Wazaby Posted February 16 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 31 Reputation: 10 Joined: 04/19/20 Last Seen: April 21 Share Posted February 16 How to use it? 1. Patch your diff file. 2. Change the item type in itemdb to charm. In the below example I've used an item from item_db_etc.yml and changed the type to charm. Then add a script part with the bonus that you want the item to have and reload itemdb. - Id: 670 AegisName: Gold_Coin_Moneybag Name: Bag of Gold Coins Type: Charm Buy: 100000 Weight: 400 Script: | bonus bAllStats,10; Without the charm item: With the charm item: Enjoy! Item Charm v1.0.1.diff 4 1 Quote Link to comment Share on other sites More sharing options...
IFNH Posted February 16 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 3 Reputation: 0 Joined: 01/19/24 Last Seen: Monday at 11:59 AM Share Posted February 16 What about multiple charms? Do they stack? Only one charm should be allowed in the inventory.. Quote Link to comment Share on other sites More sharing options...
botka4aet Posted February 16 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 211 Reputation: 17 Joined: 12/23/11 Last Seen: June 11 Share Posted February 16 1 hour ago, IFNH said: What about multiple charms? Do they stack? Only one charm should be allowed in the inventory.. Just add another check in // Parse equipment section Quote Link to comment Share on other sites More sharing options...
Johnson Posted February 17 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 23 Reputation: 1 Joined: 08/22/18 Last Seen: March 20 Share Posted February 17 Could this be possible instead of an item which accumulate inventory count of 1/100 to make it as a permanent variable without the item like bonus, bonus2, bonus3* bonus4*. General Idea: NPC quest or card deposit. if deposited card = 10 delete x10 cards then give some bonus to the attached player. Say like bonuses below if all x10 cards are met bonus bMdef,3; bonus2 bAddRace,RC_Insect,5; bonus2 bMagicAddRace,RC_Insect,5; bonus2 bSubRace,RC_Insect,5; bonus3 bAddMonsterDropItem,518,RC_Insect,2; Quote Link to comment Share on other sites More sharing options...
ManokStreZ Posted February 24 Group: Members Topic Count: 21 Topics Per Day: 0.01 Content Count: 121 Reputation: 0 Joined: 09/02/20 Last Seen: May 1 Share Posted February 24 On 2/16/2024 at 10:26 AM, Wazaby said: How to use it? 1. Patch your diff file. 2. Change the item type in itemdb to charm. In the below example I've used an item from item_db_etc.yml and changed the type to charm. Then add a script part with the bonus that you want the item to have and reload itemdb. - Id: 670 AegisName: Gold_Coin_Moneybag Name: Bag of Gold Coins Type: Charm Buy: 100000 Weight: 400 Script: | bonus bAllStats,10; Without the charm item: With the charm item: Enjoy! Item Charm v1.0.1.diff 4.91 kB · 33 downloads im using old emulator what is code for Charm in item_db.txt ? im not using yml Quote Link to comment Share on other sites More sharing options...
Gidz Cross Posted March 13 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 667 Reputation: 88 Joined: 04/07/14 Last Seen: Yesterday at 06:16 PM Share Posted March 13 On 2/24/2024 at 8:48 AM, ManokStreZ said: im using old emulator what is code for Charm in item_db.txt ? im not using yml Then this release is not for you. You can try https://gprivate.com/69zwn instead. Quote Link to comment Share on other sites More sharing options...
iubantot Posted March 16 Group: Members Topic Count: 117 Topics Per Day: 0.03 Content Count: 312 Reputation: 34 Joined: 10/15/12 Last Seen: 6 hours ago Share Posted March 16 Found a bug. If you drop the charm from your inventory then relogin the charm will still be present in your inventory Quote Link to comment Share on other sites More sharing options...
TheUse Posted July 4 Group: Members Topic Count: 1 Topics Per Day: 0.01 Content Count: 6 Reputation: 0 Joined: 07/01/24 Last Seen: 9 hours ago Share Posted July 4 On 2/16/2024 at 4:16 PM, botka4aet said: Just add another check in // Parse equipment section I can edit charm to stack 10ea but effect read 1ea. plz help me how to edit multi charm to work. Quote Link to comment Share on other sites More sharing options...
Lyly Brown Posted October 2 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 10/02/24 Last Seen: October 2 Share Posted October 2 To use, patch the diff file, then change the item type in items to "charm", add the script Pokerogue with the desired bonus, and reload items to finish. Quote Link to comment Share on other sites More sharing options...
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