Alayne Posted February 20, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted February 20, 2018 @Radian my bad. I initially planned it to be bound to crafting (as i counted it as a job).So you can find the function in System/Crafting/JobRegister.txt Quote Link to comment Share on other sites More sharing options...
Radian Posted February 20, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted February 20, 2018 (edited) Do I need the whole script or just the function? I got this debugged message, everytime I select Take a hunt = Killers. [Debug]: script debug : 2000000 110270653 : SELECT `id`, `name`, `prime`, `hunterCount` FROM `prime_char` WHERE `killer`=0 AND `name`!='Radian' ORDER BY `karma` DESC Edited February 20, 2018 by Radian Quote Link to comment Share on other sites More sharing options...
Alayne Posted February 20, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted February 20, 2018 (edited) No you can extract the function and copy it in the Prime Board script. Gonna remove the debug line. Edit: edited! Edited February 20, 2018 by Alayne Quote Link to comment Share on other sites More sharing options...
Radian Posted February 20, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted February 20, 2018 5 minutes ago, Alayne said: No you can extract the function and copy it in the Prime Board script. Gonna remove the debug line. Edit: edited! Sorry, Alayne it will work if you server is on PK Mode. Right? and how does it work im trying to make it work right now. Is there a specific time? Quote Link to comment Share on other sites More sharing options...
Alayne Posted February 20, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted February 20, 2018 Yeah, actually, you'll need to have specifics maps where pvp is turned on or whole pk server. For me, I mixed it with another script which added pvp maps each day / couple of day has long as there isn't death triggered. But yep, you're right, it's specific to certain type of server. Quote Link to comment Share on other sites More sharing options...
Bringer Posted February 21, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Yesterday at 09:17 AM Share Posted February 21, 2018 On 2/20/2018 at 5:53 PM, Alayne said: Just released a bunch of new scripts. Allthought, those scripts were initially developped for hercules, and may contains issue. Feel free to report / fix them directly on github! Release contains: System/Crafting - Allow players to register to a guild, which can craft some specific items (pastry, magic scrolls, tailoring...) System/DungeonHall - Advanced Guild Housing. Allow guilds to buy a town and use them as base. They'll then have to manage food stocks (which will change the food available in restaurant, bar...), dungeon (one per town) and it's content (by catching mobs and poping it on the dungeon), access to fields... System/Fisherman - Fishing system System/Miner - Mining system System/Mercenary - Allow players to register as mercenaries, and then be hired by other players (through a contract) to fullfill a specific task System/Prime Hunter - Allow players to put a reward on someone's head, and Prime hunters (registered players) to hunt those target for the reward System/Steel Soul - Allow players to bind their soul to a given weapon, evolving through mob killing, and possibly able to gain bonuses (through random option) Feel free to report any issues, and i'll try to fix it as soon as possible your git link? Quote Link to comment Share on other sites More sharing options...
Alayne Posted February 21, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted February 21, 2018 Look on first page, each add is listed there with a link to this specific release url. Quote Link to comment Share on other sites More sharing options...
Feilor Posted February 21, 2018 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 135 Reputation: 17 Joined: 12/31/11 Last Seen: January 11 Share Posted February 21, 2018 Hey Alayne, will you send the files from Yggdrasil Project? Quote Link to comment Share on other sites More sharing options...
Alayne Posted February 21, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted February 21, 2018 @Feilor which files? Everything's uploaded (or should be if I forgot some, report them! lol) on my github Quote Link to comment Share on other sites More sharing options...
blazerza Posted February 26, 2018 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 42 Reputation: 2 Joined: 02/04/12 Last Seen: June 1, 2021 Share Posted February 26, 2018 Thank you very much for your a lot of interesting file Quote Link to comment Share on other sites More sharing options...
Alayne Posted February 26, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted February 26, 2018 @blazerza thanks ^^ you're welcome Quote Link to comment Share on other sites More sharing options...
jolteon31 Posted February 27, 2018 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 07/19/14 Last Seen: November 2, 2021 Share Posted February 27, 2018 Hi Alayne, first of all i'm really liking your work! is there any chance you could give me a quick guide on how to implement the Yggdrassil project? i'm a bit lost i'd really appreciate it, keep up the good (awesome) work Quote Link to comment Share on other sites More sharing options...
Alayne Posted March 2, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted March 2, 2018 @jolteon31 I'll try to do it during the week end but I'm a bit overbooked this time so sorry if I can't ^^' Quote Link to comment Share on other sites More sharing options...
jolteon31 Posted March 3, 2018 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 07/19/14 Last Seen: November 2, 2021 Share Posted March 3, 2018 Thank you <3. Don't worry i'll wait. Glad to see you put this much effort and attention to the thread ^^ Quote Link to comment Share on other sites More sharing options...
nakurian Posted March 3, 2018 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 02/01/18 Last Seen: November 29, 2020 Share Posted March 3, 2018 I would also very much love that <3 Quote Link to comment Share on other sites More sharing options...
