Napster Posted September 28, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 196 Reputation: 72 Joined: 12/12/11 Last Seen: November 6, 2016 Share Posted September 28, 2012 types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) client_limit_unit_lv: 1 Quote Link to comment Share on other sites More sharing options...
Limestone Posted September 28, 2012 Group: Members Topic Count: 155 Topics Per Day: 0.03 Content Count: 647 Reputation: 16 Joined: 11/21/11 Last Seen: December 28, 2022 Share Posted September 28, 2012 Thanks Napster but my i still got my problem, i can still see my aura, BUT the other players can't see my aura. Quote Link to comment Share on other sites More sharing options...
Digos Posted September 28, 2012 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 88 Reputation: 23 Joined: 01/30/12 Last Seen: February 19 Share Posted September 28, 2012 @Rage Try change aura_lv to 1000 in conf/battle/client.conf Quote Link to comment Share on other sites More sharing options...
Venomenon Posted September 29, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 51 Reputation: 0 Joined: 11/21/11 Last Seen: July 6, 2024 Share Posted September 29, 2012 Hello. I just want to ask if this issue is occurring only with me. I'm using 2012-04-10 client and I unchecked the "Read Data Folder First" option (I tried using sir Greenbox's dll) but when I try it ingame, it still reads the data folder files first before the grf files. Can anyone verify this? Thanks! Quote Link to comment Share on other sites More sharing options...
Napster Posted September 29, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 196 Reputation: 72 Joined: 12/12/11 Last Seen: November 6, 2016 Share Posted September 29, 2012 @Ai4rei It has become possible to unlock icon status limit and read file statusxxx.tga in effect folder Bugreport WDGExtendedNPCDialog Not applicable. I have test on RE 2012-04-10a found the client crash If it exceeds 2047 characters. please check again Quote Link to comment Share on other sites More sharing options...
Ai4rei Posted September 29, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 425 Reputation: 359 Joined: 11/11/11 Last Seen: 20 hours ago Share Posted September 29, 2012 WDGExtendedNPCDialog Not applicable. I have test on RE 2012-04-10a found the client crash If it exceeds 2047 characters. please check again What did you enter as parameter? Works fine for me (tested with parameter 4096, and *mes with 4000 dots). Thanks Napster but my i still got my problem, i can still see my aura, BUT the other players can't see my aura. Then apply custom aura sprites and use empty aura sprites. 1 Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted September 29, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted September 29, 2012 WDGExtendedNPCDialog Not applicable. I have test on RE 2012-04-10a found the client crash If it exceeds 2047 characters. please check again What did you enter as parameter? Works fine for me (tested with parameter 4096, and *mes with 4000 dots). any news on the translation thing? Quote Link to comment Share on other sites More sharing options...
Ai4rei Posted September 29, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 425 Reputation: 359 Joined: 11/11/11 Last Seen: 20 hours ago Share Posted September 29, 2012 any news on the translation thing? The plug-in has a mission, but no code yet. Decided to spend some time on RO Patcher Lite again. Quote Link to comment Share on other sites More sharing options...
Napster Posted September 29, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 196 Reputation: 72 Joined: 12/12/11 Last Seen: November 6, 2016 Share Posted September 29, 2012 @Ai4rei parameter up to 8192 or high Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted September 30, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted September 30, 2012 Added: WDGRemoveLoginErrorCodeSimple request: remove those debugging numbers by gravity after any message, Rejected from the server (3) and so on exp-bar queued TranslateClient with backend - waiting for feedback Fix DNS support - todo Custom clientinfo.xml name - todo show exp bar/percentage of level 99 and 150 characters - todo seems like somehow it isn't working o.O I've diffed it again and still not working Quote Link to comment Share on other sites More sharing options...
