Easycore Posted October 26, 2018 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 258 Joined: 04/08/13 Last Seen: August 24, 2023 Share Posted October 26, 2018 View File bonus bXDefReturn bonus bXDefReturn Add resistances against return damages. ::Structure:: bonus bPhysicalDefReturn,n; +n% damage reduction against physical reflect attackbonus bMagicalDefReturn,n; +n% damage reduction against magical reflect attack ::Video:: Submitter Easycore Submitted 10/25/2018 Category Source Modifications Video https://youtu.be/fRXLDZAVZe8 Content Author Easycore 3 1 Quote Link to comment Share on other sites More sharing options...
Vykimo Posted October 26, 2018 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 236 Reputation: 189 Joined: 11/27/11 Last Seen: August 4, 2024 Share Posted October 26, 2018 Brillant idea ! It guess Gravity will implement it in next few years~ Quote Link to comment Share on other sites More sharing options...
Radian Posted October 26, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted October 26, 2018 Nice released. Thanks @Easycore ! Quote Link to comment Share on other sites More sharing options...
Hidekitakase Posted October 27, 2018 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 04/15/16 Last Seen: 2 hours ago Share Posted October 27, 2018 Hello. Thanks for this feature. I've found an especific issue, skill.cpp if(type >= 1 && (tsd && tsd->bonus.magical_reflect_def_rate)) dmg.damage -= dmg.damage*tsd->bonus.magical_reflect_def_rate / 100; this variable type(in debug mode i get a negative value -857....) don't have an initialization then, when i use skill NPC_EARTHQUAKE(653) with the boss Snake Lord, i got an error (The variable 'type' is being used without being initialized). i just change int type; to --> int type = 0; Quote Link to comment Share on other sites More sharing options...
Easycore Posted October 27, 2018 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 258 Joined: 04/08/13 Last Seen: August 24, 2023 Author Share Posted October 27, 2018 (edited) - Fixed a map-crash- Updated to Githash: 84b4f09 Thanks @Hidekitakase Edited October 27, 2018 by Easycore Quote Link to comment Share on other sites More sharing options...
Forshaken Posted June 21, 2019 Group: Members Topic Count: 15 Topics Per Day: 0.01 Content Count: 152 Reputation: 21 Joined: 11/12/18 Last Seen: April 18 Share Posted June 21, 2019 (edited) The script is not working on card effect.. Calculation is not accurate. Just for additional Info. Edited June 21, 2019 by Forshaken Quote Link to comment Share on other sites More sharing options...
xG000000 Posted June 19, 2021 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 10/07/20 Last Seen: August 24, 2021 Share Posted June 19, 2021 up for this, need for long range too Quote Link to comment Share on other sites More sharing options...
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