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Panic

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  1. Panic's post in Server Database Editor was marked as the answer   
    Tokei keeps SDE up to date, use the mediafire (http://www.mediafire.com/file/p0zhcc8ipa6cjt3/SDE_v1.2.0.9.zip/file) link located in that thread, it should have the latest version of SDE which is v1.2.0.9 .
     
    (When it comes to programs created by Tokei always use the mediafire links in his posts, it is far easier to update mediafire links than it is file downloads on rA Also you should always check his change logs as he put in the logs that the program was update to work with yaml. ?)
  2. Panic's post in Green Saiyan / Broly Saiyan was marked as the answer   
    There is no official Broly hair, but I did a recolor of the OG sayian hairs, and have no issue sharing it. (someone out there probably has a custom set)
    NovaRO_Broly.7z
  3. Panic's post in Pet Evolution Illustration and Names was marked as the answer   
    Make sure you also have an entry under the following in petinfo.lub
    PetEggItemID_PetJobID = { [Your Egg ID here] = jobtbl.JT_NIGHTMARE_TERROR_H, }  
  4. Panic's post in Can't get sprites to show was marked as the answer   
    You need to add the garments to both spriterobename.lub and spriterobeid.lub then you need to put their view ID (defined in spriterobeid.lub) in your item_db entry.
    35004,Black_Chakra,Black Chakra,5,10,10,10,,4,,1,0xFFFFFFFF,7,2,1,,1,2,View ID goes here,{},{},{}  
  5. Panic's post in Texture item problem was marked as the answer   
    Well even official items need the inventory bmp. Just means you need to add the files for that item into your grf. (Just because it exists on iRO doesn't mean you're not just missing the files for said item.) Official and custom items use the same folder structure.
    Here I've attached all the files for the mask.
    Mask.7z
  6. Panic's post in Are your homunculus working? was marked as the answer   
    The only way we are able to provide the Hom AI with the 2018 client  is through our custom NovaEXT extension made solely by one of our developers Phaicm. I am not sure how the NEMO patch works if at all for the Hom support, but if it doesn't work you'd probably be better off asking @Normynator to try to add the feature to his Paint in Black extension.
  7. Panic's post in how to use this kind of waitingroom?? was marked as the answer   
    { "moc_para01", 10, 185, 0, IT_BMP, "유저인터페이스\\information\\over_kafra.bmp" }, As an example this line will add a small floating .bmp at the specified coordinates.

     
    유저인터페이스\\information\\over_kafra.bmp is where kRO stores their overhead .bmps by default but you can change the directory separately to whatever you want.
     
    { "prontera", 135, 184, 3, IT_SIGNBOARD, "유저인터페이스\\information\\over_kafra.bmp", " Main Office", "#0x009EBDFF" }, A line like this will end up looking like this.

  8. Panic's post in Which files are responsible for the quests_db infos? was marked as the answer   
    OngoingQuestInfoList_Sakray.lub is the client file you want to edit. (Assuming you're using the 2018 client.)
  9. Panic's post in About Cash Shop[Botton] 2018/xx/xx was marked as the answer   
    If you want to remove/change the link in the window you can edit tb_cashshop_banner.lub, just replace the kRO link with a link of your own. You can also remove additional banners with the file.
    tb_cashshop_banner = { [1] = { "shop_banner.bmp","Insert Link Here" }, }  
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