Dolphin86 Posted April 23, 2020 Posted April 23, 2020 hye guys, as title is it possible to make it unlimited use..? Quote
0 Haruka Mayumi Posted April 23, 2020 Posted April 23, 2020 (edited) If you are talking about GYM PASS not getting remove on inventory then do this: - You just need to remove the delitem 7776,1; from the script. if you are talking about you want to exceed more than lvl 10 Weight then this one: - if (gympassmemory < 10) change the 10 to your desired level. Edited April 23, 2020 by Haruka Mayumi Quote
-3 Naruto Posted April 23, 2020 Posted April 23, 2020 On 4/24/2020 at 4:15 AM, Haruka Mayumi said: If you are talking about GYM PASS not getting remove on inventory then do this: - You just need to remove the delitem 7776,1; from the script. if you are talking about you want to exceed more than lvl 10 Weight then this one: - if (gympassmemory < 10) change the 10 to your desired level. what the heck are you talking about? NO IDEA but maybe you can try something with this pc.c amount = item.amount; script = id->script; //Check if the item is to be consumed immediately [Skotlex] if (id->flag.delay_consume) clif_useitemack(sd, n, amount, true); else { if( item.expire_time == 0 && nameid != ITEMID_REINS_OF_MOUNT ) { clif_useitemack(sd, n, amount - 1, true); pc_delitem(sd, n, 1, 1, 0, LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration } else clif_useitemack(sd, n, 0, false); } This is what i would do Quote
0 Haruka Mayumi Posted April 23, 2020 Posted April 23, 2020 (edited) 3 minutes ago, Naruto said: what the heck are you talking about? i dunno how you ended up going on SOURCE MODIFICATION.. when this is Scripting Support.https://github.com/rathena/rathena/blob/master/npc/other/gympass.txt //===== rAthena Script ======================================= //= Gym Pass Cash Item NPC //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Exchange Gym Passes to learn "Enlarge Weight Limit" //= iRO NPC situated in Payon beside Kafra Shop. //===== Additional Comments: ================================= //= 1.0 First version [L0ne_W0lf] //= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [Samuray22] //= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf] //============================================================ payon,173,141,4 script Ripped Cabus#GymPass 899,{ mes "[Ripped]"; mes "Hey, there. People aren't"; mes "as physically active as they"; mes "used to be. Even if you fight"; mes "for a living, your body might"; mes "be weak and flabby in some"; mes "areas. Know what I mean?"; next; mes "[Ripped]"; mes "Hey, train with me, and I can"; mes "guarantee that you'll be able"; mes "to lift and carry more of your"; mes "stuff. Just gimme your"; mes "^FF0000Gym Pass^000000 each time,"; mes "and we'll be good to go."; next; mes "[Ripped]"; mes "But don't get too excited:"; mes "no matter how much training"; mes "I take you through, you can"; mes "overdo it. You ever hear of"; mes "anyone that got too buff?"; mes "That's cuz they're dead. See?"; next; mes "[Ripped]"; mes "I'd say that it'd be safe"; mes "for you to seriously train"; mes "with me and increase your"; mes "item carrying capacity ^FF000010 times^000000."; mes "So... Are you ready to sweat?"; next; switch(select("Yes:No:Um, my workouts wore off.")) { case 1: if (gympassmemory < 10) { set .@add_carry,gympassmemory + 1; set .@remain_carry,10 - .@add_carry; if (countitem(7776) > 0) { mes "[Ripped]"; mes "Oh, awesome, I see you"; mes "brought your Gym Pass."; mes "Alright, just do what I do,"; mes "and try to feel the burn."; mes "Ready? Let's do this."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "There, you should be able"; mes "to carry more stuff with you."; mes "Let's see, we can increase"; mes "your item carrying capacity"; mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; mes "training together like this."; delitem 7776,1; //Max_Weight_Up_Scroll set gympassmemory,.@add_carry; skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Dude, what'd I tell you?"; mes "You gotta bring me your"; mes "^FF0000Gym Pass^000000 if you wanna"; mes "work out, and build up your"; mes "item carrying muscles."; close; } } else { mes "[Ripped]"; mes "Dude, I don't think we can"; mes "build up your item carrying"; mes "muscles anymore than that."; mes "It's too dangerous for your"; mes "body if we even tried! C'mon,"; mes "I told you about the limits."; close; } case 2: mes "[Ripped]"; mes "Aw, that's too bad."; mes "Well, come back if you"; mes "change your mind. Tell"; mes "your friends about me:"; mes "if they're flabby, I'll help"; mes "get them in shape."; close; case 3: if (gympassmemory > 0) { mes "[Ripped]"; mes "What happened?"; mes "You let your item carrying"; mes "muscles just atrophy? Lucky"; mes "for you, there's such a thing"; mes "as muscle memory. It's won't take"; mes "as long to build 'em back up..."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "How about that?"; mes "Your item carrying"; mes "muscles grew back,"; mes "just like that! Try not to"; mes "wimp out again, okay?"; skill "ALL_INCCARRY",gympassmemory,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Uhh..."; mes "We didn't work out"; mes "together before."; mes "I'm sure about that."; close; } } } Edited April 23, 2020 by Haruka Mayumi Quote