Brynner Posted September 30, 2012 Group: Members Topic Count: 119 Topics Per Day: 0.02 Content Count: 1950 Reputation: 201 Joined: 01/08/12 Last Seen: 2 minutes ago Share Posted September 30, 2012 Ai4rei WDGUseSSOLoginPacket.dll is this normal? the client crash after you type wrong password if you include this in your diff? Quote Link to comment Share on other sites More sharing options...
Vianna Posted September 30, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 47 Reputation: 8 Joined: 12/06/11 Last Seen: January 13, 2013 Share Posted September 30, 2012 Hello. I just want to ask if this issue is occurring only with me. I'm using 2012-04-10 client and I unchecked the "Read Data Folder First" option (I tried using sir Greenbox's dll) but when I try it ingame, it still reads the data folder files first before the grf files. Can anyone verify this? Thanks! Make sure there isn't a line like this in your clientinfo.xml <readfolder></readfolder> Quote Link to comment Share on other sites More sharing options...
Venomenon Posted October 1, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 51 Reputation: 0 Joined: 11/21/11 Last Seen: July 6, 2024 Share Posted October 1, 2012 Hello. I just want to ask if this issue is occurring only with me. I'm using 2012-04-10 client and I unchecked the "Read Data Folder First" option (I tried using sir Greenbox's dll) but when I try it ingame, it still reads the data folder files first before the grf files. Can anyone verify this? Thanks! Make sure there isn't a line like this in your clientinfo.xml <readfolder></readfolder> Thank you so much! It works now. I didn't know I had that on my clientinfo! Thanks much! Quote Link to comment Share on other sites More sharing options...
kaka19 Posted October 1, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 86 Reputation: 2 Joined: 08/24/12 Last Seen: September 21, 2014 Share Posted October 1, 2012 Can help me with WDGSharedBodyPalettes and WDGSharedHeadPalletes? What i have to set, i dont get it (body_%d.pal) (head_%d.pal) ? Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted October 1, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted October 1, 2012 Can help me with WDGSharedBodyPalettes and WDGSharedHeadPalletes? What i have to set, i dont get it (body_%d.pal) (head_%d.pal) ? %d = your pal number body_0.pal body_1.pal body_2.pal etc head_0.pal head_1.pal etc Quote Link to comment Share on other sites More sharing options...
kaka19 Posted October 1, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 86 Reputation: 2 Joined: 08/24/12 Last Seen: September 21, 2014 Share Posted October 1, 2012 Can help me with WDGSharedBodyPalettes and WDGSharedHeadPalletes? What i have to set, i dont get it (body_%d.pal) (head_%d.pal) ? %d = your pal number body_0.pal body_1.pal body_2.pal etc head_0.pal head_1.pal etc thx for the answer. btw.. where i put those files? ¸Ó¸® (for head_x.pal) and ¸ö (for body_x.pal) ? Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted October 1, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted October 1, 2012 Can help me with WDGSharedBodyPalettes and WDGSharedHeadPalletes? What i have to set, i dont get it (body_%d.pal) (head_%d.pal) ? %d = your pal number body_0.pal body_1.pal body_2.pal etc head_0.pal head_1.pal etc thx for the answer. btw.. where i put those files? ¸Ó¸® (for head_x.pal) and ¸ö (for body_x.pal) ? yes Quote Link to comment Share on other sites More sharing options...
kaka19 Posted October 1, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 86 Reputation: 2 Joined: 08/24/12 Last Seen: September 21, 2014 Share Posted October 1, 2012 thanks, god bless you Quote Link to comment Share on other sites More sharing options...
Ai4rei Posted October 2, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 425 Reputation: 359 Joined: 11/11/11 Last Seen: 20 hours ago Share Posted October 2, 2012 seems like somehow it isn't working o.O I've diffed it again and still not working Was applied to packet 0x81, extended it now to cover packet 0x6A as well. Ai4rei WDGUseSSOLoginPacket.dll is this normal? the client crash after you type wrong password if you include this in your diff? I don't think it is normal, yet the diff only changes the packet being sent, as such should be unrelated. I'll test it when I get around to do that. 1 Quote Link to comment Share on other sites More sharing options...
