- 0

Removing player animations from skills but keeping visual animation
Asked by
Dragonis1701
-
Recently Browsing 0 members
No registered users viewing this page.
Asked by
Dragonis1701
No registered users viewing this page.
By using this site, you agree to our Terms of Use and Privacy Policy.
I'm trying to figure out how to remove the player doing their standard skill animation from, for example, Magnificat but maintaining the visual effect of Magnificat when it affects a player. Is that possible? I have added if (skill_id == PR_MAGNIFICAT) return fail; under clif_skill_nodamage but that takes away both the player animation and the visual animation from Magnificat. Is there a way to keep one but not the other?
Edit: To add a bit more clarity, I want to know if it's possible to have magnificat's animations work like blessing, where it shows the blessing on the player but does not trigger an animation that stops movement or attacking.
Edited by Dragonis1701Share this post
Link to post
Share on other sites