Emistry Posted September 1, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10017 Reputation: 2369 Joined: 10/28/11 Last Seen: 5 hours ago Share Posted September 1, 2012 isnt the WOE Controller made by Euphy got the Reward System itself ? setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable) Quote Link to comment Share on other sites More sharing options...
Virtue Posted September 1, 2012 Group: Members Topic Count: 92 Topics Per Day: 0.02 Content Count: 354 Reputation: 22 Joined: 11/17/11 Last Seen: May 12, 2024 Share Posted September 1, 2012 yup, but i just want to use the Reward System from that, not the whole script tho. Quote Link to comment Share on other sites More sharing options...
Euphy Posted September 1, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted September 1, 2012 @Vitrue: It's goddameit's reward function, not mine - you can download his standalone script if you need it. Quote Link to comment Share on other sites More sharing options...
Natsu Dragneel Posted September 1, 2012 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 138 Reputation: 1 Joined: 12/27/11 Last Seen: September 7, 2016 Share Posted September 1, 2012 hello euphy, how can I duplicate your npc? I tried something like this but nothing happened prontera,159,192,4 duplicate(All in One NPC) Multi NPC#1 689 Quote Link to comment Share on other sites More sharing options...
Euphy Posted September 1, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted September 1, 2012 @Natsu Dragneel: That's because you spelled the script name differently... -.- Quote Link to comment Share on other sites More sharing options...
Natsu Dragneel Posted September 1, 2012 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 138 Reputation: 1 Joined: 12/27/11 Last Seen: September 7, 2016 Share Posted September 1, 2012 (edited) so it goes something like this? prontera,159,192,4 duplicate(All-in-One NPC) All-in-One NPC#1 689 Its working now. Edited September 1, 2012 by Natsu Dragneel Quote Link to comment Share on other sites More sharing options...
Virtue Posted September 1, 2012 Group: Members Topic Count: 92 Topics Per Day: 0.02 Content Count: 354 Reputation: 22 Joined: 11/17/11 Last Seen: May 12, 2024 Share Posted September 1, 2012 @@Euphy can i get the link? i've been searching for it a while ago but no luck. Quote Link to comment Share on other sites More sharing options...
Euphy Posted September 1, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted September 1, 2012 http://upaste.me/raw/2ef2101478bee773 Quote Link to comment Share on other sites More sharing options...
Virtue Posted September 1, 2012 Group: Members Topic Count: 92 Topics Per Day: 0.02 Content Count: 354 Reputation: 22 Joined: 11/17/11 Last Seen: May 12, 2024 Share Posted September 1, 2012 http://upaste.me/raw/2ef2101478bee773 Thanks Quote Link to comment Share on other sites More sharing options...
xilence01 Posted September 3, 2012 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 177 Reputation: 4 Joined: 05/23/12 Last Seen: April 16, 2019 Share Posted September 3, 2012 [Error]: npc_event: event not found [WOE_CONTROL::OnMenu] help pls. evrytime i click on the npc . this appears [Error]: npc_event: event not found [WOE_CONTROL::OnMenu] Quote Link to comment Share on other sites More sharing options...
Euphy Posted September 3, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted September 3, 2012 @xilence01: Any errors on loading the script? The version I posted here will work only on rAthena. Quote Link to comment Share on other sites More sharing options...
Neblim Posted September 3, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 50 Reputation: 4 Joined: 12/05/11 Last Seen: August 3, 2023 Share Posted September 3, 2012 (edited) Euphy, will you add a waiting room for the woe control to show in how many more hours before the next woe start and once it start it will show in how many minutes/hours the woe will end? thanks in advance @MelMel: No, it eats up too many resources. There are already schedule displays. May I request making this an unofficial - optional add-on then? The countdown function is far too convenient to not exist and could be set for X minute refresh intervals for minimum resource cost. Edited September 3, 2012 by Neblim Quote Link to comment Share on other sites More sharing options...
rainz89 Posted September 7, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 37 Reputation: 0 Joined: 07/27/12 Last Seen: October 17, 2017 Share Posted September 7, 2012 @Euphy Can I make a request? About your class specialist, I really liked the idea and want to try and implement on my server, the problem is the server I'm currently hosting is a renewal server with 3rd class in it, so I would like to have this function work or 3rd classes. I've also renamed some of the class name you listed. Are you free to do so? Quote Link to comment Share on other sites More sharing options...