0 Naruto Posted April 23, 2020 Posted April 23, 2020 2 minutes ago, Haruka Mayumi said: https://github.com/rathena/rathena/blob/master/npc/other/gympass.txt //===== rAthena Script ======================================= //= Gym Pass Cash Item NPC //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Exchange Gym Passes to learn "Enlarge Weight Limit" //= iRO NPC situated in Payon beside Kafra Shop. //===== Additional Comments: ================================= //= 1.0 First version [L0ne_W0lf] //= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [Samuray22] //= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf] //============================================================ payon,173,141,4 script Ripped Cabus#GymPass 899,{ mes "[Ripped]"; mes "Hey, there. People aren't"; mes "as physically active as they"; mes "used to be. Even if you fight"; mes "for a living, your body might"; mes "be weak and flabby in some"; mes "areas. Know what I mean?"; next; mes "[Ripped]"; mes "Hey, train with me, and I can"; mes "guarantee that you'll be able"; mes "to lift and carry more of your"; mes "stuff. Just gimme your"; mes "^FF0000Gym Pass^000000 each time,"; mes "and we'll be good to go."; next; mes "[Ripped]"; mes "But don't get too excited:"; mes "no matter how much training"; mes "I take you through, you can"; mes "overdo it. You ever hear of"; mes "anyone that got too buff?"; mes "That's cuz they're dead. See?"; next; mes "[Ripped]"; mes "I'd say that it'd be safe"; mes "for you to seriously train"; mes "with me and increase your"; mes "item carrying capacity ^FF000010 times^000000."; mes "So... Are you ready to sweat?"; next; switch(select("Yes:No:Um, my workouts wore off.")) { case 1: if (gympassmemory < 10) { set .@add_carry,gympassmemory + 1; set .@remain_carry,10 - .@add_carry; if (countitem(7776) > 0) { mes "[Ripped]"; mes "Oh, awesome, I see you"; mes "brought your Gym Pass."; mes "Alright, just do what I do,"; mes "and try to feel the burn."; mes "Ready? Let's do this."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "There, you should be able"; mes "to carry more stuff with you."; mes "Let's see, we can increase"; mes "your item carrying capacity"; mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; mes "training together like this."; delitem 7776,1; //Max_Weight_Up_Scroll set gympassmemory,.@add_carry; skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Dude, what'd I tell you?"; mes "You gotta bring me your"; mes "^FF0000Gym Pass^000000 if you wanna"; mes "work out, and build up your"; mes "item carrying muscles."; close; } } else { mes "[Ripped]"; mes "Dude, I don't think we can"; mes "build up your item carrying"; mes "muscles anymore than that."; mes "It's too dangerous for your"; mes "body if we even tried! C'mon,"; mes "I told you about the limits."; close; } case 2: mes "[Ripped]"; mes "Aw, that's too bad."; mes "Well, come back if you"; mes "change your mind. Tell"; mes "your friends about me:"; mes "if they're flabby, I'll help"; mes "get them in shape."; close; case 3: if (gympassmemory > 0) { mes "[Ripped]"; mes "What happened?"; mes "You let your item carrying"; mes "muscles just atrophy? Lucky"; mes "for you, there's such a thing"; mes "as muscle memory. It's won't take"; mes "as long to build 'em back up..."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "How about that?"; mes "Your item carrying"; mes "muscles grew back,"; mes "just like that! Try not to"; mes "wimp out again, okay?"; skill "ALL_INCCARRY",gympassmemory,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Uhh..."; mes "We didn't work out"; mes "together before."; mes "I'm sure about that."; close; } } } oh that settles this thread then Quote
0 Haruka Mayumi Posted April 23, 2020 Posted April 23, 2020 2 hours ago, Naruto said: NO IDEA but maybe you can try something with this pc.c amount = item.amount; script = id->script; //Check if the item is to be consumed immediately [Skotlex] if (id->flag.delay_consume) clif_useitemack(sd, n, amount, true); else { if( item.expire_time == 0 && nameid != ITEMID_REINS_OF_MOUNT ) { clif_useitemack(sd, n, amount - 1, true); pc_delitem(sd, n, 1, 1, 0, LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration } else clif_useitemack(sd, n, 0, false); } This is what i would do if you are talking about useables too. you can use type 11 so that the item wont be gone unless it has script itemskill.https://github.com/rathena/rathena/blob/master/doc/item_db.txt 11 Usable with delayed consumption (intended for 'itemskill') Items using the 'itemskill' script command are consumed after selecting a target. Any other command will NOT consume the item. 1 Quote
0 Naruto Posted April 23, 2020 Posted April 23, 2020 1 minute ago, Haruka Mayumi said: if you are talking about useables too. you can use type 11 so that the item wont be gone unless it has script itemskill.https://github.com/rathena/rathena/blob/master/doc/item_db.txt 11 Usable with delayed consumption (intended for 'itemskill') Items using the 'itemskill' script command are consumed after selecting a target. Any other command will NOT consume the item. so whats the difference with the reins and that Quote
0 Dolphin86 Posted April 24, 2020 Author Posted April 24, 2020 well the npc currently only let player use it for 10 times, i did try to edit it to 999 use, but after 10 time use, it does not add anymore extra weight Quote
0 sader1992 Posted April 24, 2020 Posted April 24, 2020 (edited) the npc only give a skill with a level of the number of the variable saved when the player give the npc the gym pass ofofofofof you need to increases the skill level , the max in the db is 13 , you can increases it in skill.hpp that back to your skill db and increases it there given the skill does support that and it's a "Equation" not a static number , you edit the npc and it will work. I do not recommend that , i would suggest to give your players more weight with an alternative way instead of increasing the max skill level , however you can do it. Edited April 24, 2020 by sader1992 Quote
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Dolphin86
hye guys, as title is it possible to make it unlimited use..?
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