lllaaazzz Posted October 31, 2018 Posted October 31, 2018 Hi, I dont have an example but how do i add those emotes you see above npcs that arent the ones we use like "quest here" and a few others i dont always see... thank you Quote
1 llchrisll Posted November 1, 2018 Posted November 1, 2018 (edited) *questinfo <Quest ID>,<Icon>{,<Map Mark Color>{,<Job Class>}}; This is esentially a combination of checkquest and showevent. Use this only in an OnInit label. For the Quest ID, specify the quest ID that you want checked if it has been started yet. For Icon, use one of the following: No Icon : QTYPE_NONE ! Quest Icon : QTYPE_QUEST ? Quest Icon : QTYPE_QUEST2 ! Job Icon : QTYPE_JOB ? Job Icon : QTYPE_JOB2 ! Event Icon : QTYPE_EVENT ? Event Icon : QTYPE_EVENT2 Warg : QTYPE_WARG (Only for packetver < 20170315) Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410 and < 20170315) Click Me : QTYPE_CLICKME (Only for packetver >= 20170315) Daily Quest : QTYPE_DAILYQUEST (Only for packetver >= 20170315) ! Event Icon : QTYPE_EVENT3 (Only for packetver >= 20170315) Job Quest : QTYPE_JOBQUEST (Only for packetver >= 20170315) Jumping Poring : QTYPE_JUMPING_PORING (Only for packetver >= 20170315) Map Mark Color, when used, creates a mark in the user's mini map on the position of the NPC, the available color values are: 0 - No Marker (default) 1 - Yellow Marker 2 - Green Marker 3 - Purple Marker When a user shows up on a map, each NPC is checked for questinfo that has been set. If questinfo is present, it will check if the quest has been started, if it has not, the bubble will appear. Optionally, you can also specify a Job Class if the quest bubble should only appear for a certain class. Example izlude,100,100,4 script Test 844,{ mes "[Test]"; mes "Hello World."; close; OnInit: questinfo 1001, QTYPE_QUEST, 0, Job_Novice; end; } Do you mean this? Just search doc/script_commands.txt. Edited November 1, 2018 by llchrisll Quote
0 lllaaazzz Posted November 1, 2018 Author Posted November 1, 2018 (edited) No its older then that, like when you first started the tutorial and were on the bridge to the tutorial castle the first kafra usually had one, but i dont always see it... also i tried looking through the script commands but its not really Ctrl F able and i must have been through that thing like 10 times Heres a screenshot of what im looking for lol Edited November 1, 2018 by lllaaazzz Quote
0 lllaaazzz Posted November 1, 2018 Author Posted November 1, 2018 showevent seems to be it but thought it woulda worked a bit differently xD thanks Quote
0 llchrisll Posted November 1, 2018 Posted November 1, 2018 Well mostly is those quest commands which I mentioned one of them. Quote
-1 lllaaazzz Posted November 3, 2018 Author Posted November 3, 2018 On 11/1/2018 at 7:27 PM, llchrisll said: Well mostly is those quest commands which I mentioned one of them. Derp yep Quote
-3 Emistry Posted November 3, 2018 Posted November 3, 2018 prontera,155,181,5 script Sample 4_F_KAFRA1,{ end; OnInit: questinfo 1000, QTYPE_QUEST; end; } as mentioned by @llchrisll at above. Quote
Question
lllaaazzz
Hi, I dont have an example but how do i add those emotes you see above npcs that arent the ones we use like
"quest here"
and a few others i dont always see...
thank you
7 answers to this question
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