anjasoleil1 Posted May 17, 2018 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 66 Reputation: 0 Joined: 05/11/14 Last Seen: January 30 Share Posted May 17, 2018 Hi, I'm planning to create a 99\70 server that would maybe someday expand to 175 3rd job. How big of a difference is it with stats, equipment and other stuff if I use renewal stats but only cap the level to 99/70 (2nd advance job)? Quote Link to comment Share on other sites More sharing options...
0 anacondaq Posted May 17, 2018 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted May 17, 2018 5 hours ago, anjasoleil1 said: Hi, I'm planning to create a 99\70 server that would maybe someday expand to 175 3rd job. How big of a difference is it with stats, equipment and other stuff if I use renewal stats but only cap the level to 99/70 (2nd advance job)? 10 years of difference. (not kidding) Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted May 17, 2018 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Monday at 09:07 AM Share Posted May 17, 2018 Hmm I think later updating might actually work if you don't add any customization to the code. You could compile the server pre-renewal and after a while switch to renewal and recompile. I mean I did that all the time when testing stuff. Quote Link to comment Share on other sites More sharing options...
-1 Kakaroto Posted May 17, 2018 Group: Members Topic Count: 99 Topics Per Day: 0.02 Content Count: 638 Reputation: 95 Joined: 05/11/12 Last Seen: 19 hours ago Share Posted May 17, 2018 (edited) 5 hours ago, Anacondaqq said: 10 years of difference. (not kidding) If you do not know the difference it is better to start as a player to learn and then move on to the administrative side. Research, lots of research, that's what you need. Edited May 17, 2018 by Kakaroto Quote Link to comment Share on other sites More sharing options...
-1 anacondaq Posted May 17, 2018 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted May 17, 2018 2 hours ago, Kakaroto said: If you do not know the difference it is better to start as a player to learn and then move on to the administrative side. Research, lots of research, that's what you need. Quote Link to comment Share on other sites More sharing options...
1 Stolao Posted May 18, 2018 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted May 18, 2018 (edited) renewal changed a lot, some good some bad. But the difference is quite big, to name a few,. Pre- Armor caps at 99 and the formula is pretty strong and easy to tank Refine limit is 10 Gaining stats slowly increases in cost No 3rd classes (duh) A poring always give same exp Stronger monsters are more rewarding Skills only have variable cast time, Instant Cast is possible 10 level exp share Renewal Armor isn't Capped (i think that's a good thing), and is calculated much differently Refine limit is 20 post 100 gaining stats requires much more stat points 3rd class skills which completely out preform most trans skills larger level difference to a mob means less exp and drops up to 10 levels stronger monsters are not as rewarding,on reason to kill them is to not get exp or drop penalties cant get instant cast 15 level exp share Edit: II' sure i missed a few core things but think this covers most Edited May 18, 2018 by Stolao Quote Link to comment Share on other sites More sharing options...
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anjasoleil1
Hi, I'm planning to create a 99\70 server that would maybe someday expand to 175 3rd job. How big of a difference is it with stats, equipment and other stuff if I use renewal stats but only cap the level to 99/70 (2nd advance job)?
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