Wazaby Posted February 16, 2024 Posted February 16, 2024 How to use it? 1. Patch your diff file. 2. Change the item type in itemdb to charm. In the below example I've used an item from item_db_etc.yml and changed the type to charm. Then add a script part with the bonus that you want the item to have and reload itemdb. - Id: 670 AegisName: Gold_Coin_Moneybag Name: Bag of Gold Coins Type: Charm Buy: 100000 Weight: 400 Script: | bonus bAllStats,10; Without the charm item: With the charm item: Enjoy! Item Charm v1.0.1.diff 4 1 1 Quote
IFNH Posted February 16, 2024 Posted February 16, 2024 What about multiple charms? Do they stack? Only one charm should be allowed in the inventory.. Quote
botka4aet Posted February 16, 2024 Posted February 16, 2024 1 hour ago, IFNH said: What about multiple charms? Do they stack? Only one charm should be allowed in the inventory.. Just add another check in // Parse equipment section Quote
Johnson Posted February 17, 2024 Posted February 17, 2024 Could this be possible instead of an item which accumulate inventory count of 1/100 to make it as a permanent variable without the item like bonus, bonus2, bonus3* bonus4*. General Idea: NPC quest or card deposit. if deposited card = 10 delete x10 cards then give some bonus to the attached player. Say like bonuses below if all x10 cards are met bonus bMdef,3; bonus2 bAddRace,RC_Insect,5; bonus2 bMagicAddRace,RC_Insect,5; bonus2 bSubRace,RC_Insect,5; bonus3 bAddMonsterDropItem,518,RC_Insect,2; Quote
ManokStreZ Posted February 24, 2024 Posted February 24, 2024 On 2/16/2024 at 10:26 AM, Wazaby said: How to use it? 1. Patch your diff file. 2. Change the item type in itemdb to charm. In the below example I've used an item from item_db_etc.yml and changed the type to charm. Then add a script part with the bonus that you want the item to have and reload itemdb. - Id: 670 AegisName: Gold_Coin_Moneybag Name: Bag of Gold Coins Type: Charm Buy: 100000 Weight: 400 Script: | bonus bAllStats,10; Without the charm item: With the charm item: Enjoy! Item Charm v1.0.1.diff 4.91 kB · 33 downloads im using old emulator what is code for Charm in item_db.txt ? im not using yml Quote
Gidz Cross Posted March 13, 2024 Posted March 13, 2024 On 2/24/2024 at 8:48 AM, ManokStreZ said: im using old emulator what is code for Charm in item_db.txt ? im not using yml Then this release is not for you. You can try https://gprivate.com/69zwn instead. Quote
iubantot Posted March 16, 2024 Posted March 16, 2024 Found a bug. If you drop the charm from your inventory then relogin the charm will still be present in your inventory Quote
TheUse Posted July 4, 2024 Posted July 4, 2024 On 2/16/2024 at 4:16 PM, botka4aet said: Just add another check in // Parse equipment section I can edit charm to stack 10ea but effect read 1ea. plz help me how to edit multi charm to work. Quote
Louis T Steinhil Posted December 21, 2024 Posted December 21, 2024 (edited) Hi anyone know how to make the charms work inside storage? Thanks in advance! Nvm i found out how. Edited January 11 by Louis T Steinhil Quote
Wilkin Posted April 11 Posted April 11 On 12/20/2024 at 9:58 PM, Louis T Steinhil said: Hi anyone know how to make the charms work inside storage? Thanks in advance! Nvm i found out how. Hola, hice todo los paso, pero no me funciona en en inventario, me puede ayuda con eso?, por favor Quote
Rook1es Posted June 11 Posted June 11 On 2/16/2024 at 11:26 AM, Wazaby said: How to use it? 1. Patch your diff file. 2. Change the item type in itemdb to charm. In the below example I've used an item from item_db_etc.yml and changed the type to charm. Then add a script part with the bonus that you want the item to have and reload itemdb. - Id: 670 AegisName: Gold_Coin_Moneybag Name: Bag of Gold Coins Type: Charm Buy: 100000 Weight: 400 Script: | bonus bAllStats,10; Without the charm item: With the charm item: Enjoy! Item Charm v1.0.1.diff 4.91 kB · 240 downloads Hello i try to patch this and the stats effects are not working Quote
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