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Posted (edited)

7amRF.gif

Current Version:1.0

Description

This script creates an instance in which a party or an individual is to fight 300 monsters that comes in waves activated by killing monsters and 1 MVP. Upon completion of this tasks, the party is rewarded with treasure chests which are very much like those that you can get from WoE. The script is highly configurable. I suggest you read through the configuration portion in the actual script. The script also requires certain files and it'll be included with the release as well.

The script is based off Dragon Nest's 300 Goblin Instance. Creation of the script was largely possible through the use of OrcsMemory.txt as a reference.

Support will not be given on details not pertaining to the actual script such as adding the map, updating the mapcache, and etc...

Please read INFO.txt for very basic instructions.

Documentation

Configurations to focus on...


//= Tier One - Monster ID and Name
setarray .@chamonid[0],1015,1023,1122;
setarray .@chamonname$[0],"Zombie","Orc","Goblin";

//= Tier Two - Monster ID and Name
setarray .@chamonid2[0],1197,1273,1258;
setarray .@chamonname2$[0],"Zombie Prisoner","Orc Lady","Goblin Archer ";

//= Tier Three - Monster ID and Name
setarray .@chamonid3[0],1865,1213,1308;
setarray .@chamonname3$[0],"Ragged Zombie","High Orc","Panzer Goblin";

//= Treasure - Mob ID
setarray .@chamonid5[0],1337,1329,1946,1938;

  • Monsters chosen to be added to the Tiers should be arranged from weakest to strongest as the Tier level rises.

For example: Zombie < Zombie Prisoner < Ragged Zombie.
  • Monsters occupying the same slot in different arrays will be spawned together in one instance.

For example: Orc which is in .@chamonid[1] will not spawn with a Zombie Prisoner which is in .@chamonid2[0].
  • The Treasure Chest set in .@chamondid5 are randomly selected from treasure chest that already exists in game.

You are encouraged to create your own treasure chest/mob and add whichever item you want it to drop.

// Custom Quest

70000,300,0,0,0,0,0,0,"Challenge Time Limit"

  • The value in bold above determines how long until the player can attempt the challenge again. It is in milliseconds. Set it to whatever you think is appropriate for your server. I recommend adding the length of the instance (configurable) plus however many hours/days.

Special Thanks

, @Brian, L0ne_W0lf

Download

http://www.mediafire...t19b9b8768oc0n6

http://www.box.com/s/foi5h1p4ajnu3uvg23pk

Comments, Concerns, Bug Reports, and Suggestions are welcomed.

Edited by Arcenciel
Added a new download link.
  • Upvote 10
Posted (edited)

Awesome job Arcenciel! Thank you for making the script customizable with many configuration options. =) 10/10!!!! :)

EDIT: Getting an error for the NPCKILL event for the Final Boss.

[Error]: npc_event: event not found [dup_1_110012402::OnMyMVPDead]

Not sure if everyone else is getting this. This occurs AFTER you kill the final monster which is after you killed the 300 little dudes.

Edited by Syouji
  • Upvote 1
Posted (edited)

It seem'd to work fine. Though I noticed this

edit: nvm was a mistake

--------------------------------------------------------

PS: Nice Script~

Edited by Slim
  • Upvote 1
Posted

Slim, I think you typed that in yourself by accident. XD

I just double checked and mines is clean.

LOL true, I just checked and I typed it accidentally when I was trying to find the keyword* 'boss' I'll edit my post, sorry my bad.

  • Upvote 1
Posted

Yeah, everything is in there. Did you have any problems?

EDIT: Getting an error for the NPCKILL event for the Final Boss.

[Error]: npc_event: event not found [dup_1_110012402::OnMyMVPDead]

Not sure if everyone else is getting this. This occurs AFTER you kill the final monster which is after you killed the 300 little dudes.

Apparently, he did.

Posted

The entire script works fine. I got the instance working and all however after I kill all 300 monsters and then kill the boss I get an error that it couldnt call the OnMyMVPDead. The instance tag + the name wouldnt be called. It had an error that it couldnt find it.

Posted

you have another NPC called #MvP Summoner

You should change the name of it to something similar, I mean because that's kind of common for a user to have.

Posted

you have another NPC called #MvP Summoner

You should change the name of it to something similar, I mean because that's kind of common for a user to have.

I'll do so in the next version. Thanks.

Posted

Ahhhhhh wow that explains it XD. I feel stupid now LOL. Ya Its always good to stay away from generic names for npcs as its quite possible there will be a duplicate somewhere. Thanks guys!

  • 2 weeks later...
  • 3 weeks later...

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