xRyusuke
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Everything posted by xRyusuke
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Hi, if I want to have more than 1 required item and randomly give reward of certain crap and some good item? how should I do it? Thanks
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I am having problem with this, it will allow player to use it to random warp inside building and guild castles. Any way to solve it?
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Can you tell me in detail? My map is already displaying as new Izlude and if i am not mistaken, the files are already in KRO data.grf?(izlude.rsw, izlude.gat, izlude.gnd) P.S: I can enter izlude and walk around, just that it will often error/crash when I first warp to izlude.
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Bump, I am also looking for Duneyrr Helm Sprite
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I found izlude.rsw, izlude.gat, izlude.gnd along with izlude_a.rsw, izlude_a.gat, izlude_a.gnd, izlude_b.rsw, izlude_b.gat, izlude_c.gnd, izlude_d.rsw, izlude_d.gat, izlude_d.gnd, izlude_in.rsw, izlude_in.gat, izlude_in.gnd. I removed them all, but I still error when I first enter izlude. I even tried removing anything related to izlude in my server grf such as /data/model/izlude folder Any idea?
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I am using v1.7 which is suppose to be the latest or did you updated the fix without changing the version?
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Hi, Not sure if i should ask here, if I shouldn't please let me know. Anyway, I am having problem with goblin invasion v1.7, if the last or previous batch of goblin was not cleared, it will keep spawning more on the next invasion, making the goblin almost unlimited and impossible for players to kill. I am thinking that maybe some where before the game start, the npc should kill all monster or end the previous invasion first before proceeding to spawn and start the next round. Can you check on this? Thanks Edited I think the script got check, but some how something went wrong and it will spawn a lot goblin, when a player kills it, it counts for example : [-3/250], and I cant click on the npc of goblin invasion itself.
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Block player from entering a non-occupied castle
xRyusuke replied to xRyusuke's question in Script Requests
You are just awesome, Thank you very much! -
Block player from entering a non-occupied castle
xRyusuke replied to xRyusuke's question in Script Requests
I am using your woe controller Euphy. Should I enable the.@Castles$[0] array? Thanks -
Used to have this script, if not mistaken its done by emistry. What this script do is that it will block player from entering the castle map if its not during WOE time for that castle if that castle is not occupied. If its occupied it will not block player from entering even if its not WOE time. This is to prevent player from entering castle and hitting EMPERIUM during non woe time for non-occupied castle
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I am suspecting that as well. I am not sure how to check or confirm, any way to prevent that?
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I am using the latest KRO, last updated/patched on November 2012. The Izlude map does not show abnormality as its displaying the new Izlude map without problem. But some of the players constant get error and crash during their first visit to izlude, but after the re-login it will be fine. I did some searching, but all I find is problem with old and new izlude mix only, does not describe my problem. Anyone knows a way to completely fix this problem? Or any known cause of this?
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I am sorry, but i cant follow, which file should I edit and add in that code?
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Where can I get the ball2 map?
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are you setting multiple reward in that line ?? if yes then change set to setarray I did not try to put multiple award, I just load in the original script and I got that error. By the way, I tried setarray anyway since, multiple awards seems better and that fixed the error. Have not try whether The reward is given out without problem yet thou.
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set .@reward,671,1; //<Item_ID>,<Amount>{,...} For the GuildPrizer npc script. I am getting error here - parse_line: need ' ; ' What I think is you cant put the item ID and amount together, maybe you have to separate it using different variable. Just my rough debug, since I did not go through all the codes. Edited: I am using rathena btw.
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Nice scripts you have here!
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Capture the Flag v2 [custom map added]
xRyusuke replied to PewN's topic in Game, Event, Quest Script Releases
OnTimer1: OnStart: If I am not mistaken, these 2 lines are used to start the game right? Whats the point of putting this two together? Can't you just use OnTimer1: only? -
PVP, WoE, GVG: Instanced PvP
xRyusuke replied to Noobie's topic in PvP, GvG, WoE, Battleground Script Releases
No offence but its very much like @duel, but nice work there. Perhaps you could modify so that it will reward the winner with a prize, or a trophy. Cheers -
Does this support 3CeAM pre-renewal SQL server?
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Need help on Bug/ Problem with this npc script
xRyusuke replied to xRyusuke's question in Scripting Support
Thanks guys! Awesome! -
What the npc do is, it will generate a random number and let players guess for it and win a prize. Only one winner at a time. The bug is that player that click but have not answer the guess, could wait until a person actually guessed it and announced, then only he/she input the correct number. Making it possible for 2 or even 10 winner per round. Prone to abuse, a player could have tons of dual character waiting for the guess. The code snippet is here http://pastebin.com/6wL2SuZN Can someone help me with this issue? Thanks
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Fixed @ http://mysterious-pr...GuildPrizer.txt Note: You must be using Euphy's controller to use this script. Mind telling me which part did you modify for it to work? I am currently using toast script for woe management thou.
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That script is all the member online that time will receive reward through mail. What I want is only guild leader can claim