Jelly Posted February 19, 2014 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 186 Reputation: 0 Joined: 01/08/12 Last Seen: November 12, 2014 Share Posted February 19, 2014 For security reason app can't start. Quote Link to comment Share on other sites More sharing options...
Hirasu Posted March 6, 2014 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 61 Reputation: 6 Joined: 12/23/11 Last Seen: November 17, 2021 Share Posted March 6, 2014 Open Source now : https://codeload.github.com/vthibault/roBrowser/zip/master Quote Link to comment Share on other sites More sharing options...
Cataclysm Posted March 7, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 1 Joined: 08/20/13 Last Seen: July 29, 2018 Share Posted March 7, 2014 (edited) This made my year !!! I really can't put in words how awesome is this. Edited March 7, 2014 by Cataclysm Quote Link to comment Share on other sites More sharing options...
Olrox Posted March 7, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted March 7, 2014 @Keyworld To play with a random account just for fun how I could? Edit: Okay guess I had to read the instructions xD Also do you have FB page of this? Quote Link to comment Share on other sites More sharing options...
Hirasu Posted March 7, 2014 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 61 Reputation: 6 Joined: 12/23/11 Last Seen: November 17, 2021 Share Posted March 7, 2014 (edited) i can't programing but I hope it will create a large community and many updates Greetings from Germany EDIT: @cataclysm I like your Projekt hope you start a server soon Good luck. Edited March 7, 2014 by Hirasu Quote Link to comment Share on other sites More sharing options...
Dia Posted March 20, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted March 20, 2014 Is the wsProxy needed for a website version? Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted March 21, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted March 21, 2014 @scriptorDepend, if you are not setting it up, it will fallback to the use of JAVA.So it will mean your users will need JAVA applet installed on their computers, and for security reason, an evil popup will spam informing your user each time that the app isn't securized (you'll need to pay Oracle to change the message on this popup). Project is Open Source I just updated the first post, if you miss it the project is open source since October and got massive updates.As everything is explained in the first post I will just write about the news you miss. October Items are now falling properly in map Correct some bugs with actions/animations. Implemented character status window (not available yet, waiting for equipment window). Added NPC cutin Added inventory window Added Item information (right click on an item) Added ground shadow to sprites Added picking priority Added status icons Added npc mark to minimap Added components preferences to save their last x, y position in screen. November Add equipment window Massive fix Introduce support for Chrome App (and kill Java applet) Add progressbar packet Add BGM/sound packets Add attack combo Add new Intro window Add weapon sounds December Re-introduce ModelViewer in GRFViewer. Introduce MapViewer in GRFViewer. Add some tests (src/Tests) to load all files from your GRFs and detect possible errors with loaders. Fix some memory leak. Fix some CSS problems on Firefox. Big rendering optimization (remove the use of gl.readPixel increased the performance). Adding shop/afk to the game (not clickable for now). January Save files (and full client) features in Chrome. New Async MapLoader and File fetcher (really faster). Add Storage UI Hello WebSocket Proxy (and Kill java !) Add missing 2013 packets Some basics support for party/guild packets (dipbottom / viewpoint in minimap, entity's life) February Add Packet Key system (alias Hercules WPE free) Add check before start up to avoid errors Fix some bugs in IE11 - now waiting for the IE 11 dev team to update their rendering engine Add shortcut Introduce ChatRoom Introduce Audio settings UI Introduce Game settings quality 1 Quote Link to comment Share on other sites More sharing options...
