kalabasa Posted August 6, 2022 Posted August 6, 2022 thanks for noticing and bringing back this to life will try this Quote
iamdevkazey Posted November 16, 2022 Posted November 16, 2022 nice 1 150ms fix for 255 working patch nice Quote
AinsLord Posted March 15, 2023 Posted March 15, 2023 i hope this can deal with NDL hahaha thanks for this bump tried this diff it seems doesnt work in later rA git Quote
BabaVoss Posted April 28, 2023 Posted April 28, 2023 On 12/4/2016 at 2:31 AM, Keitenai said: File Name: Keitenai_Delay_System File Submitter: keitenai File Submitted: 4 Dec 2016 File Category: Src Modification Content Author: keitenai Information: Speed hacking 3rd party programs to bypass skill delays are hard to eliminate specially if you don't have a game guard for you server. This modification makes it impossible for speed hacking programs to bypass the delay that has been set. How does it work? I've added a simple skill requirement to the skills before a player can re-cast certain skill. This requirement is 'time'. So to put it simple, skill will be hard locked after casting and will be unlocked once the delay is over. Features: Configurable hard skill delay. Separate configuration of hard skill delay for WoE settings MoD can be enable / disable. Supports current available skills ready for configuration. Disconnects anyone who does inhumanly spamming ( Sensitivity configuration included ). Implemented "Show skill delay" for the Mod configuration only ( for testing purposes ). WARNING: A player may be detected as spam flood if the said player is having lag spike issues while consistently using skill. //------------------------------------------------------------------ // Skill delay settings // Value is in milliseconds (1000 = 1 second) //------------------------------------------------------------------ // Note that this delay setting still depends on the 'skill_cast_db' // delay settings. This will not decrease the skill delay that has // been set in 'skill_cast_db' although this setting can increase // the delay if value is higher than 'skill_cast_db' delay //------------------------------------------------------------------ //================= // Swordman //================= SM_BASH: 210 SM_MAGNUM: 180 Installation: 1. Download the Diff file. 2. Simply apply the diff to your trunk, or apply it manually. 3. Recompile your server. 4. Configure your skill delays 5. ALL DONE! Compatible with: rAthena 97b5f3b ( as of JULY 31, 2022 ) Compatible with: rAthena 03da2f6 Compatible with: rAthena 8d8712f Download : keitenai_SpeedHack_Protection_V5.diff keitenai_SpeedHack_Protection_V4.diff keitenai_SpeedHack_Protection_V3.diff keitenai_SpeedHack_Protection_V2.diff Keitenai_Delay_System_V1.diff Edit: Fixed compatibility with rathena 97b5f3b revision ( as of 07/31/2022 ) Add new 4th job skills Fixed bug on melee skills I have error with unit.cpp can you help? Quote
Sapito Sucio Posted April 29, 2023 Posted April 29, 2023 14 hours ago, BabaVoss said: I have error with unit.cpp can you help? Is your emulator updated ? Quote
BabaVoss Posted April 29, 2023 Posted April 29, 2023 50 minutes ago, sapitosucio said: Is your emulator updated ? @sapitosucio hello thank you for your response, i already fix it. Can you help me with another thing? can you help me fix this prob. i have this autoreward script for woe, but i have an sql error. saying i dont have table for this script. //=============================== Reward Engine ===============================// OnRewardHolder: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); freeloop(1); set .@gid, getarg(0); set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if ((.Options&8) && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.holderprize); set .@k,.@k+2) getitem .holderprize[.@k], .holderprize[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for being part of the guild at "+callsub(OnKoeMap)+" King of Emperium."; } } return; OnRewardDefender: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); freeloop(1); set .@gid, getarg(0); set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if ((.Options&8) && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.defenderprize); set .@k,.@k+2) getitem .defenderprize[.@k], .defenderprize[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for gracefully defending your Emperium "+callsub(OnKoeMap)+" King of Emperium."; } } freeloop(0); return; OnRewardBoth: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); freeloop(1); set .@gid, getarg(0); set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if ((.Options&8) && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.bothprize); set .@k,.@k+2) getitem .bothprize[.@k], .bothprize[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for being a part of the best defender guild and King Of Emperium Holder at "+callsub(OnKoeMap)+"."; } } freeloop(0); return; OnKoeMap: for(.@i=0;.@i<getarraysize(.maps$);.@i+=2) if(.maps$[.@i]==strnpcinfo(2)) return .maps$[.@i+1]; return; Quote
laonglaing Posted July 10, 2023 Posted July 10, 2023 (edited) nice update. though i just commented out the skills that are not defined on my version of pull. thanks! Edited July 10, 2023 by laonglaing Quote
Rivers Posted December 25, 2023 Posted December 25, 2023 (edited) I get a couple errors when applying the V5.diff. The files are there, this is the latest trunk version, as well. I'll try adding manually to see waht's up, but I think it doesn't work on the latest rA trunk version right now. EDIT: Wrong directory when applying the patch. I changed to the source directory and it all worked as it should. Looking forward to testing this out! Edited December 30, 2023 by Rivers Solved Quote
AinsLord Posted December 16, 2024 Posted December 16, 2024 (edited) I tried this again got this warning how can i fix this NOTE: Fixed just change this like in unit.cpp bool k_tick_check(struct map_session_data *sd, t_tick k_tick_t, int k_tick_c, int kdelay_n, int kdelay_w) to this bool k_tick_check(class map_session_data *sd, t_tick k_tick_t, int k_tick_c, int kdelay_n, int kdelay_w) THANK YOU! Edited December 16, 2024 by AinsLord Solved Quote
AinsLord Posted May 1 Posted May 1 Seems not working on the latest rA git? anyone tested this to latest rA git? Quote
AinsLord Posted June 2 Posted June 2 Modified to use for latest rA git keitenai_SpeedHack_Protection_V5.diff tested got no errors in console Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.