tr0n Posted March 4, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Share Posted March 4, 2012 (edited) This is my first Map Edit. I'm new in Mapping. With this Map your space is used efficient Nothing special but for people who like it classic. prontera.rar Edited March 4, 2012 by tr0n 1 Quote Link to comment Share on other sites More sharing options...
Nipsino Posted March 4, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 218 Reputation: 16 Joined: 01/24/12 Last Seen: May 24, 2015 Share Posted March 4, 2012 Looks nice! It's better than green floor that's supposed to look like "grass." And it's better than the overused enormous cherry blossom trees people tend to use. Quote Link to comment Share on other sites More sharing options...
tr0n Posted March 4, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted March 4, 2012 Thank you Eden, I'm glad that you like it. Quote Link to comment Share on other sites More sharing options...
LCDTheOG Posted March 4, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 223 Reputation: 36 Joined: 12/13/11 Last Seen: February 1 Share Posted March 4, 2012 (edited) you don't understand how sexy this is i love it, this is really good for a first try. Edited March 4, 2012 by lilcooldude69 Quote Link to comment Share on other sites More sharing options...
KeiKun Posted March 4, 2012 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted March 4, 2012 not bad i like the hexagonal shape it looks better if than the circular one since you can't walk through it Quote Link to comment Share on other sites More sharing options...
tr0n Posted March 4, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted March 4, 2012 (edited) EDIT: Fixed height in center of prontera. Reuploaded @first post. ADDED BMP FILE. Edited March 4, 2012 by tr0n Quote Link to comment Share on other sites More sharing options...
Brynner Posted July 2, 2012 Group: Members Topic Count: 120 Topics Per Day: 0.02 Content Count: 1960 Reputation: 202 Joined: 01/08/12 Last Seen: 1 minute ago Share Posted July 2, 2012 (edited) thanks for this Edited July 2, 2012 by Brynner Quote Link to comment Share on other sites More sharing options...
donkeyg Posted July 12, 2012 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Share Posted July 12, 2012 helo nice prontera edit! btw can umake it able to cross the inside there? Quote Link to comment Share on other sites More sharing options...
Innos Posted July 14, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 62 Reputation: 5 Joined: 08/23/17 Last Seen: March 11, 2019 Share Posted July 14, 2012 nice. simple edit. looks very good. Quote Link to comment Share on other sites More sharing options...
tr0n Posted July 17, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted July 17, 2012 helo nice prontera edit! btw can umake it able to cross the inside there? you can go in it, you have to make a new map_cache with your grf to make it work. 1 Quote Link to comment Share on other sites More sharing options...
PewN Posted August 3, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted August 3, 2012 helo nice prontera edit! btw can umake it able to cross the inside there? you can go in it, you have to make a new map_cache with your grf to make it work. no you can edit it via scripting cell_walkable,1; Quote Link to comment Share on other sites More sharing options...
tr0n Posted August 5, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted August 5, 2012 helo nice prontera edit! btw can umake it able to cross the inside there? you can go in it, you have to make a new map_cache with your grf to make it work. no you can edit it via scripting cell_walkable,1; a .gat file is included. making a new cache file with the grfs makes more sense. doing it with a script is useless in every way. Quote Link to comment Share on other sites More sharing options...
PewN Posted August 5, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted August 5, 2012 (edited) just add set cell on the box of the middle. and try it you can walk there!. if u script it no need to compile to add it on @go. - script walkable -1,{ oninit: setcell "prontera",145,214,166,190,cell_walkable,1; end; } and why its useless? Edited August 5, 2012 by bVersatile Quote Link to comment Share on other sites More sharing options...
tr0n Posted August 9, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted August 9, 2012 because this map has already walkable cells integrated in the map. that's why the script is useless in the first place. LOL Quote Link to comment Share on other sites More sharing options...
PewN Posted August 18, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted August 18, 2012 for those people wo are lazy you can script it. no need to compile Quote Link to comment Share on other sites More sharing options...
tr0n Posted August 21, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted August 21, 2012 scripting is more work~ you don't need to compile anything. just delete the old mapcache.dat and create a new one with the mapcache.exe DONE. i do not recommend to script it. Quote Link to comment Share on other sites More sharing options...
PewN Posted August 21, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted August 21, 2012 no. adding new map is more work. adding it on src. compile. but if you script it just add it on script_custom.conf then @loadnpc npc/custom/prontera.txt [ done ]! no need to download mapcache.exe and microsoft visual c++ Quote Link to comment Share on other sites More sharing options...
EriN_KillerSoul Posted August 21, 2012 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 313 Reputation: 23 Joined: 12/27/11 Last Seen: August 21, 2021 Share Posted August 21, 2012 I think edit map_cache is better.btw,nice prontera.Love it Quote Link to comment Share on other sites More sharing options...
tr0n Posted August 21, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted August 21, 2012 i talk to a brickwall, whatever, do it like you want ^^ @GM Helena Harper Momoe Thanks 1 Quote Link to comment Share on other sites More sharing options...
PewN Posted August 21, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted August 21, 2012 i talk to a brickwall to. whatever, do it like you want @GM Helena Harper Momoe -.- Quote Link to comment Share on other sites More sharing options...
bimbi Posted August 21, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 59 Reputation: 1 Joined: 01/15/12 Last Seen: April 19, 2017 Share Posted August 21, 2012 (edited) lol editing the map_cache is more effecient than adding a script to the server Edited August 21, 2012 by bimbi Quote Link to comment Share on other sites More sharing options...
tr0n Posted August 21, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted August 21, 2012 no. adding new map is more work. adding it on src. compile. but if you script it just add it on script_custom.conf then @loadnpc npc/custom/prontera.txt [ done ]! no need to download mapcache.exe and microsoft visual c++ you don't add a new map and add it to the src. You just replace the old map which needs no src editing at all. Quote Link to comment Share on other sites More sharing options...
kaka19 Posted September 23, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 86 Reputation: 2 Joined: 08/24/12 Last Seen: September 21, 2014 Share Posted September 23, 2012 (edited) how can i edit map cache with map cache maker? tried made a new map cache, but still i cannot cross the middle prontera Edited September 23, 2012 by kaka19 1 Quote Link to comment Share on other sites More sharing options...
zeusc137 Posted September 24, 2024 Group: Members Topic Count: 9 Topics Per Day: 0.01 Content Count: 105 Reputation: 7 Joined: 04/11/22 Last Seen: April 13 Share Posted September 24, 2024 On 3/4/2012 at 12:53 AM, tr0n said: This is my first Map Edit. I'm new in Mapping. With this Map your space is used efficient Nothing special but for people who like it classic. Reveal hidden contents http://www.img-teufel.de/uploads/Unbenanntef8dffadPNG.png prontera.rar Thank you for sharing! Would you mind giving me some tip on how to update my walkable cells? I dragged & dropped the prontera.rsw files into the map_cache.dat, updated the files on my rathena server and restarted it, but there are a lot of cells I can't really walk in. Any suggestions? Thanks for your time if you got this far! Quote Link to comment Share on other sites More sharing options...
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