Emistry Posted September 1, 2012 Posted September 1, 2012 isnt the WOE Controller made by Euphy got the Reward System itself ? setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable) Quote
Virtue Posted September 1, 2012 Posted September 1, 2012 yup, but i just want to use the Reward System from that, not the whole script tho. Quote
Euphy Posted September 1, 2012 Author Posted September 1, 2012 @Vitrue: It's goddameit's reward function, not mine - you can download his standalone script if you need it. Quote
Natsu Dragneel Posted September 1, 2012 Posted September 1, 2012 hello euphy, how can I duplicate your npc? I tried something like this but nothing happened prontera,159,192,4 duplicate(All in One NPC) Multi NPC#1 689 Quote
Euphy Posted September 1, 2012 Author Posted September 1, 2012 @Natsu Dragneel: That's because you spelled the script name differently... -.- Quote
Natsu Dragneel Posted September 1, 2012 Posted September 1, 2012 (edited) so it goes something like this? prontera,159,192,4 duplicate(All-in-One NPC) All-in-One NPC#1 689 Its working now. Edited September 1, 2012 by Natsu Dragneel Quote
Virtue Posted September 1, 2012 Posted September 1, 2012 @@Euphy can i get the link? i've been searching for it a while ago but no luck. Quote
Euphy Posted September 1, 2012 Author Posted September 1, 2012 http://upaste.me/raw/2ef2101478bee773 Quote
Virtue Posted September 1, 2012 Posted September 1, 2012 http://upaste.me/raw/2ef2101478bee773 Thanks Quote
xilence01 Posted September 3, 2012 Posted September 3, 2012 [Error]: npc_event: event not found [WOE_CONTROL::OnMenu] help pls. evrytime i click on the npc . this appears [Error]: npc_event: event not found [WOE_CONTROL::OnMenu] Quote
Euphy Posted September 3, 2012 Author Posted September 3, 2012 @xilence01: Any errors on loading the script? The version I posted here will work only on rAthena. Quote
Neblim Posted September 3, 2012 Posted September 3, 2012 (edited) Euphy, will you add a waiting room for the woe control to show in how many more hours before the next woe start and once it start it will show in how many minutes/hours the woe will end? thanks in advance @MelMel: No, it eats up too many resources. There are already schedule displays. May I request making this an unofficial - optional add-on then? The countdown function is far too convenient to not exist and could be set for X minute refresh intervals for minimum resource cost. Edited September 3, 2012 by Neblim Quote
rainz89 Posted September 7, 2012 Posted September 7, 2012 @Euphy Can I make a request? About your class specialist, I really liked the idea and want to try and implement on my server, the problem is the server I'm currently hosting is a renewal server with 3rd class in it, so I would like to have this function work or 3rd classes. I've also renamed some of the class name you listed. Are you free to do so? Quote
Euphy Posted September 8, 2012 Author Posted September 8, 2012 @rainz89: You're free to use the script however you want. I quit Ragnarok well before third jobs came, so I wouldn't know how to write new rings for those classes xD. Adding more rings isn't hard - edit the beginning checks, add to the for() ring check loop, and of course add your rings to the Class switch. Quote
rainz89 Posted September 8, 2012 Posted September 8, 2012 Thanks, i'll slowly look into it, I actually do not even have time to even script a simple npc, my hands are full on my life's work and tired to do any script after a whole day of work when at home. That's why I'm looking for someone to help, but since you've quit long ago, I'll just slowly edit it bit by bit. I actually have some crazy idea about merging your class specialist and class mastery idea into one, to create a special function like subclasses. Quote
sojosue3 Posted September 9, 2012 Posted September 9, 2012 someone there has the npc of 3 classes if you can pass me please Quote
kaka19 Posted September 11, 2012 Posted September 11, 2012 hello there.. how can i disable "pretty effects" of the npc? thx before Quote
Virtue Posted September 11, 2012 Posted September 11, 2012 Hi @Euphy, what do i do when i want to display only 3 castles when checking with the check owners on your WoE Controller? Thanks Quote
Emistry Posted September 11, 2012 Posted September 11, 2012 hello there.. how can i disable "pretty effects" of the npc? thx before specialeffect <number>; Quote
kaka19 Posted September 11, 2012 Posted September 11, 2012 (edited) specialeffect <number>; i didnt find specialeffec <number> , but i found misceffec <number>; but thanks for the answer, emistry.. Edited September 11, 2012 by kaka19 Quote
Emistry Posted September 11, 2012 Posted September 11, 2012 *specialeffect <effect number>{,<send_target>{,"<NPC Name>"}}; This command will display special effect with the given number, centered on the specified NPCs coordinates, if any. For a full list of special effect numbers known see 'doc/effect_list.txt'. Some effect numbers are known not to work in some client releases. (Notably, rain is absent from any client executables released after April 2005.) <NPC name> parameter will display <effect number> on another NPC. If the NPC specified does not exist, the command will do nothing. When specifying an NPC, <send_target> must be specified when specifying an <NPC Name>, specifying AREA will retain the default behavior of the command. // this will make the NPC "John Doe#1" // show the effect "EF_HIT1" specified by // Jane Doe. I wonder what John did... mes "[Jane Doe]"; mes "Well, I never!"; specialeffect EF_HIT1,AREA,"John Doe#1"; close; Quote
Euphy Posted September 11, 2012 Author Posted September 11, 2012 @kaka19: If you haven't found it already, just delete this: misceffect 58; @Vitrue: Remove the dynamic generation under the "Castle Ownership" case (#3) and write the castles you want. Quote
Virtue Posted September 11, 2012 Posted September 11, 2012 i've tried this but mes " ~ "+getcastlename("aldeg_cas02")+": "+getcastledata("aldeg_cas02",1); mes " ~ "+getcastlename("gefg_cas05")+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } No Luck, how do you suppose i should do it? Quote
Petey Pablo Posted September 12, 2012 Posted September 12, 2012 Error on mvp ladder. Im using eA emulator! Screenshot: Quote
Euphy Posted September 12, 2012 Author Posted September 12, 2012 @WillSuranol: You can't use that script on eAthena. Quote
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