Hyroshima Posted October 5, 2024 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 189 Reputation: 122 Joined: 07/11/14 Last Seen: November 27, 2024 Share Posted October 5, 2024 View File Mob Element View A small mod that allows you to display a custom icon and a title referring to the element and element level of the mob. It can be disabled by changing it in monster.conf // Show Element Info [Hyroshima] // 0= Off, 1= On mob_ele_view: 1 I have an observation to inform, if any of the information related to show_mob_info is enabled the mod will behave as disabled. // Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0 Obs: i am making 2 diff files available: _A = Closest to current revision. _B = A little older compared to the current review The video quality is not very good (sorry), watch the preview video in fullscreen Submitter Hyroshima Submitted 10/04/24 Category Source Modifications Video Content Author Hyroshima 6 2 Quote Link to comment Share on other sites More sharing options...
williamII Posted October 5, 2024 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 343 Reputation: 15 Joined: 11/21/11 Last Seen: 6 hours ago Share Posted October 5, 2024 I think that the RO should indicate the elements of the mob from the beginning, since some classes are productive using elements and having to use a database or sense is a waste of time. Thanks for the contribution Quote Link to comment Share on other sites More sharing options...
Hyroshima Posted October 5, 2024 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 189 Reputation: 122 Joined: 07/11/14 Last Seen: November 27, 2024 Author Share Posted October 5, 2024 3 hours ago, williamII said: I think that the RO should indicate the elements of the mob from the beginning, since some classes are productive using elements and having to use a database or sense is a waste of time. Thanks for the contribution A friend is creating the elemental icons in a standardized way and much better than these exemplary models that I used. when I upload an update to the mod I will improve the description, adding the mob's race and level, maybe the icon will be in gif showing the element in one frame and the element's level in another frame. Quote Link to comment Share on other sites More sharing options...
Hyroshima Posted October 5, 2024 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 189 Reputation: 122 Joined: 07/11/14 Last Seen: November 27, 2024 Author Share Posted October 5, 2024 34 minutes ago, Reloadscript said: Good Job. Thank you. My Error. This error doesn't make sense, remove the contents of this file and add it to src/map/battle.hpp before the line #include <custom/battle_config_struct.inc> Quote Link to comment Share on other sites More sharing options...
ADMSarah Posted October 5, 2024 Group: Members Topic Count: 18 Topics Per Day: 0.03 Content Count: 143 Reputation: 10 Joined: 08/19/23 Last Seen: 7 hours ago Share Posted October 5, 2024 Thanks for the cool feature!, Suggestion: If possible can we add monster hp Quote Link to comment Share on other sites More sharing options...
WhiteEagle Posted October 5, 2024 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 480 Reputation: 67 Joined: 08/28/12 Last Seen: 26 minutes ago Share Posted October 5, 2024 35 minutes ago, Reloadscript said: If you can choose: 1- Show only icon 2- Show element name 3- Show element name+level 4- Show all I would like to comment. I am also in favor of this, but I would like to see more information added that would be important for leveling. Such as race, class, size. Nice work btw. 1 Quote Link to comment Share on other sites More sharing options...
Hyroshima Posted October 5, 2024 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 189 Reputation: 122 Joined: 07/11/14 Last Seen: November 27, 2024 Author Share Posted October 5, 2024 7 hours ago, Reloadscript said: If you can choose: 1- Show only icon 2- Show element name 3- Show element name+level 4- Show all I would like to comment. i will change the current enable/disable option for this format soon. 7 hours ago, Questune said: Thanks for the cool feature!, Suggestion: If possible can we add monster hp apparently it is not possible, I checked even without this mod, add the show_mob_info option to show the hp or lvl and then apply a title or groupid (icon/emblem) and it has no effect when show_mob_info is being used, the values are in different packages, but I will do some more analysis, if I can't do it, stay here in case someone has a solution lol. 7 hours ago, WhiteEagle said: I am also in favor of this, but I would like to see more information added that would be important for leveling. Such as race, class, size. Nice work btw. i will see how safe it is, as there is a character limit. 2 Quote Link to comment Share on other sites More sharing options...
jimboy092032 Posted October 6, 2024 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 96 Reputation: 0 Joined: 08/21/12 Last Seen: April 5 Share Posted October 6, 2024 I hate people always suggesting like you are paying the dev just be happy because this is for free. if Shakto will make this I think it will be 60$ or more but Hyroshima releasing cool staff for free so donat ask too much just be happy we have this cool feature. Quote Link to comment Share on other sites More sharing options...