curiosity Posted March 22, 2014 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 133 Reputation: 189 Joined: 05/20/12 Last Seen: November 7, 2016 Share Posted March 22, 2014 I played with the demo and I have to say I'm very impressed with your progress, KeyWorld. It's very fast and smooth. I guess the development gets a little more tedious at this point when you have got most of the basics done? For the sake of your sanity I hope you're not planning to implement all the 3D effects... One thing I noticed is that the perspective seems a little off. From the source code it looks like you use a field of view of 20 degrees. The official client actually uses 15 degrees. (I looked into the client executable.) Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted March 22, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted March 22, 2014 Hi curiosity It's fast and smooth because of you ! You really helped me removing the gl.readpixel with your altitude intersection script. Even if the precision isn't perfect, it's enough and significantly raised the fps At the time being, it's a lot of pleasures since I fixed a lot of bugs and it seems to be stable enough to have fun and spam monsters, but it's also more research of hardcoded informations (example the attack animation for each class based on the weapon used), and lot of time doing boring UI. I hope the 3D effects will be done in part by the community, if this project is open source it's because I know I can't finish it alone. Fortunately the client doesn't seems to have difficult effects, the more difficult one (like the warp) are using cylinder object generated in the fly. But there are a lot of effects... Thank you about the informations, in the past I used 30 degrees but it was really too much, I'll check. Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted April 1, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted April 1, 2014 March 2014 news Add support for 2013 december packets. Massive bugs fixes and optimizations (thanks for feedback). Remove some memory leaks Add GZIP compression in remote client (and http cache). Add visual casting spells to skills. Add support for high jump packet (sliding entities) and body relocation. Now able to attack players by pressing SHIFT keyu (or /noshift /ns). Add skipServerList config to skip server list if there is only one element in the list. Add skipIntro config to skip the intro window. Add autoLogin config (I let you imagine - facebook api ?). Now displaying GM sprites. Add support for text color (what player are saying + Admin text - yellow). Introduce SI_CLAIRVOYANCE (maya purple card). The character can now move to pick an item on the ground. Add shadow table DB (to display shadow size). Remove sprite 111 and 139 from scene. Introduce QPet system. Screenshots of the Month Skill Spell : Pet features: Maya purple card: Note: the "Slot Machine" in the Pet Capture is different than the official one, this one use all the animation frames stored in the sprite/action and looks (in my opinion) really better. 2 Quote Link to comment Share on other sites More sharing options...
WhiteSeal Posted April 17, 2014 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 08/06/13 Last Seen: August 7, 2020 Share Posted April 17, 2014 wow what a impressive work Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted April 19, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted April 19, 2014 wow what a impressive work Thank you Quote Link to comment Share on other sites More sharing options...
Famous Posted April 19, 2014 Group: Members Topic Count: 145 Topics Per Day: 0.03 Content Count: 455 Reputation: 3 Joined: 06/19/12 Last Seen: February 26, 2018 Share Posted April 19, 2014 Amazing more updates Quote Link to comment Share on other sites More sharing options...
Talaysen Posted April 19, 2014 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 161 Reputation: 5 Joined: 02/07/13 Last Seen: March 25, 2016 Share Posted April 19, 2014 (edited) Excellent work, KeyWorld. I see that it's been released, if I install it, is it ready for public use? What kind of known issues exist? I wish I could help you with the development, but I just don't have the necessary skills. Once I pay for my classes for this semester, I'll donate something towards the continued development of this, I can do that much. If I have multiple servers (with one login server) will the existing application support that? Edited April 19, 2014 by Talaysen Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted April 20, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted April 20, 2014 @Talaysen Thank you. It can currently used for public used, but still a lot of things not implemented yet (trade UI, homunculus control, teleport UI, most of the effects...). You can always test it in http://demo.robrowser.com/ if you need an idea. The real issues I have for now is: A browser bug with scrollbar (click on a scrollbar start dragging the UI box) The sprite rendering got some problem with depth (check http://forum.robrowser.com/index.php?topic=32201.0 for more informations). And the water wave doesn't fully match the official one. Some browser doesn't allow you to press some key (F1-F12 key for example), I'm working on the battlemode to fix it. Now, most users are stucked in the installation process and do not really understand what they do (and do not read properly the installation guide) so that create some topic each days with the same problem. Some others think roBrowser run the executable (as an emulator) and think, because of a missing feature, it's a bug. And the last (small) part can't run roBrowser because of an old computer (it required OpenGL ES 2.0 support - shader support). About servers, roBrowser support multiple login, multiple char and multiple map servers. The multiple map-server is implemented but since I didn't fully tested it I can't be sure it's fully working. Thank you about thinking to donate, I spend most years building it and I notice in RO community guys never donate for free resources, just use money for paid services (except very few ones).So it's really appreciate @all This month the most important things we are working on are effects (just the one using STR file for now) : Added the NPC Store to buy and sell items: The pending works are charset support (langtype), battle mode (hook keys) Quote Link to comment Share on other sites More sharing options...
