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Posted

@Radian my bad. I initially planned it to be bound to crafting (as i counted it as a job).So you can find the function in System/Crafting/JobRegister.txt

Posted (edited)

Do I need the whole script or just the function?

I got this debugged message, everytime I select Take a hunt = Killers.

[Debug]: script debug : 2000000 110270653 : SELECT `id`, `name`, `prime`, `hunterCount` FROM `prime_char` WHERE `killer`=0 AND `name`!='Radian' ORDER BY `karma` DESC

 

Edited by Radian
Posted (edited)

No you can extract the function and copy it in the Prime Board script.

Gonna remove the debug line.

Edit: edited!

Edited by Alayne
Posted
5 minutes ago, Alayne said:

No you can extract the function and copy it in the Prime Board script.

Gonna remove the debug line.

Edit: edited!

Sorry, Alayne it will work if you server is on PK Mode. Right? and how does it work im trying to make it work right now.

Is there a specific time?

Posted

Yeah, actually, you'll need to have specifics maps where pvp is turned on or whole pk server.

For me, I mixed it with another script which added pvp maps each day / couple of day has long as there isn't death triggered.

But yep, you're right, it's specific to certain type of server.

Posted
On 2/20/2018 at 5:53 PM, Alayne said:

Just released a bunch of new scripts. Allthought, those scripts were initially developped for hercules, and may contains issue. Feel free to report / fix them directly on github!

Release contains:

  • System/Crafting - Allow players to register to a guild, which can craft some specific items (pastry, magic scrolls, tailoring...)
  • System/DungeonHall - Advanced Guild Housing. Allow guilds to buy a town and use them as base. They'll then have to manage food stocks (which will change the food available in restaurant, bar...), dungeon (one per town) and it's content (by catching mobs and poping it on the dungeon), access to fields...
  • System/Fisherman - Fishing system
  • System/Miner - Mining system
  • System/Mercenary - Allow players to register as mercenaries, and then be hired by other players (through a contract) to fullfill a specific task
  • System/Prime Hunter - Allow players to put a reward on someone's head, and Prime hunters (registered players) to hunt those target for the reward
  • System/Steel Soul - Allow players to bind their soul to a given weapon, evolving through mob killing, and possibly able to gain bonuses (through random option)

Feel free to report any issues, and i'll try to fix it as soon as possible

your git link?

Posted

Hi Alayne, first of all i'm really liking your work!

is there any chance you could give me a quick guide on how to implement the Yggdrassil project? i'm a bit lost

i'd really appreciate it, keep up the good (awesome) work :)

Posted

Okay peoples, here's the small guide you've been asking for:

 

Yggdrasil Project Installation Guide

-Get last version from my github (YProject Files)

Server Side Npcs Files

-Once pulled, copied all files and directory, exception made of the ClientMaps directory, into your npc folder on the server
-Fill the scripts_custom.conf file to load those files (you can, if you want, not include the YggdrasilMapflag.txt. If you need specific mapflag there, such as different exp rates on this area, edit the file content and load it. But it's not mandatory)

Client Side Maps Files

-Copy all files from the ClientMaps/data directory in your own local data directory (from your client), or add them in a grf and load it through DATA.INI
-In the directory, you'll find a resnametable file. Add its content to your own file

Server Side Maps Files

-Add the maps in the mapcache. You need to add both kind of files: firstly the gat ones, secondly those contained in the resnametable (use grfeditor for this if needed)
-Add the maps list in the maps_athena.conf file.

Restart the server.
Everything should now be loaded, the starting npc is the Scientist, located on prontera,140,181

If nothings load or something is missing

Allthought it shouldn't, a file might contain an error blocking the loading of the others files.

Try to load each file one by one (yeah I know, pretty boring and long to do) and report here the error you'll find if you can't fix it.

 

If you still encounter issues, ask for solutions here so other peoples might use it too.

Posted

sire alayne, sorry to say this but dont you even check ur latest git of YProject? mybe you've been added some missing of maps in last time but i think you dont check em for ur own eyes. there still many missing maps! you can compare between clientmap/data/texture (bmp files) and maps gnd,rsw files there very clearly different. example! in clientmap texture has completed of "ars_dun" from 01 to 40. now lets see in gnd,rsw files? i dont even see ars_dun01 and many more. so please check em. PLEASE SAFE THE DAY!

Note:
sorry for freaking RIP english i dont use translate anyway

Posted

Yep, you're totally right.

But that's simply cause I don't use all of the maps from arsinoe release. Thought you're right, I didn't cleaned the texture files, which contains 123 files for a whole 43Mo, but I did remove the maps (17Mo each) I didn't use. If you're freaking the hell out of the unused bmp, I can make the cleaning too.

Allthought it wont change anything for you to have or not (except adding, let's say roughly 10Mo).

Posted

This is just warning as the script was written in an older version of the emulator.

It'll still be handled for a while, but you can replace it right now using the matching emote.

Posted (edited)

Thank you for the quick guide!

Just one thing though...i can't seem to find the resnametable.txt inside the YProject directory or its subdirectories >.<

 

Edit: Nvm found it :)

Edited by jolteon31
  • 2 weeks later...

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