Hyroshima Posted October 6, 2024 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 189 Reputation: 122 Joined: 07/11/14 Last Seen: November 27, 2024 Author Share Posted October 6, 2024 19 minutes ago, jimboy092032 said: I hate people always suggesting like you are paying the dev just be happy because this is for free. if Shakto will make this I think it will be 60$ or more but Hyroshima releasing cool staff for free so donat ask too much just be happy we have this cool feature. I think on both sides, I believe that making free content available is essential to influence other people too, or even inspire other people. in a way, there are many mods/scripts that require a lot of time to develop and test, in addition to having to provide support when necessary. suggestions are also important, both for me and for those who will be able to benefit from them. but I understand what you are saying, I also think it is valid but don't be too hard on them, many could help if they knew how, we cannot let a minority affect us when we talk about those who only want to consume without participating Anyway, thanks to everyone lol, I will soon update the mod, if I had more time available (or if I could manage my time better lol) I will make more systems and mods available in the future. 2 1 Quote Link to comment Share on other sites More sharing options...
namerpus18 Posted October 6, 2024 Group: Members Topic Count: 42 Topics Per Day: 0.05 Content Count: 118 Reputation: 11 Joined: 11/15/22 Last Seen: 4 hours ago Share Posted October 6, 2024 So neat and simple, loved it. Quote Link to comment Share on other sites More sharing options...
b1rbert Posted October 6, 2024 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 47 Reputation: 3 Joined: 05/04/14 Last Seen: 2 hours ago Share Posted October 6, 2024 Another awesome release by you. I hope there will be many more to come because they always give me ideas for what to do with my server and also teach me certain stuff about the code as someone who is very new to that part. Keep up the awesome work Quote Link to comment Share on other sites More sharing options...
Mitosky Posted October 9, 2024 Group: Members Topic Count: 48 Topics Per Day: 0.02 Content Count: 104 Reputation: 0 Joined: 10/22/19 Last Seen: Sunday at 08:17 PM Share Posted October 9, 2024 Hello, very grateful and I would like to put this on my server but when I compile it it gives the following error: Quote Link to comment Share on other sites More sharing options...
Hyroshima Posted October 9, 2024 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 189 Reputation: 122 Joined: 07/11/14 Last Seen: November 27, 2024 Author Share Posted October 9, 2024 1 hour ago, Mitosky said: Hello, very grateful and I would like to put this on my server but when I compile it it gives the following error: if you added it manually you probably added a few lines above where it really should be, attach your clif.cpp or pastebin.com so I can take a look. Quote Link to comment Share on other sites More sharing options...
Mitosky Posted October 10, 2024 Group: Members Topic Count: 48 Topics Per Day: 0.02 Content Count: 104 Reputation: 0 Joined: 10/22/19 Last Seen: Sunday at 08:17 PM Share Posted October 10, 2024 On 10/9/2024 at 1:28 AM, Hyroshima said: if you added it manually you probably added a few lines above where it really should be, attach your clif.cpp or pastebin.com so I can take a look. Hello, thank you very much. Apparently I put the code in the wrong block. greetings and thanks!! Quote Link to comment Share on other sites More sharing options...
Sallycantdance Posted October 26, 2024 Group: Members Topic Count: 224 Topics Per Day: 0.14 Content Count: 797 Reputation: 12 Joined: 12/04/20 Last Seen: 12 hours ago Share Posted October 26, 2024 hello i would like to use this but im getting a error can you help me fix these thanks im also getting this error after i recompiled it i tried both A and B monster.conf battle_config_init.inc battle_config_struct.inc clif.cpp Quote Link to comment Share on other sites More sharing options...
