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Posted

Hello. I just want to ask if this issue is occurring only with me. I'm using 2012-04-10 client and I unchecked the "Read Data Folder First" option (I tried using sir Greenbox's dll) but when I try it ingame, it still reads the data folder files first before the grf files. Can anyone verify this? Thanks!

Posted

@Ai4rei

It has become possible to unlock icon status limit and read file statusxxx.tga in effect folder

Bugreport

WDGExtendedNPCDialog Not applicable.

I have test on RE 2012-04-10a

found the client crash If it exceeds 2047 characters.

please check again

Posted

WDGExtendedNPCDialog Not applicable.

I have test on RE 2012-04-10a

found the client crash If it exceeds 2047 characters.

please check again

What did you enter as parameter? Works fine for me (tested with parameter 4096, and *mes with 4000 dots).

Thanks Napster but my i still got my problem, i can still see my aura, BUT the other players can't see my aura.

Then apply custom aura sprites and use empty aura sprites.

  • Upvote 1
Posted

WDGExtendedNPCDialog Not applicable.

I have test on RE 2012-04-10a

found the client crash If it exceeds 2047 characters.

please check again

What did you enter as parameter? Works fine for me (tested with parameter 4096, and *mes with 4000 dots).

any news on the translation thing? :D

Posted

Added:

  • WDGRemoveLoginErrorCode
    Simple request: remove those debugging numbers by gravity after any message, Rejected from the server (3) and so on

exp-bar queued

  • TranslateClient with backend - waiting for feedback
  • Fix DNS support - todo
  • Custom clientinfo.xml name - todo
  • show exp bar/percentage of level 99 and 150 characters - todo

seems like somehow it isn't working o.O I've diffed it again and still not working

Posted

Hello. I just want to ask if this issue is occurring only with me. I'm using 2012-04-10 client and I unchecked the "Read Data Folder First" option (I tried using sir Greenbox's dll) but when I try it ingame, it still reads the data folder files first before the grf files. Can anyone verify this? Thanks!

Make sure there isn't a line like this in your clientinfo.xml

<readfolder></readfolder>

Posted

Hello. I just want to ask if this issue is occurring only with me. I'm using 2012-04-10 client and I unchecked the "Read Data Folder First" option (I tried using sir Greenbox's dll) but when I try it ingame, it still reads the data folder files first before the grf files. Can anyone verify this? Thanks!

Make sure there isn't a line like this in your clientinfo.xml

<readfolder></readfolder>

Thank you so much! It works now. I didn't know I had that on my clientinfo! Thanks much! :)

Posted

Can help me with WDGSharedBodyPalettes and WDGSharedHeadPalletes?

What i have to set, i dont get it (body_%d.pal) (head_%d.pal) ?

%d = your pal number

body_0.pal

body_1.pal

body_2.pal

etc

head_0.pal

head_1.pal

etc

Posted

Can help me with WDGSharedBodyPalettes and WDGSharedHeadPalletes?

What i have to set, i dont get it (body_%d.pal) (head_%d.pal) ?

%d = your pal number

body_0.pal

body_1.pal

body_2.pal

etc

head_0.pal

head_1.pal

etc

thx for the answer. btw.. where i put those files?

¸Ó¸® (for head_x.pal) and ¸ö (for body_x.pal) ?

Posted

Can help me with WDGSharedBodyPalettes and WDGSharedHeadPalletes?

What i have to set, i dont get it (body_%d.pal) (head_%d.pal) ?

%d = your pal number

body_0.pal

body_1.pal

body_2.pal

etc

head_0.pal

head_1.pal

etc

thx for the answer. btw.. where i put those files?

¸Ó¸® (for head_x.pal) and ¸ö (for body_x.pal) ?

yes

Posted
seems like somehow it isn't working o.O I've diffed it again and still not working

Was applied to packet 0x81, extended it now to cover packet 0x6A as well.

Ai4rei WDGUseSSOLoginPacket.dll is this normal? the client crash after you type wrong password if you include this in your diff?

I don't think it is normal, yet the diff only changes the packet being sent, as such should be unrelated. I'll test it when I get around to do that.

  • Upvote 1
Posted
seems like somehow it isn't working o.O I've diffed it again and still not working

Was applied to packet 0x81, extended it now to cover packet 0x6A as well.

Ai4rei WDGUseSSOLoginPacket.dll is this normal? the client crash after you type wrong password if you include this in your diff?

I don't think it is normal, yet the diff only changes the packet being sent, as such should be unrelated. I'll test it when I get around to do that.

oh ok. thanks. i would wait for the confirmation.

Posted
Ai4rei WDGUseSSOLoginPacket.dll is this normal? the client crash after you type wrong password if you include this in your diff?
I don't think it is normal, yet the diff only changes the packet being sent, as such should be unrelated. I'll test it when I get around to do that.
oh ok. thanks. i would wait for the confirmation.
It does not crash for me. Of course the client closes, but that happens even without the patch, by design.
  • Upvote 1
Posted
Ai4rei WDGUseSSOLoginPacket.dll is this normal? the client crash after you type wrong password if you include this in your diff?
I don't think it is normal, yet the diff only changes the packet being sent, as such should be unrelated. I'll test it when I get around to do that.
oh ok. thanks. i would wait for the confirmation.
It does not crash for me. Of course the client closes, but that happens even without the patch, by design.

  • TranslateClient with backend - todo
  • Fix DNS support - todo
  • Custom clientinfo.xml name - todo
  • show exp bar/percentage of level 99 and 150 characters - todo

what client version did you use? i try it on 2012-05 above

Posted

2012-07-02aRagexeRE

____________

Edit:

Updated:

  • WDGUseRagnarokIcon
    Made it work with recent clients.

I got another suggestion while I was messing around fixing a sprite file, just noticed that I got the really same content into my ¾Ç¼¼»ç¸®/¿© and ¾Ç¼¼»ç¸®/³² folders, what about a diff that would read the files whenever they are in the ³² folder or the another one, something like the shared body/head diff, but it would work only for ¾Ç¼¼»ç¸® folder, like this:

clients tries to load ¿©_example.spr from ¾Ç¼¼»ç¸®/¿© so if the file is there, fine, otherwise it would look for the same file name, except the ¿©, into the ³² folder, hope you got what I'm trying to suggest, and the purpose of this diff in my mind is to cut custom items size (in my case I would economize 18mb, since I got 18 mb of files into each folder)

Posted

I'll see what can be done about it. While I personally do not like that "if it's not there, try the other", but I get your point. I'd probably go the "if it's not in 악세사리/<gender> try 악세사리/ instead" way, then.

  • Upvote 1

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