Brynner Posted October 2, 2012 Group: Members Topic Count: 119 Topics Per Day: 0.02 Content Count: 1950 Reputation: 201 Joined: 01/08/12 Last Seen: 2 minutes ago Share Posted October 2, 2012 seems like somehow it isn't working o.O I've diffed it again and still not working Was applied to packet 0x81, extended it now to cover packet 0x6A as well. Ai4rei WDGUseSSOLoginPacket.dll is this normal? the client crash after you type wrong password if you include this in your diff? I don't think it is normal, yet the diff only changes the packet being sent, as such should be unrelated. I'll test it when I get around to do that. oh ok. thanks. i would wait for the confirmation. Quote Link to comment Share on other sites More sharing options...
Ai4rei Posted October 4, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 425 Reputation: 359 Joined: 11/11/11 Last Seen: 20 hours ago Share Posted October 4, 2012 Ai4rei WDGUseSSOLoginPacket.dll is this normal? the client crash after you type wrong password if you include this in your diff? I don't think it is normal, yet the diff only changes the packet being sent, as such should be unrelated. I'll test it when I get around to do that. oh ok. thanks. i would wait for the confirmation. It does not crash for me. Of course the client closes, but that happens even without the patch, by design. 1 Quote Link to comment Share on other sites More sharing options...
Brynner Posted October 4, 2012 Group: Members Topic Count: 119 Topics Per Day: 0.02 Content Count: 1950 Reputation: 201 Joined: 01/08/12 Last Seen: 2 minutes ago Share Posted October 4, 2012 Ai4rei WDGUseSSOLoginPacket.dll is this normal? the client crash after you type wrong password if you include this in your diff? I don't think it is normal, yet the diff only changes the packet being sent, as such should be unrelated. I'll test it when I get around to do that. oh ok. thanks. i would wait for the confirmation. It does not crash for me. Of course the client closes, but that happens even without the patch, by design. TranslateClient with backend - todo Fix DNS support - todo Custom clientinfo.xml name - todo show exp bar/percentage of level 99 and 150 characters - todo what client version did you use? i try it on 2012-05 above Quote Link to comment Share on other sites More sharing options...
Ai4rei Posted October 4, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 425 Reputation: 359 Joined: 11/11/11 Last Seen: 20 hours ago Share Posted October 4, 2012 2012-07-02aRagexeRE ____________ Edit: Updated: WDGUseRagnarokIconMade it work with recent clients. Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted October 5, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted October 5, 2012 2012-07-02aRagexeRE ____________ Edit: Updated: WDGUseRagnarokIconMade it work with recent clients. I got another suggestion while I was messing around fixing a sprite file, just noticed that I got the really same content into my ¾Ç¼¼»ç¸®/¿© and ¾Ç¼¼»ç¸®/³² folders, what about a diff that would read the files whenever they are in the ³² folder or the another one, something like the shared body/head diff, but it would work only for ¾Ç¼¼»ç¸® folder, like this: clients tries to load ¿©_example.spr from ¾Ç¼¼»ç¸®/¿© so if the file is there, fine, otherwise it would look for the same file name, except the ¿©, into the ³² folder, hope you got what I'm trying to suggest, and the purpose of this diff in my mind is to cut custom items size (in my case I would economize 18mb, since I got 18 mb of files into each folder) Quote Link to comment Share on other sites More sharing options...
Ai4rei Posted October 5, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 425 Reputation: 359 Joined: 11/11/11 Last Seen: 20 hours ago Share Posted October 5, 2012 I'll see what can be done about it. While I personally do not like that "if it's not there, try the other", but I get your point. I'd probably go the "if it's not in 악세사리/<gender> try 악세사리/ instead" way, then. 1 Quote Link to comment Share on other sites More sharing options...
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