinfo(0); end; }
  8. go to npc/guild/agit_main.txt Find: if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } Replace: if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak") && agitcheck()) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } then the emperium will not spawn while woe is off.
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