Euphy Posted July 7, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted July 7, 2012 All "<<" is doing is setting a bit (bit-shifting the variable .@i to the left), since there's under 32 castles and you don't need 30 separate variables (especially since they're perm. global). Use "&" to check a bit var and "|" to set one. Easy~ Quote Link to comment Share on other sites More sharing options...
donkeyg Posted July 8, 2012 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Share Posted July 8, 2012 just update when the script has no bug please Quote Link to comment Share on other sites More sharing options...
Mystery Posted July 9, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted July 9, 2012 All "<<" is doing is setting a bit (bit-shifting the variable .@i to the left), since there's under 32 castles and you don't need 30 separate variables (especially since they're perm. global). Use "&" to check a bit var and "|" to set one. Easy~ Lmfao, easy for you since you do it a lot of the time with a lot of scripts just update when the script has no bug please I will, just keep track with my changes and you'll be fine ;3 Quote Link to comment Share on other sites More sharing options...
Hoshi Posted July 9, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 39 Reputation: 1 Joined: 04/04/12 Last Seen: June 1, 2020 Share Posted July 9, 2012 (edited) Hey I just want to ask is it necessary not to put atcommand "@reloadbattleconf"; at this part? I haven't tested it yet thought since I`m currently away from home just want to clarify it as early as possible so I would be able to implement it fast when I get home xD OnInit: OnClock0000: if(gettime(4)==4 || gettime(4)==5 || gettime(4)==6 ) { // Friday, Saturday, Sunday setbattleflag("base_exp_rate", 6000 ); // Change 6,000 to the rates you want setbattleflag("job_exp_rate", 6000 ); // Change 6,000 to the rates you want <-------this part???-----> atcommand "@reloadmobdb"; By the way nice scripts Edited July 9, 2012 by hatsunerance Quote Link to comment Share on other sites More sharing options...
Mystery Posted July 9, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted July 9, 2012 (edited) Hm, that part I don't think it'll affect anything.. I guess I should remove it. Although, you need the reloadmobdb one though. Changed it a little: http://mysterious-project.googlecode.com/svn/trunk/npc/DoubleEXP Edited July 9, 2012 by Mysterious Quote Link to comment Share on other sites More sharing options...
Mystery Posted July 25, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted July 25, 2012 New~! Full Mall New~! Poring Ball System New~! Ball_Main New~! Ball_Start [*]New~! Marriage System [*]New~! Treasure Hunter Quote Link to comment Share on other sites More sharing options...
Craves Posted July 25, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 19 Reputation: 0 Joined: 02/27/12 Last Seen: June 12, 2014 Share Posted July 25, 2012 Erm...Is there anything wrong with the Woe Prize giver? I tried it on a test server, and it seems like.. for example, I'm holding prtg_cas02, but I need to choose the prtg_cas01 castle name to get the reward, same for the others, need to choose 1 castle before, then only can obtain the reward.. Is there anyway to fix that? Quote Link to comment Share on other sites More sharing options...
KingTristan Posted July 28, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 66 Reputation: 3 Joined: 04/02/12 Last Seen: September 5, 2015 Share Posted July 28, 2012 I have problem with Woe prize giver: I am the owner but it says that im not >.> Bamboo Grove Hill Holy Shadow Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 30, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted July 30, 2012 Mysterious, you have permission to wreck my eAthena profile. This line in your Guild Prizer should read: set .@i, select(.@menu$)-1; My mistake entirely, sorry for any trouble it may have caused. :x Quote Link to comment Share on other sites More sharing options...
Mystery Posted August 12, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted August 12, 2012 Lmfao.. fixed Fixed in r132 Quote Link to comment Share on other sites More sharing options...
Dori Posted August 17, 2012 Group: Members Topic Count: 105 Topics Per Day: 0.02 Content Count: 332 Reputation: 15 Joined: 12/11/11 Last Seen: August 8, 2017 Share Posted August 17, 2012 Thanks for these scripts! Quote Link to comment Share on other sites More sharing options...
Mystery Posted August 27, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted August 27, 2012 r134 should fix the agit on/off corruption going on with the GuildPrizer.txt script! Thanks to Joseph ! Quote Link to comment Share on other sites More sharing options...
Mystery Posted August 28, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted August 28, 2012 r135 fixes the oveweight issues in GuildPrizer thanks to Joseph! r136 is follow up to r134, r135. Quote Link to comment Share on other sites More sharing options...
REDRUM Posted August 29, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 05/22/12 Last Seen: February 15, 2021 Share Posted August 29, 2012 @Mysterious (or anybody else with some info) For some reason I get an error on the CTF script: Missing 2 right curleys at file 'blah, blah' at line 7838 I've tried adding in "}}" but the number changes on the error for the next line. Any advice? (I know this isn't the support section but posting here in case someone else has the same problem) Quote Link to comment Share on other sites More sharing options...
xRyusuke Posted October 3, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 07/24/12 Last Seen: January 19, 2013 Share Posted October 3, 2012 (edited) set .@reward,671,1; //<Item_ID>,<Amount>{,...} For the GuildPrizer npc script. I am getting error here - parse_line: need ' ; ' What I think is you cant put the item ID and amount together, maybe you have to separate it using different variable. Just my rough debug, since I did not go through all the codes. Edited: I am using rathena btw. Edited October 3, 2012 by xRyusuke Quote Link to comment Share on other sites More sharing options...