Hyroshima Posted October 28, 2024 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 189 Reputation: 122 Joined: 07/11/14 Last Seen: November 27, 2024 Author Share Posted October 28, 2024 On 10/26/2024 at 12:39 PM, GM Winter said: hello i would like to use this but im getting a error can you help me fix these thanks im also getting this error after i recompiled it i tried both A and B monster.conf battle_config_init.inc 604 B · 0 downloads battle_config_struct.inc 494 B · 0 downloads clif.cpp 657.49 kB · 1 download hello, a part of the code in the line was cut, try it now. battle_config_init.inc 1 Quote Link to comment Share on other sites More sharing options...
Sallycantdance Posted October 28, 2024 Group: Members Topic Count: 224 Topics Per Day: 0.14 Content Count: 797 Reputation: 12 Joined: 12/04/20 Last Seen: 12 hours ago Share Posted October 28, 2024 15 minutes ago, Hyroshima said: hello, a part of the code in the line was cut, try it now. battle_config_init.inc thank you sir its now working Quote Link to comment Share on other sites More sharing options...
Yaziid91 Posted October 29, 2024 Group: Members Topic Count: 21 Topics Per Day: 0.01 Content Count: 66 Reputation: 0 Joined: 04/20/19 Last Seen: April 3 Share Posted October 29, 2024 Hello, could someone help me please I get these errors when I want to apply the diff Quote Link to comment Share on other sites More sharing options...
Mice Posted October 29, 2024 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 78 Reputation: 19 Joined: 12/24/18 Last Seen: 9 hours ago Share Posted October 29, 2024 43 minutes ago, Yaziid91 said: Hello, could someone help me please I get these errors when I want to apply the diff Apply manually Quote Link to comment Share on other sites More sharing options...
Pouring Posted October 30, 2024 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 06/13/23 Last Seen: 10 hours ago Share Posted October 30, 2024 Thanks for creating this innovative feature! It's a huge QoL feature for players! Works 100% on my server Quote Link to comment Share on other sites More sharing options...
rmon Posted November 1, 2024 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 97 Reputation: 2 Joined: 04/27/16 Last Seen: Yesterday at 08:05 AM Share Posted November 1, 2024 Hi, @Hyroshima Getting this error in cliff.cpp Quote Link to comment Share on other sites More sharing options...
Akbare-2nd Posted November 1, 2024 Group: Members Topic Count: 6 Topics Per Day: 0.01 Content Count: 62 Reputation: 4 Joined: 06/11/23 Last Seen: Saturday at 12:36 PM Share Posted November 1, 2024 13 hours ago, rmon said: Hi, @Hyroshima Getting this error in cliff.cpp try to find the part in clif.cpp at the end Quote #if PACKETVER_MAIN_NUM >= 20180207 || PACKETVER_RE_NUM >= 20171129 || PACKETVER_ZERO_NUM >= 20171130 add the code there line range 10243 1 Quote Link to comment Share on other sites More sharing options...
rmon Posted November 2, 2024 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 97 Reputation: 2 Joined: 04/27/16 Last Seen: Yesterday at 08:05 AM Share Posted November 2, 2024 10 hours ago, Akbare-2nd said: try to find the part in clif.cpp at the end add the code there line range 10243 already added Quote Link to comment Share on other sites More sharing options...
Akbare-2nd Posted November 2, 2024 Group: Members Topic Count: 6 Topics Per Day: 0.01 Content Count: 62 Reputation: 4 Joined: 06/11/23 Last Seen: Saturday at 12:36 PM Share Posted November 2, 2024 2 hours ago, rmon said: already added maybe you can share clif.cpp in full Quote Link to comment Share on other sites More sharing options...
rmon Posted November 3, 2024 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 97 Reputation: 2 Joined: 04/27/16 Last Seen: Yesterday at 08:05 AM Share Posted November 3, 2024 18 hours ago, Akbare-2nd said: maybe you can share clif.cpp in full clif.cpp Here you go Quote Link to comment Share on other sites More sharing options...
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