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Posted

Mob Element View


A small mod that allows you to display a custom icon and a title referring to the element and element level of the mob.

It can be disabled by changing it in monster.conf

// Show Element Info [Hyroshima]
// 0= Off, 1= On
mob_ele_view: 1

 

I have an observation to inform, if any of the information related to show_mob_info is enabled the mod will behave as disabled.

// Display some mob info next to their name? (add as needed)
// (does not works on guardian or Emperium)
// 1: Display mob HP (Hp/MaxHp format)
// 2: Display mob HP (Percent of full life format)
// 4: Display mob's level
show_mob_info: 0

 

Obs: i am making 2 diff files available:

  • _A = Closest to current revision.
  • _B = A little older compared to the current review

 

The video quality is not very good (sorry), watch the preview video in fullscreen 😅

 


 

  • Love 6
  • MVP 2
Posted

I think that the RO should indicate the elements of the mob from the beginning, since some classes are productive using elements and having to use a database or sense is a waste of time. Thanks for the contribution 😉

Posted
3 hours ago, williamII said:

I think that the RO should indicate the elements of the mob from the beginning, since some classes are productive using elements and having to use a database or sense is a waste of time. Thanks for the contribution 😉

A friend is creating the elemental icons in a standardized way and much better than these exemplary models that I used.
when I upload an update to the mod I will improve the description, adding the mob's race and level, maybe the icon will be in gif showing the element in one frame and the element's level in another frame.

Posted
34 minutes ago, Reloadscript said:

Good Job.

Thank you.

My Error.

This error doesn't make sense, remove the contents of this file and add it to src/map/battle.hpp before the line #include <custom/battle_config_struct.inc>

Posted
35 minutes ago, Reloadscript said:

If you can choose:
1- Show only icon
2- Show element name
3- Show element name+level
4- Show all

I would like to comment.

I am also in favor of this, but I would like to see more information added that would be important for leveling.
Such as race, class, size.

Nice work btw.

  • Love 1
Posted
7 hours ago, Reloadscript said:

If you can choose:
1- Show only icon
2- Show element name
3- Show element name+level
4- Show all

I would like to comment.

i will change the current enable/disable option for this format soon.

 

7 hours ago, Questune said:

Thanks for the cool feature!,

 

Suggestion: If possible can we add monster hp 🙂

apparently it is not possible, I checked even without this mod, add the show_mob_info option to show the hp or lvl and then apply a title or groupid (icon/emblem) and it has no effect when show_mob_info is being used, the values are in different packages, but I will do some more analysis, if I can't do it, stay here in case someone has a solution lol.

 

7 hours ago, WhiteEagle said:

I am also in favor of this, but I would like to see more information added that would be important for leveling.
Such as race, class, size.

Nice work btw.

i will see how safe it is, as there is a character limit.

  • Love 2
Posted

I hate people always suggesting like you are paying the dev just be happy because this is for free. if Shakto will make this I think it will be 60$ or more but Hyroshima releasing cool staff for free so donat ask too much just be happy we have this cool feature. 

Posted
19 minutes ago, jimboy092032 said:

I hate people always suggesting like you are paying the dev just be happy because this is for free. if Shakto will make this I think it will be 60$ or more but Hyroshima releasing cool staff for free so donat ask too much just be happy we have this cool feature. 

I think on both sides, I believe that making free content available is essential to influence other people too, or even inspire other people.

in a way, there are many mods/scripts that require a lot of time to develop and test, in addition to having to provide support when necessary.

suggestions are also important, both for me and for those who will be able to benefit from them.
but I understand what you are saying, I also think it is valid but don't be too hard on them, many could help if they knew how, we cannot let a minority affect us when we talk about those who only want to consume without participating

Anyway, thanks to everyone lol, I will soon update the mod, if I had more time available (or if I could manage my time better lol) I will make more systems and mods available in the future. 😁

  • Upvote 2
  • MVP 1
Posted

Another awesome release by you. I hope there will be many more to come because they always give me ideas for what to do with my server and also teach me certain stuff about the code as someone who is very new to that part. Keep up the awesome work

Posted
1 hour ago, Mitosky said:

Hello, very grateful and I would like to put this on my server but when I compile it it gives the following error:

 

image.png.f87505bfd342ae622910db15bf4effce.png

if you added it manually you probably added a few lines above where it really should be, attach your clif.cpp or pastebin.com so I can take a look.

Posted
On 10/9/2024 at 1:28 AM, Hyroshima said:

if you added it manually you probably added a few lines above where it really should be, attach your clif.cpp or pastebin.com so I can take a look.

Hello, thank you very much. Apparently I put the code in the wrong block. 
greetings and thanks!!

 

image.png.e0c9b54b16159b0833a126ffdcb935f2.png

  • 3 weeks later...
Posted
On 10/26/2024 at 12:39 PM, GM Winter said:

hello i would like to use this but im getting a error can you help me fix these thanks im also getting this error after i recompiled it
i tried both A and B

image.thumb.png.2a877ef3e2efa8dea2bf11d700819b9d.png

monster.conf

battle_config_init.inc 604 B · 0 downloads battle_config_struct.inc 494 B · 0 downloads clif.cpp 657.49 kB · 1 download

hello, a part of the code in the line was cut, try it now.
battle_config_init.inc

  • Upvote 1
Posted
43 minutes ago, Yaziid91 said:

Hello, could someone help me please I get these errors when I want to apply the diff

image.png.bd1a6aab8a66457e0afecac9264dffd5.png

 

Apply manually

Posted
13 hours ago, rmon said:

Hi, 

@Hyroshima
Getting this error in cliff.cpp

image.thumb.png.421d5bc1ad156fd51a5290697f8e8e47.png

try to find the part in clif.cpp at the end

Quote

#if PACKETVER_MAIN_NUM >= 20180207 || PACKETVER_RE_NUM >= 20171129 || PACKETVER_ZERO_NUM >= 20171130

add the code there

line range 10243

  • Upvote 1
Posted
10 hours ago, Akbare-2nd said:

try to find the part in clif.cpp at the end

add the code there

line range 10243

already added

image.thumb.png.b3cc773ff5dda479c843cb0acd70374b.png

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