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Posted

Last Man Standing - Yet another version


UPDATE:

version 1 = I removed all my modifications on this script
version 2 = Has timers and will most likely be in-conflict with other event scripts i made.

 

Here is my take on a LMS Event.

Just a simple one.

Runs hourly or Manually run by a GM

Reward can be set 

Spoiler

 

Enjoy.

UPDATE 2.0:

Changed to a new version that works like my other script events. ? 

Still runs hourly and manually run by a gm.

 


 

  • Upvote 1
  • 4 weeks later...
Posted
11 minutes ago, Veilside said:

Hello @Mabuhay you have a typo on line 101, missing semi colon ( ; ) 

I'm also testing this script ?

Is there a way to safely, end the event?

 

it is here. 

mapannounce strnpcinfo(4), "<Last Man Standing> Last Man Standing wins the event!", bc_blue

just add ;

mapannounce strnpcinfo(4), "<Last Man Standing> Last Man Standing wins the event!", bc_blue;

 

For now, i will leave it as is.

Maybe I will update this with the same pattern as my other event scripts previously posted.

Posted
6 hours ago, sprdosat said:

Hi @Mabuhay,  When the event ends, the player does not receive the prize.

Ohh im sorry, I see the error.

.@size = getmapunits(BL_PC,"quiz_01",.@aid);

change to 

.@size = getmapunits(BL_PC,"06guild_01",.@aid);

 

Thanks!

 

lms_v2.txt

  • Like 1
  • 2 months later...
Posted

Hi @Mabuhay I love your scripts. can you update this for PK Servers? Dont get me wrong the script works like a charm. But my server is PK on mode (Except towns) so when they're in the map. They need to enable /ns or noshift command to attack players. Is there a way to fix this?

  • 4 weeks later...
  • 3 weeks later...
  • 6 months later...
Posted (edited)

How can I make guildmember can damage each other?

Upd. Solution:

    setmapflag "guild_vs1-1",mf_pvp_noguild;
    setmapflag "guild_vs1-1",mf_pvp_noparty;

Edited by 3TAJIOH
  • 9 months later...
Posted

Tried adding pvpnopart and pvpnoguild but i still can't hit guildmember and partymember 

setarray .@mapflag,
        mf_nobranch,
        mf_nomemo,
        mf_nopenalty,
        mf_nosave,
        mf_noteleport,
        mf_nowarp,
        mf_nowarpto,
        mf_noicewall,
        mf_pvp_noguild,
        mf_pvp_noparty,
        mf_noreturn;

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