Talaysen Posted April 20, 2014 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 161 Reputation: 5 Joined: 02/07/13 Last Seen: March 25, 2016 Share Posted April 20, 2014 On the demo, I noticed that the skill window doesn't seem to display learned skills, and doesn't allow the allocation of points. I did some of the basic novice area quests, I'm extraordinarily impressed with how well this works, overall. Excellent job, really. I'm excited about using this for my server, as downloading all the data files is a huge turn-off to prospective players. Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted April 22, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted April 22, 2014 Oh, thank you. The button is here but the image were not loaded because of some async proces, fixed it in the latest version Thanks for the report ! Quote Link to comment Share on other sites More sharing options...
Pascal S Posted April 24, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 12 Reputation: 2 Joined: 04/15/14 Last Seen: August 8, 2014 Share Posted April 24, 2014 Does anyone know how to disable the keys for google chrome? for example I can't use F1-F9 since F1 opens the help window in chrome. Idk if it's just the demo, but normally when I play ro I get like this grey arrow on the monsters I selected to attack, it's worth to implement this, since im not always sure if I correctly selected a mob Quote Link to comment Share on other sites More sharing options...
Zell Posted April 24, 2014 Group: Members Topic Count: 53 Topics Per Day: 0.01 Content Count: 412 Reputation: 266 Joined: 04/25/12 Last Seen: 14 hours ago Share Posted April 24, 2014 I always think whow people don't thanks you, so thank you, when my server start I will donate for support your work. Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted April 25, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted April 25, 2014 @Pascal S Hi, that sucks but currently there is no way to disable it. roBrowser live in a browser so if the browser itself hook the keys you can't do a thing. Currently the problem depend of the keyboard, the OS, and the browser. In a macintosh keyboard, I can only use F5 and F6 keys, all others execute system action (sound volume, screen light, ...), in the same OS using a different keyboard I don't have this problem. In some OS some keys can't be hooked too, and there is the same thing about some browser (ex: ctrl+tab changing tab, F5 refreshing the page). As roBrowser is the latest to get key information it's the latest to process. To fix it, you have to kick roBrowser out of the browser, using a Chrome App for example, or compile it as a executable. For now I'm working on the BattleMode system to be able to modify the keys and avoid this problem. About the cursor arrow, it will be implemented with some status (frozen, freeze, curse) once I finish rewriting the attachment system, it's a work in progress. @Zell Thank you Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted May 2, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted May 2, 2014 April news Did some updates to the website: http://www.robrowser.com/ Add support for 2014 packets. Introduce NPC Store UI. Add Skill description Window. Add support for multiple map-server. Introduce Screenshot system (alt + P) - experimental. Introduce a lot of effects. Add a STR Viewer to the repo. Add emotions and status effects. As all months, massive bugs fix. 1 Quote Link to comment Share on other sites More sharing options...
Snippet Posted May 2, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 58 Reputation: 3 Joined: 03/09/14 Last Seen: October 17, 2014 Share Posted May 2, 2014 nice love it please fix the guild problem i can make 1 via @guild but cant see guild info members etc. cant make a emblem for it and cant invite players and please make the buttoms when you make right click on an players register friend party guild check eq etc. ty Quote Link to comment Share on other sites More sharing options...
Lynes Posted May 3, 2014 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 98 Reputation: 4 Joined: 10/14/12 Last Seen: October 20, 2014 Share Posted May 3, 2014 I just want to thx Key (my country brother friend ) roBrowser is working like a charm , Thx to you my friend i can do @command on tablet or any pc and reload any problem even if if not a home. Juste for this, You know it is incredible x) Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted May 4, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted May 4, 2014 @Snippet It's not a problem/bug, it's an unimplemented feature yet. There are more importants things to do than guild/party for now, as the language support (some countries can't even talk) or BattleMode system, but there will be add once it will be the next more important things in the TODO list. @sanosan33 Hehe, let's drink a beer together when you'll go to paris ;D Quote Link to comment Share on other sites More sharing options...
johnbond Posted May 8, 2014 Group: Members Topic Count: 113 Topics Per Day: 0.03 Content Count: 457 Reputation: 11 Joined: 02/17/13 Last Seen: January 23, 2018 Share Posted May 8, 2014 This is awesome! But isnt this succeptible to bots, wpe's and auto-clickers? I am interested. Quote Link to comment Share on other sites More sharing options...
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