Mystery Posted October 3, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted October 3, 2012 @Mysterious (or anybody else with some info) For some reason I get an error on the CTF script: Missing 2 right curleys at file 'blah, blah' at line 7838 I've tried adding in "}}" but the number changes on the error for the next line. Any advice? (I know this isn't the support section but posting here in case someone else has the same problem) What do you mean the number changes for the next line? Have you tried adding the curlys as so: } } rather than }}? set .@reward,671,1; //<Item_ID>,<Amount>{,...} For the GuildPrizer npc script. I am getting error here - parse_line: need ' ; ' What I think is you cant put the item ID and amount together, maybe you have to separate it using different variable. Just my rough debug, since I did not go through all the codes. Edited: I am using rathena btw. I believe adding a variable for the amount and ID might fix the problem then what's left to do is adding the combinations of variables together to give you the @reward one. Quote Link to comment Share on other sites More sharing options...
Emistry Posted October 3, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10017 Reputation: 2369 Joined: 10/28/11 Last Seen: Yesterday at 03:39 PM Share Posted October 3, 2012 set .@reward,671,1; //<Item_ID>,<Amount>{,...} For the GuildPrizer npc script. I am getting error here - parse_line: need ' ; ' What I think is you cant put the item ID and amount together, maybe you have to separate it using different variable. Just my rough debug, since I did not go through all the codes. Edited: I am using rathena btw. are you setting multiple reward in that line ?? if yes then change set to setarray @Mysterious (or anybody else with some info) For some reason I get an error on the CTF script: Missing 2 right curleys at file 'blah, blah' at line 7838 I've tried adding in "}}" but the number changes on the error for the next line. Any advice? (I know this isn't the support section but posting here in case someone else has the same problem) did you edit anything in the script ? show your script ... What do you mean the number changes for the next line? Have you tried adding the curlys as so: } } rather than }}? both will still working fine.... Quote Link to comment Share on other sites More sharing options...
Mystery Posted October 4, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted October 4, 2012 both will still working fine.... Why would it cause another error on the line after it, if so? o_O Quote Link to comment Share on other sites More sharing options...
Emistry Posted October 4, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10017 Reputation: 2369 Joined: 10/28/11 Last Seen: Yesterday at 03:39 PM Share Posted October 4, 2012 check the script...maybe there are some extra / wrong place that you guys put the curley bracket.. >.< Quote Link to comment Share on other sites More sharing options...
Thanna Posted October 4, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 271 Reputation: 7 Joined: 01/06/12 Last Seen: May 16, 2015 Share Posted October 4, 2012 Here you go! http://pastebin.com/raw.php?i=x1mqfBLG (Not quite 20 lines... but if you remove the header and squish it a little bit... ;D) hi I tried that script that you made and I its working fine but if I reloadscript or reboot the server the guild castle owner can get reward again, how can I disable it when I reloadscript of reboot Quote Link to comment Share on other sites More sharing options...
xRyusuke Posted October 4, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 07/24/12 Last Seen: January 19, 2013 Share Posted October 4, 2012 set .@reward,671,1; //<Item_ID>,<Amount>{,...} For the GuildPrizer npc script. I am getting error here - parse_line: need ' ; ' What I think is you cant put the item ID and amount together, maybe you have to separate it using different variable. Just my rough debug, since I did not go through all the codes. Edited: I am using rathena btw. are you setting multiple reward in that line ?? if yes then change set to setarray I did not try to put multiple award, I just load in the original script and I got that error. By the way, I tried setarray anyway since, multiple awards seems better and that fixed the error. Have not try whether The reward is given out without problem yet thou. Quote Link to comment Share on other sites More sharing options...
xRyusuke Posted October 6, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 07/24/12 Last Seen: January 19, 2013 Share Posted October 6, 2012 New~! Poring Ball System New~! Ball_Main New~! Ball_Start Where can I get the ball2 map? Quote Link to comment Share on other sites More sharing options...
kharizard Posted October 6, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 10/02/12 Last Seen: July 27, 2013 Share Posted October 6, 2012 i know this is somehow out of the topic but am just wondering. you happen to know how to do dragon combo (twin dragon) right after Raging Trifecta Blow without casting it to the mob.? just like quad combo. you just have to wait for triple attack and then use quad combo. how to do that in dragon combo? any feedbacks? much appreciated. Quote Link to comment Share on other sites More sharing options...
Mystery Posted October 6, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted October 6, 2012 New~! Poring Ball System New~! Ball_Main New~! Ball_Start Where can I get the ball2 map? Uploaded it in my first post Quote Link to comment Share on other sites More sharing options...
REDRUM Posted October 14, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 05/22/12 Last Seen: February 15, 2021 Share Posted October 14, 2012 I'm using http://mysterious-pr...tureTheflag.txt I haven't done anything other than adjusting it's location in Pront. I've tried adding the two right curleys in multiple ways: "}}" "} }" etc... Quote Link to comment Share on other sites More sharing options...
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