

Dia
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Thank you very much for this. Sadly there are a lot of models still wrong. Here are some examples ba_bath - they shouldn't be at ground Looks like there are some textures missing on ba_maison The whole house on ba_maison has to be moved to south so it fit the plateau. I think the lower part of the stais need to move to the east. These stones are strange.
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Awesome! Is there any chance to convert rsw 2.2 to rsw 2.1 with rsm1 models so we can load the in old clients?
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Gravity added new formats with 17.2 today ? .rsw Format got version 2.2 adding 1 byte in the header // Read header. fp = new BinaryReader(data); header = fp.readBinaryString(4); version = fp.readByte() + fp.readByte()/10; if (header != 'GRSW') { throw new Error('RSW::load() - Invalid header "' + header + '", must be "GRSW"'); } if (version >= 2.2) { unknown = fp.readByte(); } // Read sub files. this.files.ini = fp.readBinaryString(40); this.files.gnd = fp.readBinaryString(40); this.files.gat = fp.readBinaryString(40); And it seems like they added a new model format which is used in those maps. waterpond_s_01.rsm2 Hopefully there will be a map converter for this.
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Receiving an error on registering. 遊戲電郵用於角色刪除及密碼修改. 安全密碼用於聯絡GM找回賬號. 註冊成功後會顯示遊戲帳號及密碼,請牢記. 電郵格式不正確|Wrong Email format
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Hey, could you fix some problems with the list? Some item names got removed letters. 1519 Chai 1520 Chain_ 1521 Chain__ 1901 Violi 1902 Violin_ A lot of those.
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Is the wsProxy needed for a website version?
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Haveing the same issues with getting under the world while moving sometimes.
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Is the windows client version also in source control? Would be nice if you could share it and tell how to start it
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I want to use this for my aegis server. Sadly it seems to be not compatbile with the websockets. You got the desktop client version ready with tcp instead of websockets? /edit: nvm, was somehow a bug with gender (11 instead of 1).
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I am looking for someone who may help me modifiing a specific client. The client has some features disabled. - Character creation - Character deletion - Navigation button - Battlequeue button - Party finder button - Simple cash shop button The Buttons are visible, but seems to be disabled, you can't click them.
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Changed (6598) 요르문간드의 늑골 거대한 뱀 "요르문간드"의 늑골. 믿을 수 없을 정도의 강도와 크기를 자랑한다. 무게 : 21000 ====== auto-parsed ====== Weight : 1000 I know, just wanted to know what it is used for. New godlike items? Or why is it's weight that heavy? Seems not to be default trash loot.
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What's the Jormungar_Rib for? 1000 weight is a lot for a normal item.
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How about making it configurable like AEGIS did? levelPenalty.lua -- 이파일은 lua 문법에 따라 작성해야 합니다. -- 레벨차에 의한 페널티를 설정하는 파일입니다. -- 타겟-플레이어 레벨 입니다. -- 레벨차에 의한 경험치 페널티를 설정합니다. Exp={--일반 [16]=40; [15]=115; [14]=120; [13]=125; [12]=130; [11]=135; [10]=140; [9]=135; [8]=130; [7]=125; [6]=120; [5]=115; [4]=110; [3]=105; [0]=100; [-1]=100; [-6]=95; [-11]=90; [-16]=85; [-21]=60; [-26]=35; [-31]=10; }; MvpExp={--보스형 [0]=100; }; -- 레벨차에 의한 아이템드롭률 패널티를 설정합니다. ItemDrop={--일반 [16]=50; [13]=60; [10]=70; [7]=80; [4]=90; [0]=100; [-4]=90; [-7]=80; [-10]=70; [-13]=60; [-16]=50; }; MvpItemDrop={--보스형 [0]=100; };
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Hm, ok, I'll wait with Homun S script then. AEGIS is using one more function that is not reflected by that script. CheckHomunLevel -> returns the homun level CheckHomunMutation -> 0 if not evolved, 1 if evolved, 2 if Homun S CheckHomunCall -> I think this returns if Call Homunculus is skilled SetReadyMutationHomun -> This removes your current homunculus and you will get an Strange Embry (http://www.divine-pride.net/item/6415) MutationHomun ID -> this actually gives you the new Homunculus. Not sure why they are using the SetReadyMutationHomun.
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Thank you very much. I am not looking to run them in rAthena, but in Aegis. But if you guys already got the scripts it's easier to convert them for aegis than capture them on iRO