KeyWorld Posted August 25, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted August 25, 2012 I am here just to say that this project is not dead. I had some others priority last months and currently on vacation in Hawaii. The project will continue in middle of september with some others members (if we find a good way to manage the project). @curiosity Nice job, yeah sharing the same material is a great boost performance, merging mesh too, using a texture atlas too. I currently try to use GRFs directly on the browser using the drag and drop API, but my zlib unpacker is a little too slow. Well I think we can talk in pm if you want (but not for now, not inside a computer enought). 3 Quote Link to comment Share on other sites More sharing options...
curiosity Posted September 5, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 133 Reputation: 189 Joined: 05/20/12 Last Seen: November 7, 2016 Share Posted September 5, 2012 Oh, okay. Quick question: Do you use bounding boxes to setup the RSM matrix? Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted September 6, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted September 6, 2012 Oh, okay. Quick question: Do you use bounding boxes to setup the RSM matrix? Yeah you have to calculate bounding boxes to display rsm correctly on the map. Quote Link to comment Share on other sites More sharing options...
aoba77 Posted September 9, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 09/09/12 Last Seen: January 16, 2014 Share Posted September 9, 2012 whether the project is still continuing? I can not wait to play it Quote Link to comment Share on other sites More sharing options...
Maki Posted September 10, 2012 Group: Members Topic Count: 146 Topics Per Day: 0.03 Content Count: 1195 Reputation: 467 Joined: 11/15/11 Last Seen: April 11, 2023 Share Posted September 10, 2012 I am here just to say that this project is not dead. I had some others priority last months and currently on vacation in Hawaii. The project will continue in middle of september with some others members (if we find a good way to manage the project). @curiosity Nice job, yeah sharing the same material is a great boost performance, merging mesh too, using a texture atlas too. I currently try to use GRFs directly on the browser using the drag and drop API, but my zlib unpacker is a little too slow. Well I think we can talk in pm if you want (but not for now, not inside a computer enought). Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted November 13, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted November 13, 2012 Things are moving since september : I have now a little more time to work on roBrowser. I re-wrote a good part of the code, to make it better, faster and stronger. I am focus on improving the render for now, working on the tool "Map-Viewer", I don't add the network part to the project yet. I was really jealous of other RO client project renderer (ragnaXNA, Shinryo's Client): smooth, beautiful... So I add a few things to my map-viewer : smooth normal, model opacity, lightmap on walls, tiles color, ... I'm now able to load GRFs from computer (~1sec to load a 1.3 giga GRF), I did some work on the zlib unpacker in javascript. The online version is still available to download a file from a host if you don't set a GRF OR if the file isn't found in GRFs. You can see the map-loader here. [media=] [/media]Note: I use the GRF from an old server, currently close, no pub intented. The video is a little buggy, I will try to do another one later, more smoothy. I currently work on speeding up the loading, it will be in theory 10 times faster after my modification, I will see in the next days. After this, I will only need to work on adding model animation to finish the map-viewer part. 3 Quote Link to comment Share on other sites More sharing options...
Jelly Posted November 13, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 186 Reputation: 0 Joined: 01/08/12 Last Seen: November 12, 2014 Share Posted November 13, 2012 Awesome! Quote Link to comment Share on other sites More sharing options...
Syouji Posted November 13, 2012 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted November 13, 2012 Nice work Keyworld. I love the easy-parse GRF function =) 1 Quote Link to comment Share on other sites More sharing options...
Dastgir Posted November 14, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 331 Reputation: 63 Joined: 11/29/11 Last Seen: 20 hours ago Share Posted November 14, 2012 I'm now able to load GRFs from computer (~1sec to load a 1.3 giga GRF), I did some work on the zlib unpacker in javascript. The online version is still available to download a file from a host if you don't set a GRF OR if the file isn't found in GRFs. Its bcoz you are using localhost, try uploading to a server and try with your net, and tell the results, If that's less, its impressive. bcoz loading an file with localhost test is like only reading file and nothing else. Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted November 14, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted November 14, 2012 Its bcoz you are using localhost, try uploading to a server and try with your net, and tell the results, If that's less, its impressive.bcoz loading an file with localhost test is like only reading file and nothing else. No. I can show you the same result using my web host. When you drag and drop a GRF, the browser will parse it to get all files under it. There is no network connection even if you are on a host since you are using a local GRF (except if you don't define a GRF, in this case it will use the online GRF host to get files). 3 Quote Link to comment Share on other sites More sharing options...
Dastgir Posted November 14, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 331 Reputation: 63 Joined: 11/29/11 Last Seen: 20 hours ago Share Posted November 14, 2012 Ohh then its much nice. Quote Link to comment Share on other sites More sharing options...
x13th Posted November 22, 2012 Group: Members Topic Count: 55 Topics Per Day: 0.01 Content Count: 206 Reputation: 14 Joined: 11/20/11 Last Seen: April 9, 2024 Share Posted November 22, 2012 This is so cool @_@ ♥ Quote Link to comment Share on other sites More sharing options...
