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Posted (edited)

This is my first Map Edit. I'm new in Mapping.

With this Map your space is used efficient /ok

Nothing special but for people who like it classic.

Unbenanntef8dffadPNG.png

Edited by tr0n
  • Love 1
Posted

Looks nice! It's better than green floor that's supposed to look like "grass." And it's better than the overused enormous cherry blossom trees people tend to use.

  • 3 months later...
  • 2 weeks later...
Posted

helo nice prontera edit! btw can umake it able to cross the inside there?

you can go in it, you have to make a new map_cache with your grf to make it work.

  • Upvote 1
  • 3 weeks later...
Posted

helo nice prontera edit! btw can umake it able to cross the inside there?

you can go in it, you have to make a new map_cache with your grf to make it work.

no you can edit it via scripting cell_walkable,1;

Posted

helo nice prontera edit! btw can umake it able to cross the inside there?

you can go in it, you have to make a new map_cache with your grf to make it work.

no you can edit it via scripting cell_walkable,1;

a .gat file is included. making a new cache file with the grfs makes more sense.

doing it with a script is useless in every way.

Posted (edited)

just add set cell on the box of the middle. and try it you can walk there!. if u script it no need to compile to add it on @go.

-			script	walkable	  -1,{
oninit:
setcell "prontera",145,214,166,190,cell_walkable,1;
end;

}

and why its useless?

Edited by bVersatile
  • 2 weeks later...
Posted

scripting is more work~ you don't need to compile anything. just delete the old mapcache.dat and create a new one with the mapcache.exe DONE.

i do not recommend to script it.

Posted

no. adding new map is more work. adding it on src. compile. but if you script it just add it on script_custom.conf

then @loadnpc npc/custom/prontera.txt [ done ]! no need to download mapcache.exe and microsoft visual c++

Posted

no. adding new map is more work. adding it on src. compile. but if you script it just add it on script_custom.conf

then @loadnpc npc/custom/prontera.txt [ done ]! no need to download mapcache.exe and microsoft visual c++

you don't add a new map and add it to the src. You just replace the old map which needs no src editing at all.

  • 1 month later...
Posted (edited)

how can i edit map cache with map cache maker?

tried made a new map cache, but still i cannot cross the middle prontera

Edited by kaka19
  • Like 1
  • 12 years later...
Posted
On 3/4/2012 at 12:53 AM, tr0n said:

This is my first Map Edit. I'm new in Mapping.

With this Map your space is used efficient /ok

Nothing special but for people who like it classic.

 

 

Thank you for sharing! Would you mind giving me some tip on how to update my walkable cells?

I dragged & dropped the prontera.rsw files into the map_cache.dat, updated the files on my rathena server and restarted it, but there are a lot of cells I can't really walk in. 

Any suggestions? Thanks for your time if you got this far! ❤️ 

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