Alayne Posted March 3, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted March 3, 2018 Okay peoples, here's the small guide you've been asking for: Yggdrasil Project Installation Guide -Get last version from my github (YProject Files) Server Side Npcs Files -Once pulled, copied all files and directory, exception made of the ClientMaps directory, into your npc folder on the server -Fill the scripts_custom.conf file to load those files (you can, if you want, not include the YggdrasilMapflag.txt. If you need specific mapflag there, such as different exp rates on this area, edit the file content and load it. But it's not mandatory) Client Side Maps Files -Copy all files from the ClientMaps/data directory in your own local data directory (from your client), or add them in a grf and load it through DATA.INI -In the directory, you'll find a resnametable file. Add its content to your own file Server Side Maps Files -Add the maps in the mapcache. You need to add both kind of files: firstly the gat ones, secondly those contained in the resnametable (use grfeditor for this if needed) -Add the maps list in the maps_athena.conf file. Restart the server. Everything should now be loaded, the starting npc is the Scientist, located on prontera,140,181 If nothings load or something is missing Allthought it shouldn't, a file might contain an error blocking the loading of the others files. Try to load each file one by one (yeah I know, pretty boring and long to do) and report here the error you'll find if you can't fix it. If you still encounter issues, ask for solutions here so other peoples might use it too. Quote Link to comment Share on other sites More sharing options...
Digosok Posted March 4, 2018 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 28 Reputation: 1 Joined: 05/28/16 Last Seen: May 24, 2023 Share Posted March 4, 2018 sire alayne, sorry to say this but dont you even check ur latest git of YProject? mybe you've been added some missing of maps in last time but i think you dont check em for ur own eyes. there still many missing maps! you can compare between clientmap/data/texture (bmp files) and maps gnd,rsw files there very clearly different. example! in clientmap texture has completed of "ars_dun" from 01 to 40. now lets see in gnd,rsw files? i dont even see ars_dun01 and many more. so please check em. PLEASE SAFE THE DAY! Note: sorry for freaking RIP english i dont use translate anyway Quote Link to comment Share on other sites More sharing options...
Alayne Posted March 5, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted March 5, 2018 Yep, you're totally right. But that's simply cause I don't use all of the maps from arsinoe release. Thought you're right, I didn't cleaned the texture files, which contains 123 files for a whole 43Mo, but I did remove the maps (17Mo each) I didn't use. If you're freaking the hell out of the unused bmp, I can make the cleaning too. Allthought it wont change anything for you to have or not (except adding, let's say roughly 10Mo). Quote Link to comment Share on other sites More sharing options...
sikiro Posted March 5, 2018 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 171 Reputation: 16 Joined: 01/26/12 Last Seen: January 1, 2024 Share Posted March 5, 2018 just couple warnings for some of the instance scripts. Quote Link to comment Share on other sites More sharing options...
Quesooo Posted March 6, 2018 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Share Posted March 6, 2018 20 hours ago, sikiro said: just couple warnings for some of the instance scripts. i think that's a emoticons change it to something like ET_SWT2 see this >> https://github.com/rathena/rathena/blob/master/src/map/script_constants.hpp Quote Link to comment Share on other sites More sharing options...
Alayne Posted March 6, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted March 6, 2018 This is just warning as the script was written in an older version of the emulator. It'll still be handled for a while, but you can replace it right now using the matching emote. Quote Link to comment Share on other sites More sharing options...
jolteon31 Posted March 8, 2018 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 07/19/14 Last Seen: November 2, 2021 Share Posted March 8, 2018 (edited) Thank you for the quick guide! Just one thing though...i can't seem to find the resnametable.txt inside the YProject directory or its subdirectories >.< Edit: Nvm found it Edited March 8, 2018 by jolteon31 Quote Link to comment Share on other sites More sharing options...
sprdosat Posted March 9, 2018 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 75 Reputation: 5 Joined: 08/28/13 Last Seen: February 14, 2024 Share Posted March 9, 2018 (edited) Report Error: Vahalla Garden Istance. Edited March 9, 2018 by sprdosat Quote Link to comment Share on other sites More sharing options...
Quesooo Posted March 21, 2018 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Share Posted March 21, 2018 @Alayne i was able to use devil square instance but when i enter the instance this error pup up help please thank you oh i figure it out just forgot to add the map on data folder hehehehe Quote Link to comment Share on other sites More sharing options...
Alayne Posted March 21, 2018 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 342 Reputation: 170 Joined: 02/25/12 Last Seen: January 24, 2022 Author Share Posted March 21, 2018 ^^ map issue are your worst enemy, isn't it ^^ Quote Link to comment Share on other sites More sharing options...
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