Euphy Posted September 8, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted September 8, 2012 @rainz89: You're free to use the script however you want. I quit Ragnarok well before third jobs came, so I wouldn't know how to write new rings for those classes xD. Adding more rings isn't hard - edit the beginning checks, add to the for() ring check loop, and of course add your rings to the Class switch. Quote Link to comment Share on other sites More sharing options...
rainz89 Posted September 8, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 37 Reputation: 0 Joined: 07/27/12 Last Seen: October 17, 2017 Share Posted September 8, 2012 Thanks, i'll slowly look into it, I actually do not even have time to even script a simple npc, my hands are full on my life's work and tired to do any script after a whole day of work when at home. That's why I'm looking for someone to help, but since you've quit long ago, I'll just slowly edit it bit by bit. I actually have some crazy idea about merging your class specialist and class mastery idea into one, to create a special function like subclasses. Quote Link to comment Share on other sites More sharing options...
sojosue3 Posted September 9, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 09/09/12 Last Seen: January 16, 2022 Share Posted September 9, 2012 someone there has the npc of 3 classes if you can pass me please Quote Link to comment Share on other sites More sharing options...
kaka19 Posted September 11, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 86 Reputation: 2 Joined: 08/24/12 Last Seen: September 21, 2014 Share Posted September 11, 2012 hello there.. how can i disable "pretty effects" of the npc? thx before Quote Link to comment Share on other sites More sharing options...
Virtue Posted September 11, 2012 Group: Members Topic Count: 92 Topics Per Day: 0.02 Content Count: 354 Reputation: 22 Joined: 11/17/11 Last Seen: May 12, 2024 Share Posted September 11, 2012 Hi @Euphy, what do i do when i want to display only 3 castles when checking with the check owners on your WoE Controller? Thanks Quote Link to comment Share on other sites More sharing options...
Emistry Posted September 11, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10017 Reputation: 2369 Joined: 10/28/11 Last Seen: 5 hours ago Share Posted September 11, 2012 hello there.. how can i disable "pretty effects" of the npc? thx before specialeffect <number>; Quote Link to comment Share on other sites More sharing options...
kaka19 Posted September 11, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 86 Reputation: 2 Joined: 08/24/12 Last Seen: September 21, 2014 Share Posted September 11, 2012 (edited) specialeffect <number>; i didnt find specialeffec <number> , but i found misceffec <number>; but thanks for the answer, emistry.. Edited September 11, 2012 by kaka19 Quote Link to comment Share on other sites More sharing options...
Emistry Posted September 11, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10017 Reputation: 2369 Joined: 10/28/11 Last Seen: 5 hours ago Share Posted September 11, 2012 *specialeffect <effect number>{,<send_target>{,"<NPC Name>"}}; This command will display special effect with the given number, centered on the specified NPCs coordinates, if any. For a full list of special effect numbers known see 'doc/effect_list.txt'. Some effect numbers are known not to work in some client releases. (Notably, rain is absent from any client executables released after April 2005.) <NPC name> parameter will display <effect number> on another NPC. If the NPC specified does not exist, the command will do nothing. When specifying an NPC, <send_target> must be specified when specifying an <NPC Name>, specifying AREA will retain the default behavior of the command. // this will make the NPC "John Doe#1" // show the effect "EF_HIT1" specified by // Jane Doe. I wonder what John did... mes "[Jane Doe]"; mes "Well, I never!"; specialeffect EF_HIT1,AREA,"John Doe#1"; close; Quote Link to comment Share on other sites More sharing options...
Euphy Posted September 11, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted September 11, 2012 @kaka19: If you haven't found it already, just delete this: misceffect 58; @Vitrue: Remove the dynamic generation under the "Castle Ownership" case (#3) and write the castles you want. Quote Link to comment Share on other sites More sharing options...
Virtue Posted September 11, 2012 Group: Members Topic Count: 92 Topics Per Day: 0.02 Content Count: 354 Reputation: 22 Joined: 11/17/11 Last Seen: May 12, 2024 Share Posted September 11, 2012 i've tried this but mes " ~ "+getcastlename("aldeg_cas02")+": "+getcastledata("aldeg_cas02",1); mes " ~ "+getcastlename("gefg_cas05")+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } No Luck, how do you suppose i should do it? Quote Link to comment Share on other sites More sharing options...
Petey Pablo Posted September 12, 2012 Group: Members Topic Count: 152 Topics Per Day: 0.03 Content Count: 569 Reputation: 11 Joined: 11/24/11 Last Seen: March 7, 2022 Share Posted September 12, 2012 Error on mvp ladder. Im using eA emulator! Screenshot: Quote Link to comment Share on other sites More sharing options...
Euphy Posted September 12, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted September 12, 2012 @WillSuranol: You can't use that script on eAthena. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.