Mabuhay Posted November 23, 2019 Posted November 23, 2019 View File [FREE] Event Manager Ehh since my event scripts are piling up, I decided to make an Event Manager // Basic Event Manager // By Mabuhay /*-=-=-=-=-=-=-=-=-=-=-=-=-=- Currently added are the ff : {#} NAME - "NPC_NAME" [1] Bombring - "Event_Bombring" [2] Dice - "Event_Dice" [3] Last Man Standing - "Event_LMS" [4] Novice V Zombie - "Event_NvZ" [5] Poring Catcher - "Poring_Catcher" [6] Poring Hunter - "Poring_Hunter" (Added 12-15-2019) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-*/ // For easier management of Event NPCs ///////////////////////////////////// // NOTE: // ///////////////////////////////////// // I don't support any modifications unless I want to. // But if you want to change things especially the rewards, // Please refer to my F_Reward Functions // https://rathena.org/board/files/file/4068-itemvariablepoints-reward-function-for-beginners-or-lazy/ // You should be able to easily change the rewards // If you have basic scripting knowledge Header Settings: OnInit: // 1 = item reward // 2 = variable/cashpoints reward // If you want to set item and variable/cashpoints rewards, do 1|2. // If you only want 1, just choose between 1 or 2 $event_options = 1|2; // If item reward enabled // What items will be rewarded setarray $event_item_reward, 501, 10, 502, 5; // If variable reward.. set to your variable. // If cashpoints.. set to #CASHPOINTS / #KAFRAPOINTS (Free Cash Points) $event_var$ = "#EVENTVARIABLE"; // Variable name? // If cash points, set to Cash Points // If your custom var, set to the name of that thing. $event_var_name$ = "Custom Points"; // How much points gain if #VAR / #CASHPOINTS / #KAFRAPOINTS? $event_var_gain = 1; $event_item_arr = getarraysize($event_item_reward); // @eventstart for GM bindatcmd "eventstart", strnpcinfo(0)+"::OnStart",60,60; // @eventjoin bindatcmd "eventjoin", strnpcinfo(0)+"::OnJoinEvent"; end; You may now use @eventstart for GMs to select which ones to start. @eventjoin for players to enter and see which event is currently active Event timers / Clock are to be set here : // OnClock<hour><minute>: donpcevent "<npc_name>::OnStart"; OnClock0000: donpcevent "Event_Bombring::OnStart"; end; //----- 12 mn OnClock0100: donpcevent "Event_Dice::OnStart"; end; OnClock0200: donpcevent "Event_LMS::OnStart"; end; OnClock0300: donpcevent "Poring_Catcher::OnStart"; end; OnClock0400: donpcevent "Event_NvZ::OnStart"; end; OnClock0500: donpcevent "Poring_Hunter::OnStart"; end; OnClock0600: donpcevent "Event_Bombring::OnStart"; end; //----- 6 am OnClock0700: donpcevent "Event_Dice::OnStart"; end; OnClock0800: donpcevent "Event_LMS::OnStart"; end; OnClock0900: donpcevent "Poring_Catcher::OnStart"; end; OnClock1000: donpcevent "Event_NvZ::OnStart"; end; OnClock1100: donpcevent "Poring_Hunter::OnStart"; end; OnClock1200: donpcevent "Event_Bombring::OnStart"; end; //----- 12 nn OnClock1300: donpcevent "Event_Dice::OnStart"; end; OnClock1400: donpcevent "Event_LMS::OnStart"; end; OnClock1500: donpcevent "Poring_Catcher::OnStart"; end; OnClock1600: donpcevent "Event_NvZ::OnStart"; end; OnClock1700: donpcevent "::OnStart"; end; OnClock1800: donpcevent "Event_Bombring::OnStart"; end; //----- 6 pm OnClock1900: donpcevent "Event_Dice::OnStart"; end; OnClock2000: donpcevent "Event_LMS::OnStart"; end; OnClock2100: donpcevent "Poring_Catcher::OnStart"; end; OnClock2200: donpcevent "Event_NvZ::OnStart"; end; OnClock2300: donpcevent "Poring_Hunter::OnStart"; end; //----- 11 pm Currently I just alternately activate events per hour. You can change the event time as you wish. You may choose any of the ff: OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>: I hope this helps. If you want me to add more, just PM me on an event script that needs to be updated. Thank you. Compatibility is your responsibility. No backward Compatibility Support. Enjoy! NOTE : If you find this useful, please click the Upvote button to motivate me to do stuffs like this And you are welcome! Submitter Mabuhay Submitted 11/23/2019 Category Utilities Video Content Author Mabuhay 8 1 2 3 Quote
