Hnomkeng Posted September 15, 2019 Posted September 15, 2019 I add Mob on pet_db.yml and add item egg on item_db.txt have issue on console, can guide me ? Quote
0 Radian Posted September 15, 2019 Posted September 15, 2019 How did you produced the egg via achievements? Quote
0 Hnomkeng Posted September 16, 2019 Author Posted September 16, 2019 21 hours ago, Radian said: How did you produced the egg via achievements? I no understand. Quote
0 Emistry Posted September 16, 2019 Posted September 16, 2019 pet egg are supposedly given to player by using makeegg atcommand / script commands. giving an egg to player using getitem will simply make the egg broken. Quote
0 Hnomkeng Posted September 17, 2019 Author Posted September 17, 2019 12 hours ago, Emistry said: pet egg are supposedly given to player by using makeegg atcommand / script commands. giving an egg to player using getitem will simply make the egg broken. You can example ? Quote
0 Emistry Posted September 17, 2019 Posted September 17, 2019 5 hours ago, Hnomkeng said: You can example ? @makeegg <egg ID> Creates a Pet Egg based on the given ID. *makepet <pet id>; This command will create a pet egg and put it in the invoking character's inventory. The kind of pet is specified by pet ID numbers listed in 'db/(pre-)re/pet_db.yml'. The egg is created exactly as if the character just successfully caught a pet in the normal way. // This will make you a poring: makepet 1002; Notice that you absolutely have to create pet eggs with this command. If you try to give a pet egg with 'getitem', pet data will not be created by the char server and the egg will disappear when anyone tries to hatch it. read the doc 1 Quote
0 Hnomkeng Posted November 10, 2019 Author Posted November 10, 2019 (edited) On 9/17/2019 at 5:44 PM, Emistry said: @makeegg <egg ID> Creates a Pet Egg based on the given ID. *makepet <pet id>; This command will create a pet egg and put it in the invoking character's inventory. The kind of pet is specified by pet ID numbers listed in 'db/(pre-)re/pet_db.yml'. The egg is created exactly as if the character just successfully caught a pet in the normal way. // This will make you a poring: makepet 1002; Notice that you absolutely have to create pet eggs with this command. If you try to give a pet egg with 'getitem', pet data will not be created by the char server and the egg will disappear when anyone tries to hatch it. read the doc I have issue on picture (no hide item egg after hatched). @Emistry Item DB Quote 28800,Magmaring_Egg,Magmaring Egg,7,20,,0,,,,,,,,,,,,,{},{},{} pet_db.yml Quote Header: Type: PET_DB Version: 1 Body: # Fire Element - Mob: MAGMARING EggItem: Magmaring_Egg FoodItem: Pet_Food Fullness: 3 IntimacyFed: 60 CaptureRate: 10000 SpecialPerformance: false Edited November 10, 2019 by Hnomkeng Quote
0 Naruto Posted November 10, 2019 Posted November 10, 2019 In your client's GRF... the one with highest priority and your english ones that are edittable . . . . . . go to luafiles514>lua files >datainfo and open petinfo.lub this is where your missing everything besides that just make sure the eggs are written up and stuf, seems like you got it your just missing the client side 1 Quote
0 Hnomkeng Posted November 10, 2019 Author Posted November 10, 2019 1 hour ago, Naruto said: In your client's GRF... the one with highest priority and your english ones that are edittable . . . . . . go to luafiles514>lua files >datainfo and open petinfo.lub this is where your missing everything besides that just make sure the eggs are written up and stuf, seems like you got it your just missing the client side You can guide me ? Quote
0 Naruto Posted November 10, 2019 Posted November 10, 2019 (edited) 1 hour ago, Hnomkeng said: You can guide me ? check the video at the bottom, then read the post some of those are your sprite animations and stuff, itll give you errors in game and itll tell you which ones, just copy the names into your grf editor like so : and then make new ones for the ones that you want bandicam 2019-11-10 11-40-22-241.mp4 Edited November 10, 2019 by Naruto 1 Quote
0 Hnomkeng Posted November 12, 2019 Author Posted November 12, 2019 (edited) On 11/10/2019 at 11:47 PM, Naruto said: check the video at the bottom, then read the post some of those are your sprite animations and stuff, itll give you errors in game and itll tell you which ones, just copy the names into your grf editor like so : and then make new ones for the ones that you want bandicam 2019-11-10 11-40-22-241.mp4 38.88 MB · 0 downloads VDO : https://youtu.be/K4_ZVn6uny8 same issue. lub file : petinfo.lub Edited November 12, 2019 by Hnomkeng Quote
0 Naruto Posted November 12, 2019 Posted November 12, 2019 42 minutes ago, Hnomkeng said: VDO : https://youtu.be/K4_ZVn6uny8 same issue. lub file : petinfo.lub you didnt add anything too PetIllustNameTable PetIllustNameTable_Eng If not im not sure i havnt added one yet but i though this was everything Quote
0 Hnomkeng Posted November 13, 2019 Author Posted November 13, 2019 On 11/13/2019 at 12:17 AM, Naruto said: you didnt add anything too PetIllustNameTable PetIllustNameTable_Eng If not im not sure i havnt added one yet but i though this was everything same issue. Quote
0 Panic Posted November 14, 2019 Posted November 14, 2019 (edited) 28k is too high of an ID for a pet egg. You need to keep pet eggs in the 9k range or else they get really busted. (moving the Magmaring egg ID to the 9k range should fix the egg not being hidden when it's hatched.) Edited November 14, 2019 by Panic Quote
0 Hnomkeng Posted November 14, 2019 Author Posted November 14, 2019 10 hours ago, Panic said: 28k is too high of an ID for a pet egg. You need to keep pet eggs in the 9k range or else they get really busted. (moving the Magmaring egg ID to the 9k range should fix the egg not being hidden when it's hatched.) OK, Thank you. Quote
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Hnomkeng
I add Mob on pet_db.yml and add item egg on item_db.txt
have issue on console, can guide me ?
14 answers to this question
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