tr0n Posted March 4, 2012 Posted March 4, 2012 (edited) This is my first Map Edit. I'm new in Mapping. With this Map your space is used efficient Nothing special but for people who like it classic. prontera.rar Edited March 4, 2012 by tr0n 1 Quote
Nipsino Posted March 4, 2012 Posted March 4, 2012 Looks nice! It's better than green floor that's supposed to look like "grass." And it's better than the overused enormous cherry blossom trees people tend to use. Quote
tr0n Posted March 4, 2012 Author Posted March 4, 2012 Thank you Eden, I'm glad that you like it. Quote
LCDTheOG Posted March 4, 2012 Posted March 4, 2012 (edited) you don't understand how sexy this is i love it, this is really good for a first try. Edited March 4, 2012 by lilcooldude69 Quote
KeiKun Posted March 4, 2012 Posted March 4, 2012 not bad i like the hexagonal shape it looks better if than the circular one since you can't walk through it Quote
tr0n Posted March 4, 2012 Author Posted March 4, 2012 (edited) EDIT: Fixed height in center of prontera. Reuploaded @first post. ADDED BMP FILE. Edited March 4, 2012 by tr0n Quote
Brynner Posted July 2, 2012 Posted July 2, 2012 (edited) thanks for this Edited July 2, 2012 by Brynner Quote
donkeyg Posted July 12, 2012 Posted July 12, 2012 helo nice prontera edit! btw can umake it able to cross the inside there? Quote
tr0n Posted July 17, 2012 Author Posted July 17, 2012 helo nice prontera edit! btw can umake it able to cross the inside there? you can go in it, you have to make a new map_cache with your grf to make it work. 1 Quote
PewN Posted August 3, 2012 Posted August 3, 2012 helo nice prontera edit! btw can umake it able to cross the inside there? you can go in it, you have to make a new map_cache with your grf to make it work. no you can edit it via scripting cell_walkable,1; Quote
tr0n Posted August 5, 2012 Author Posted August 5, 2012 helo nice prontera edit! btw can umake it able to cross the inside there? you can go in it, you have to make a new map_cache with your grf to make it work. no you can edit it via scripting cell_walkable,1; a .gat file is included. making a new cache file with the grfs makes more sense. doing it with a script is useless in every way. Quote
PewN Posted August 5, 2012 Posted August 5, 2012 (edited) just add set cell on the box of the middle. and try it you can walk there!. if u script it no need to compile to add it on @go. - script walkable -1,{ oninit: setcell "prontera",145,214,166,190,cell_walkable,1; end; } and why its useless? Edited August 5, 2012 by bVersatile Quote
tr0n Posted August 9, 2012 Author Posted August 9, 2012 because this map has already walkable cells integrated in the map. that's why the script is useless in the first place. LOL Quote
PewN Posted August 18, 2012 Posted August 18, 2012 for those people wo are lazy you can script it. no need to compile Quote
tr0n Posted August 21, 2012 Author Posted August 21, 2012 scripting is more work~ you don't need to compile anything. just delete the old mapcache.dat and create a new one with the mapcache.exe DONE. i do not recommend to script it. Quote
PewN Posted August 21, 2012 Posted August 21, 2012 no. adding new map is more work. adding it on src. compile. but if you script it just add it on script_custom.conf then @loadnpc npc/custom/prontera.txt [ done ]! no need to download mapcache.exe and microsoft visual c++ Quote
EriN_KillerSoul Posted August 21, 2012 Posted August 21, 2012 I think edit map_cache is better.btw,nice prontera.Love it Quote
tr0n Posted August 21, 2012 Author Posted August 21, 2012 i talk to a brickwall, whatever, do it like you want ^^ @GM Helena Harper Momoe Thanks 1 Quote
PewN Posted August 21, 2012 Posted August 21, 2012 i talk to a brickwall to. whatever, do it like you want @GM Helena Harper Momoe -.- Quote
bimbi Posted August 21, 2012 Posted August 21, 2012 (edited) lol editing the map_cache is more effecient than adding a script to the server Edited August 21, 2012 by bimbi Quote
tr0n Posted August 21, 2012 Author Posted August 21, 2012 no. adding new map is more work. adding it on src. compile. but if you script it just add it on script_custom.conf then @loadnpc npc/custom/prontera.txt [ done ]! no need to download mapcache.exe and microsoft visual c++ you don't add a new map and add it to the src. You just replace the old map which needs no src editing at all. Quote
kaka19 Posted September 23, 2012 Posted September 23, 2012 (edited) how can i edit map cache with map cache maker? tried made a new map cache, but still i cannot cross the middle prontera Edited September 23, 2012 by kaka19 1 Quote
zeusc137 Posted September 24, 2024 Posted September 24, 2024 On 3/4/2012 at 12:53 AM, tr0n said: This is my first Map Edit. I'm new in Mapping. With this Map your space is used efficient Nothing special but for people who like it classic. Reveal hidden contents http://www.img-teufel.de/uploads/Unbenanntef8dffadPNG.png prontera.rar Thank you for sharing! Would you mind giving me some tip on how to update my walkable cells? I dragged & dropped the prontera.rsw files into the map_cache.dat, updated the files on my rathena server and restarted it, but there are a lot of cells I can't really walk in. Any suggestions? Thanks for your time if you got this far! Quote
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