clydelion Posted June 2, 2012 Posted June 2, 2012 This modification works like Dark-RO's @garbage. When a character is in this state, all items he'll drop gets deleted instantly. I have provided 2 downloads, for rAthena and 3CeAM based servers. rAthena: dropautodelete.diff 3CeAM: dropautodelete_3ceam.diff 1 Quote
frenzmu06 Posted June 3, 2012 Posted June 3, 2012 does this notify you before dropping some important items (eg. cards, rare items)? if you mistakenly drop your for ex. thanatos card then it's gone and can't get it back anymore (the command must notify you if dropping items like these even for once) Quote
hakuren Posted June 7, 2012 Posted June 7, 2012 you can edit your item on item_trade 1: Item can't be drop Quote
Petey Pablo Posted July 1, 2012 Posted July 1, 2012 recompile error c:\documents and settings\digit\desktop\rathena-svn 16357\src\map\atcommand.c(8619): error C2039: 'dropautodelete' : is not a member of '<unnamed-tag>' c:\documents and settings\digit\desktop\rathena-svn 16357\src\map\pc.h(102) : see declaration of '<unnamed-tag>' c:\documents and settings\digit\desktop\rathena-svn 16357\src\map\atcommand.c(8619): error C2039: 'dropautodelete' : is not a member of '<unnamed-tag>' c:\documents and settings\digit\desktop\rathena-svn 16357\src\map\pc.h(102) : see declaration of '<unnamed-tag>' c:\documents and settings\digit\desktop\rathena-svn 16357\src\map\atcommand.c(8621): error C2039: 'dropautodelete' : is not a member of '<unnamed-tag>' c:\documents and settings\digit\desktop\rathena-svn 16357\src\map\pc.h(102) : see declaration of '<unnamed-tag>' battle.c Quote
clydelion Posted July 1, 2012 Author Posted July 1, 2012 You forgot to diff the pc.h part Index: src/map/pc.h =================================================================== --- src/map/pc.h (revision 16213) +++ src/map/pc.h (working copy) @@ -146,6 +146,7 @@ struct guild *gmaster_flag; unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int warping : 1;//states whether you're in the middle of a warp processing + unsigned int dropautodelete : 1; //autodelete dropped items. thus, nothing can be seen by you nor other players. } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; Quote
Brynner Posted July 14, 2012 Posted July 14, 2012 there is a bug here. sometimes it happens. when your character is overwieght at 90% when you drop some item then you pickup it. the item is missing. Quote
clydelion Posted July 14, 2012 Author Posted July 14, 2012 Hmmm. I don't think your problem is connected to this mod. It didn't touch the pickup function, only drop. Maybe one of your mods? Quote
Brynner Posted July 14, 2012 Posted July 14, 2012 opps sorry.i forgot i modified the pickup functions. btw its working now. Quote
Rebel Posted July 16, 2012 Posted July 16, 2012 there is a. @cleanmap command in the latest rathena svn.. just like that. Quote
clydelion Posted July 16, 2012 Author Posted July 16, 2012 This is for players. To delete items with ease. Quote
Limestone Posted September 30, 2012 Posted September 30, 2012 @Clydelion, how about if you put restricted items to be dropped in this mod, no need to edit in item_trade. Quote
mrlongshen Posted December 31, 2012 Posted December 31, 2012 i try to install with torquiose but its cannot Quote
clydelion Posted December 31, 2012 Author Posted December 31, 2012 That's why I said manually diff it. Or try this diff dropautodelete_3ceam.diff Quote
Brynner Posted March 22, 2013 Posted March 22, 2013 how can i set this to automatically by default the item will be automatically deleted. but when you use @dropautodelete the item drop will be back to normal? Quote
kalabasa Posted December 18, 2020 Posted December 18, 2020 it work but has bugged once the command is active the dropped item would be deleted but after command is deactivated and try to drop again the item would be duplicated Quote
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