shatowolf Posted December 13, 2019 Posted December 13, 2019 The Bombring bug report -> once it start then your in the map, all in the map will get reward then warp to prontera, no monster spawn. Quote
Mabuhay Posted December 14, 2019 Author Posted December 14, 2019 15 hours ago, shatowolf said: The Bombring bug report -> once it start then your in the map, all in the map will get reward then warp to prontera, no monster spawn. add this : OnStart: if ( .start ) end; .round = 0; // add this on bombring.txt 1 Quote
Chaoszinho Posted December 30, 2019 Posted December 30, 2019 (edited) Hey @Mabuhay you do a awesome job here if u can do it you can set the option to select the reward in game and cancel a current event option ? i appreciate that. Edited December 30, 2019 by Chaoszinho Quote
Mabuhay Posted December 30, 2019 Author Posted December 30, 2019 3 hours ago, Chaoszinho said: Hey @Mabuhay you do a awesome job here if u can do it you can set the option to select the reward in game and cancel a current event option ? i appreciate that. You can use my Reward Function for each Events and try to be creative. All my Free release are intended for you guys to modify and get creative. You may freely modify this in any way you see fit. I am not interested in upgrading/changing its mechanics. But if you have some old or cool events, I will check and see if I want to add it here. 1 Quote
ScarrFace Posted February 25, 2020 Posted February 25, 2020 how to implement warp "SavePoint",0,0; on the script? Every time i add this, it will stop working properly. Quote
Takuyakii Posted March 28, 2020 Posted March 28, 2020 @Mabuhay Hi bro, is it possible to disabled some events here? like i only want poring catcher / dice / poring hunter Quote
LearningRO Posted March 28, 2020 Posted March 28, 2020 47 minutes ago, Takuyakii said: @Mabuhay Hi bro, is it possible to disabled some events here? like i only want poring catcher / dice / poring hunter yes just remove from your list on OnClock or just change it into event do you want to use Quote
Takuyakii Posted March 28, 2020 Posted March 28, 2020 1 minute ago, LearningRO said: yes just remove from your list on OnClock or just change it into event do you want to use How about the Selection? when the player type @eventjoin? do i have to remove also that? Quote
Takuyakii Posted March 28, 2020 Posted March 28, 2020 On 3/28/2020 at 10:13 PM, LearningRO said: i think yess Ayt. lemme try and give feedback hehe thanks On 3/28/2020 at 10:14 PM, Takuyakii said: Ayt. lemme try and give feedback hehe thanks @LearningRO Ayt, Thanks it works! Quote
ScarrFace Posted March 31, 2020 Posted March 31, 2020 On 2/26/2020 at 1:30 AM, ScarrFace said: how to implement warp "SavePoint",0,0; on the script? Every time i add this, it will stop working properly. bump. @Mabuhay Quote
LearningRO Posted March 31, 2020 Posted March 31, 2020 3 hours ago, ScarrFace said: bump. @Mabuhay you must edit each event just use feature search "warp" Quote
ScarrFace Posted April 11, 2020 Posted April 11, 2020 On 3/31/2020 at 10:50 PM, LearningRO said: you must edit each event just use feature search "warp" can you replace the specific map and put savepoint? Quote
LearningRO Posted April 11, 2020 Posted April 11, 2020 yes you can 2 minutes ago, ScarrFace said: can you replace the specific map and put savepoint? Quote
kalabasa Posted January 22, 2021 Posted January 22, 2021 (edited) if i issued the @joinevent command if no event is running the character would not walk and i got this warning on may mapserver. bat npc_scriptcont: failed npc_checknear test. any fix? Edited January 22, 2021 by kalabasa Quote
QueenPH Posted April 20, 2023 Posted April 20, 2023 Hello everyone. I'm currently using @Mabuhay auto event script but I cannot fix the warp location. it is on random coordinate of the map. I was hoping when the player die or won they will be warped back to the main town Quote
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