Zopokx Posted January 17, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 22 Reputation: 4 Joined: 01/09/13 Last Seen: November 13, 2022 Share Posted January 17, 2013 I would like to donate you some money for the development of this awesome project. Where can I do it? Quote Link to comment Share on other sites More sharing options...
Saisho Posted January 17, 2013 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 185 Reputation: 20 Joined: 01/06/13 Last Seen: November 11, 2018 Share Posted January 17, 2013 really interesting idea... for sure thats a lot of work but looks really cool Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted January 31, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted January 31, 2013 Sorry, I didn't have much time to work on it since november because of all birthdays and celebrations (why everyone born around december ?). I'm not able to add the important speed up update on the loading. It was an idea to use multiple threads to parse the client files (using 4 threads is 4 times faster) but it seems we can't load multiple part of a file at the same time. But I don't care, I did some good optimization (on zlib, and file parsing) and the loading is still faster : 4.5 seconds to load Prontera (you can compare with the video, it's ~4 time faster). I still need to optimize one part of the loading, when a map have a lot of instances of the same models it's really slow : yggdrasil01 take 17 secs to load (wtf ?!). I did some improvements on the TGA Manager due to NPOT textures causing problems. I also add a DB file to add the blue sky (note: I don't plane to add the cloud features in the near future). I have to say also, this project will be (source) released this year, finished or not. I would like to donate you some money for the development of this awesome project. Where can I do it? There is no way to donate ----------------------------------------------------------------------- Offtopic: I also played a little with RO2 VDK file archive. It's one of the easier format I find in my life, ~10 minutes to understand the structure, ~15 minutes to write a loader... Funny to see how this file is build... Note: no I don't plane to do a ro2browser... 7 Quote Link to comment Share on other sites More sharing options...
JayPee Posted January 31, 2013 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 633 Reputation: 78 Joined: 11/14/11 Last Seen: September 20, 2017 Share Posted January 31, 2013 This is a good news Quote Link to comment Share on other sites More sharing options...
Diconfrost VaNz Posted January 31, 2013 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 996 Reputation: 47 Joined: 11/13/11 Last Seen: March 27 Share Posted January 31, 2013 Quote Link to comment Share on other sites More sharing options...
pandaplaygames Posted February 4, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 113 Reputation: 2 Joined: 10/29/12 Last Seen: September 21, 2017 Share Posted February 4, 2013 on knees kissing your feet :3 ur awesome... ima lick that guitar too <3 Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted February 4, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted February 4, 2013 just one question why is this in control panels section? Quote Link to comment Share on other sites More sharing options...
Olrox Posted February 4, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted February 4, 2013 You are aiming to unpack RO2 vdk files? I got an unpacker for it, in case you want it I would be glad to send it to you. Nevermind, I think you said you allready did a loader for it. Amazing project btw, it is totally awesome! Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted February 4, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted February 4, 2013 just one question why is this in control panels section? Someone moved it here, I don't know why but yeah it should be better on "project > clientside". You are aiming to unpack RO2 vdk files? I got an unpacker for it, in case you want it I would be glad to send it to you. Nevermind, I think you said you allready did a loader for it. Amazing project btw, it is totally awesome! Yeah I already build a loader for it in html5/js, it was funny but I don't think I will use it further for other things ----------------------------------- I add my RSM-Viewer in the project to work more and faster on the RSM file since it need some changes (optimize the compilation, add the animation, change the smooth normal methods, ...), what I love about this tool is the way it can be embedded to webpage : 5 Quote Link to comment Share on other sites More sharing options...
Syouji Posted February 4, 2013 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted February 4, 2013 Wow thats pretty sweet. Great work Key =D Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted February 5, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted February 5, 2013 Looking Good. Keep it up.I am glad to see some projects are gaining speed again Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted February 7, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted February 7, 2013 Hehe, yesterday I worked late on re-writing my old GRF-Viewer but using roBrowser's core (it help me to find some bugs and extend the core to be used easily to do whatever you want). Here some previews of what I've done for now : There is still some bugs to fix, but it was funny to code. 2 Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted February 11, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Author Share Posted February 11, 2013 The GRF Viewer tool helped me to find a lot of things to fix on the CORE. Bugs on some TGA version, some sprites with empty layer (wth ?), some bugs on the file manager, etc. I added the support to read sprites and palettes, fixed the next/previous buttons and add a thumbnail system. Textures: Palettes: Sprites: Search feature (top right input): I re-worked the UI system of robrowser, it was a little buggy (from the old version). The RSM now support is natural shadding type (without, flat, or smooth) instead of using smooth shadding on all models, result: better render, faster loading. I fixed some bugs on Firefox. And I will now focus on working with sprite rendering on the next days. 4 Quote Link to comment Share on other sites More sharing options...
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