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300 Monster Challenge


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Is there a possible way to remove the Dropped Items from the Mobs?..

edit mob_db.txt

or add some no monster drops mapflag at the specific maps

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Very nice script! Awesome! :D

Thank you! Hope you enjoy it.

Is there a possible way to remove the Dropped Items from the Mobs?..

I'm not 100 percent sure but you can most likely add a mapflag to the map then remove the mapflag when the treasure boxes are about to be spawned. Since if you add a normal mapflag, the treasure boxes won't drop any items.

After line 250, add this:

setmapflag "+strcharinfo(3)+",mf_nodrop;

After line 379 (which would be line 380 after adding the first one) , add this:

removemapflag "+strcharinfo(3)+",mf_nodrop;

That is untested by the way. I am not 100% sure how the "mapname" field will work considering the map is instanced.

Let me know if it works. I might add it as a feature in a future version.

edit mob_db.txt

or add some no monster drops mapflag at the specific maps

First one is a lot of work. =P

Second one will prevent the players from getting the treasure drops at the end.

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removemapflag "+strcharinfo(3)+",mf_nodrop;

should be

removemapflag strcharinfo(3),mf_nodrop;

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removemapflag "+strcharinfo(3)+",mf_nodrop;

should be

removemapflag strcharinfo(3),mf_nodrop;

Oh oops. Was actually debating that in my head. Thanks!

@Angry Mjoo

Remove the "+ and +"

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  • 3 weeks later...

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the monster still drop.

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If that one doesn't work, then the only way to stop the monsters from dropping is to duplicate them without drops.

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Sir Arcenciel can you help me with this I get this error when I started to do the Challenge right when it should warp me to the Map i think.

[info]: [instance] Created: 300 Monsters.
[Error]: buildin_instance_attachmap: instance creation failed (1@gvs5): -1
[info]: [instance] Initialized 300 Monsters.
[Error]: script:instance_npcname: invalid instance NPC (instance_id: 1, NPC name
: "#Initial Wave".)
[Debug]: Source (NPC): Challenge#1-1 at prontera (151,210)

lol forgot to add it on maps_athena.conf :) my bad...

Sir Arcenciel is this 1 party at a time?

shouldn't it be

setmapflag "1@gvs5",mf_nodrop;

correction figured nodrop is for restricting on dropping items on a map lol

it should be mf_nomobloot and mf_nomvploot but still don't work /kis lol

Been trying the Script and It's fantastic players will love this kind of Game Event :) .. especially for players who play Dragon Nest too.

although I also did experience same problem with Syouji with the Final Boss.

[Error]: npc_event: event not found [dup_1_110012402::OnMyMVPDead]

fixed just need to rename OnMyMVPDead and everything is working fine :D thanks for sharing this fantastic Game Event Script.

Edited by ngek202
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setmapflag "1@gvs5",mf_nodrop;

That would only set it in 1@gvs5 which is a completely different map from where each instance is taking place.

[Error]: npc_event: event not found [dup_1_110012402::OnMyMVPDead]

You have an NPC with a duplicate name. I'm assuming it's the MVP Summoner. I still need to replace to a less common name to prevent that kind of problem in the future with anyone else.

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no i checked mvp summoner it isn't the conflict.. I changed OnMyMVPDead to On300MVPDead and it worked..

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Pretty sure you have a duplicate somewhere since the supposed NPC name is renamed

[Error]: npc_event: event not found [dup_1_110012402::OnMyMVPDead]

Nonetheless, as long as you solved it.

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anyone has Idea for a good Drop for a Custom Treasure box? can't think of any thing that's good :)

Edited by ngek202
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It really depends on your server rates.

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when i killed atroce the treasure chest didnt spawn xD

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@noobsai

look for OnMyMVPDead and replace to anything you like for example On300MVPDead., there 2 entries found on line 374 and 378

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yey thanks ngek202, where to edit if the party is already done they need to wait for 30mins to take the event again

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yey thanks ngek202, where to edit if the party is already done they need to wait for 30mins to take the event again

Read the INFO.txt or the contents of the spoiler in the first post.

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uhh sorry my bad. thanks for the info :)

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thanks for the script!

Edited by sizenine
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thanks for the script!

You're welcome. =D

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nice script ... ;) ..i mean /ok

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It seems that if I set the lockout in miliseconds (1800000 i belive it is for 30 min) it will actually set it in seconds because It cannot be done more then once... Also is this supposed to be in 3 waves? Everyone I see only gets one and they dont get the chest reward at the end..

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1800000 is indeed 30 minutes. Did you add it in properly/read the INFO.txt?

It isn't based on waves. You just have to kill 300 monsters and the monsters that spawn get progressively stronger/harder.

After killing 300 monsters, you fight an MvP. If you kill the MvP, you get the treasure chest.

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:D

I LOVE YOUR SCRIPT! :)

:)

Edited by Kaito_Kid
  • Upvote 1
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video please? if it really nice i would try it~ ^^

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video please? if it really nice i would try it~ ^^

the script is made based on this topic

http://rathena.org/board/topic/54253-dragon-nest-300-goblins/

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