budekzkie Posted April 26, 2012 Posted April 26, 2012 NIce but there's error. it's said npc_event: event not found [dup_1_11005724::OnMyMVPDead] and there's is another error. map server has been disconnected from char server but it's reconnect immeadiately but it is still annoying...it's only me have this error? Quote
Arcenciel Posted April 26, 2012 Author Posted April 26, 2012 NIce but there's error. it's said npc_event: event not found [dup_1_11005724::OnMyMVPDead] and there's is another error. map server has been disconnected from char server but it's reconnect immeadiately but it is still annoying...it's only me have this error? Regarding the event not found, that has been addressed in previous post in this same topic. Regarding your map server disconnecting, I don't believe my script has anything to do with that. Quote
shades Posted August 29, 2012 Posted August 29, 2012 (edited) why monsters dont sumom ? Edited August 29, 2012 by shades Quote
Arcenciel Posted August 29, 2012 Author Posted August 29, 2012 Do you get any error in your servers? Quote
mixeeplikstick Posted September 10, 2012 Posted September 10, 2012 is there any way that i could get the [email protected], [email protected], and [email protected] map and files? it's not on my server and even on my data folder... i am new in adding custom maps (if this is a custom map). Quote
Arcenciel Posted September 10, 2012 Author Posted September 10, 2012 is there any way that i could get the [email protected], [email protected], and [email protected] map and files? it's not on my server and even on my data folder... i am new in adding custom maps (if this is a custom map). It's provided along with the compressed file you download. Quote
mixeeplikstick Posted September 11, 2012 Posted September 11, 2012 It's provided along with the compressed file you download. thanks. Quote
Bin4ry Posted September 12, 2012 Posted September 12, 2012 (edited) Am I right doing this to disable drops during waves? OnEnable: enablenpc instance_npcname("#Initial Wave", instance_id()); set 'monscount, 300; setmapflag "1@gvs5",mf_nomobloot; setmapflag "1@gvs5",mf_nomvploot; instance_announce 0,'monscount+" "+'chamonname$+" left",bc_map; monster "1@gvs5",0,0,'chamonname$,'chamonid,30,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; end; and OnMyMVPDead: instance_announce 0,'npcname$+" : Congratulations! The treasure chest is yours!",bc_map; removemapflag "1@gvs5",mf_nomobloot; removemapflag "1@gvs5",mf_nomvploot; getpartymember('party_id); set 'trecount,$@partymembercount * 'rewardcount; for( set 'i, 0; 'i < ($@partymembercount * 'rewardcount); set 'i, 'i +1 ) { set 'randnum,rand(getarraysize('chamonid5)); monster "1@gvs5",44 + 'i,40,"Treasure Chest",'chamonid5['randnum],1,instance_npcname("#MvP Summoner", instance_id())+"::OnChestBreak"; } end; Edited September 12, 2012 by darristan Quote
Arcenciel Posted September 12, 2012 Author Posted September 12, 2012 Am I right doing this to disable drops during waves? Looks bout right. Test it yourself though because I'm not entirely sure how mapflags work on instances. Quote
Bin4ry Posted September 13, 2012 Posted September 13, 2012 Doesn't work tho, those drop flooded the whole map Quote
Arcenciel Posted September 13, 2012 Author Posted September 13, 2012 Doesn't work tho, those drop flooded the whole map Refer to this post: http://rathena.org/board/topic/56456-300-monster-challenge/page__st__20#entry76151 And to Emistry's correction: http://rathena.org/board/topic/56456-300-monster-challenge/page__st__20#entry76153 See how that goes? Quote
Aeia Posted September 19, 2012 Posted September 19, 2012 Thank you for sharing a kind of script. I will post the outcome as soon as I test it on my server. P.S. As far as I read through threads in rAthena, a simple "thank you" is not enough for the authorities or with prior knowledge to scripting. Keep up the good work. Please stay on being generous. 1 Quote
Mr BrycE Posted October 23, 2012 Posted October 23, 2012 Nice Script! 10/10, i test it on my server and works well.. Quote
zhaosin Posted October 28, 2012 Posted October 28, 2012 how to change delay - one day join one this game ? Quote
Bin4ry Posted October 28, 2012 Posted October 28, 2012 @zhaosin, if you read the first post properly you will see: // Custom Quest70000,300,0,0,0,0,0,0,"Challenge Time Limit" Quote
tommym Posted January 6, 2013 Posted January 6, 2013 Is there a possible way to remove the Dropped Items from the Mobs?.. After line 250, add this: atcommand "@mapflag nomobloot 1"; atcommand "@mapflag nomvploot 1"; After line 379, add this: atcommand "@mapflag nomobloot 0"; atcommand "@mapflag nomvploot 0"; ^This will effectively remove and readd the 'noloot' mapflag from an instanced map. Lol, came up with the cleanest answer to an 11 month old question X.x 1 Quote
nobukadnezar Posted September 28, 2013 Posted September 28, 2013 (edited) I have Error 156 : } 157 : 158 : mes "[ ^0033CC"+.@npcname$+"^000000 ]"; 159 : mes "Don't die kid!"; 160 : mes "You and your party will be warped immediately.";* 161 : set .@instance,instance_create("300 Monsters"','.@party_id); 162 : 163 : if ( .@instance < 0 ) { 164 : next; 165 : mes "[ ^0033CC"+.@npcname$+"^000000 ]"; 166 : mes "Something seemed to have went awry..."; after i check at rathena wiki about instance_create, it seems it have only 1 parameter http://rathena.org/wiki/Instance_create. but this code use 2? Edited September 28, 2013 by nobukadnezar Quote
Emistry Posted September 28, 2013 Posted September 28, 2013 rAthena has changed the instances system .... http://rathena.org/board/topic/84123-r17386-instance-system-rewrite/ old instance system wont work anymore .... Quote
nobukadnezar Posted September 28, 2013 Posted September 28, 2013 I see,,, too bad, i like this 300 monster challenge. Hope the creator will remake this Quote
karazu Posted October 19, 2013 Posted October 19, 2013 I see,,, too bad, i like this 300 monster challenge. Hope the creator will remake this Quote
PapaZola Posted July 26, 2014 Posted July 26, 2014 parse_callfunc: expected ')' to close argument list got this error Quote
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