kalabasa Posted August 6, 2022 Group: Members Topic Count: 123 Topics Per Day: 0.05 Content Count: 478 Reputation: 14 Joined: 11/30/17 Last Seen: May 28 Share Posted August 6, 2022 thanks for noticing and bringing back this to life will try this Quote Link to comment Share on other sites More sharing options...
iamdevkazey Posted November 16, 2022 Group: Members Topic Count: 13 Topics Per Day: 0.02 Content Count: 21 Reputation: 0 Joined: 10/17/22 Last Seen: March 2 Share Posted November 16, 2022 nice 1 150ms fix for 255 working patch nice Quote Link to comment Share on other sites More sharing options...
AinsLord Posted March 15, 2023 Group: Members Topic Count: 257 Topics Per Day: 0.08 Content Count: 737 Reputation: 18 Joined: 11/21/15 Last Seen: Saturday at 05:12 AM Share Posted March 15, 2023 i hope this can deal with NDL hahaha thanks for this bump tried this diff it seems doesnt work in later rA git Quote Link to comment Share on other sites More sharing options...
BabaVoss Posted April 28, 2023 Group: Members Topic Count: 37 Topics Per Day: 0.03 Content Count: 79 Reputation: 0 Joined: 06/17/20 Last Seen: February 7 Share Posted April 28, 2023 On 12/4/2016 at 2:31 AM, Keitenai said: File Name: Keitenai_Delay_System File Submitter: keitenai File Submitted: 4 Dec 2016 File Category: Src Modification Content Author: keitenai Information: Speed hacking 3rd party programs to bypass skill delays are hard to eliminate specially if you don't have a game guard for you server. This modification makes it impossible for speed hacking programs to bypass the delay that has been set. How does it work? I've added a simple skill requirement to the skills before a player can re-cast certain skill. This requirement is 'time'. So to put it simple, skill will be hard locked after casting and will be unlocked once the delay is over. Features: Configurable hard skill delay. Separate configuration of hard skill delay for WoE settings MoD can be enable / disable. Supports current available skills ready for configuration. Disconnects anyone who does inhumanly spamming ( Sensitivity configuration included ). Implemented "Show skill delay" for the Mod configuration only ( for testing purposes ). WARNING: A player may be detected as spam flood if the said player is having lag spike issues while consistently using skill. //------------------------------------------------------------------ // Skill delay settings // Value is in milliseconds (1000 = 1 second) //------------------------------------------------------------------ // Note that this delay setting still depends on the 'skill_cast_db' // delay settings. This will not decrease the skill delay that has // been set in 'skill_cast_db' although this setting can increase // the delay if value is higher than 'skill_cast_db' delay //------------------------------------------------------------------ //================= // Swordman //================= SM_BASH: 210 SM_MAGNUM: 180 Installation: 1. Download the Diff file. 2. Simply apply the diff to your trunk, or apply it manually. 3. Recompile your server. 4. Configure your skill delays 5. ALL DONE! Compatible with: rAthena 97b5f3b ( as of JULY 31, 2022 ) Compatible with: rAthena 03da2f6 Compatible with: rAthena 8d8712f Download : keitenai_SpeedHack_Protection_V5.diff keitenai_SpeedHack_Protection_V4.diff keitenai_SpeedHack_Protection_V3.diff keitenai_SpeedHack_Protection_V2.diff Keitenai_Delay_System_V1.diff Edit: Fixed compatibility with rathena 97b5f3b revision ( as of 07/31/2022 ) Add new 4th job skills Fixed bug on melee skills I have error with unit.cpp can you help? Quote Link to comment Share on other sites More sharing options...
Sapito Sucio Posted April 29, 2023 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 172 Reputation: 89 Joined: 04/10/12 Last Seen: May 26 Share Posted April 29, 2023 14 hours ago, BabaVoss said: I have error with unit.cpp can you help? Is your emulator updated ? Quote Link to comment Share on other sites More sharing options...
BabaVoss Posted April 29, 2023 Group: Members Topic Count: 37 Topics Per Day: 0.03 Content Count: 79 Reputation: 0 Joined: 06/17/20 Last Seen: February 7 Share Posted April 29, 2023 50 minutes ago, sapitosucio said: Is your emulator updated ? @sapitosucio hello thank you for your response, i already fix it. Can you help me with another thing? can you help me fix this prob. i have this autoreward script for woe, but i have an sql error. saying i dont have table for this script. //=============================== Reward Engine ===============================// OnRewardHolder: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); freeloop(1); set .@gid, getarg(0); set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if ((.Options&8) && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.holderprize); set .@k,.@k+2) getitem .holderprize[.@k], .holderprize[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for being part of the guild at "+callsub(OnKoeMap)+" King of Emperium."; } } return; OnRewardDefender: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); freeloop(1); set .@gid, getarg(0); set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if ((.Options&8) && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.defenderprize); set .@k,.@k+2) getitem .defenderprize[.@k], .defenderprize[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for gracefully defending your Emperium "+callsub(OnKoeMap)+" King of Emperium."; } } freeloop(0); return; OnRewardBoth: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); freeloop(1); set .@gid, getarg(0); set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if ((.Options&8) && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.bothprize); set .@k,.@k+2) getitem .bothprize[.@k], .bothprize[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for being a part of the best defender guild and King Of Emperium Holder at "+callsub(OnKoeMap)+"."; } } freeloop(0); return; OnKoeMap: for(.@i=0;.@i<getarraysize(.maps$);.@i+=2) if(.maps$[.@i]==strnpcinfo(2)) return .maps$[.@i+1]; return; Quote Link to comment Share on other sites More sharing options...
laonglaing Posted July 10, 2023 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 37 Reputation: 0 Joined: 06/12/16 Last Seen: May 28 Share Posted July 10, 2023 (edited) nice update. though i just commented out the skills that are not defined on my version of pull. thanks! Edited July 10, 2023 by laonglaing Quote Link to comment Share on other sites More sharing options...
Rivers Posted December 25, 2023 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 237 Reputation: 47 Joined: 12/04/13 Last Seen: Saturday at 01:55 PM Share Posted December 25, 2023 (edited) I get a couple errors when applying the V5.diff. The files are there, this is the latest trunk version, as well. I'll try adding manually to see waht's up, but I think it doesn't work on the latest rA trunk version right now. EDIT: Wrong directory when applying the patch. I changed to the source directory and it all worked as it should. Looking forward to testing this out! Edited December 30, 2023 by Rivers Solved Quote Link to comment Share on other sites More sharing options...
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