Scofield Posted September 24, 2016 Group: Members Topic Count: 109 Topics Per Day: 0.02 Content Count: 272 Reputation: 16 Joined: 01/11/13 Last Seen: 11 hours ago Share Posted September 24, 2016 Items that are being transformed into visual this taking the stataus and effects, I wonder how to solve it Quote Link to comment Share on other sites More sharing options...
0 Stolao Posted September 24, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted September 24, 2016 Could you provide more details, not sure what you're saying Quote Link to comment Share on other sites More sharing options...
0 Start_ Posted September 24, 2016 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 950 Reputation: 180 Joined: 04/05/13 Last Seen: 18 hours ago Share Posted September 24, 2016 I thought he was thinking about picking item then get AGI buffs ( or something else ). Quote Link to comment Share on other sites More sharing options...
0 Scofield Posted September 24, 2016 Group: Members Topic Count: 109 Topics Per Day: 0.02 Content Count: 272 Reputation: 16 Joined: 01/11/13 Last Seen: 11 hours ago Author Share Posted September 24, 2016 (edited) The problem is that the costumeitem items should not give attributes when they were appointed, but in my costomes the emulator are giving when they are transformed into costumeitem written excuse is that I am Brazilian and I'm using google translator Edited September 24, 2016 by cumbe11 Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted September 24, 2016 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted September 24, 2016 if this is source mod issue, at least provide some source snippets so that other member can help you check on it. nobody want to guess what have you done to your emulators by reading the topic/description only. Quote Link to comment Share on other sites More sharing options...
0 Scofield Posted September 24, 2016 Group: Members Topic Count: 109 Topics Per Day: 0.02 Content Count: 272 Reputation: 16 Joined: 01/11/13 Last Seen: 11 hours ago Author Share Posted September 24, 2016 Just solve. map/status.c // Parse equipment. for(i=0;i<EQI_MAX;i++) {to change // Parse equipment. for(i=0;i<EQI_MAX_BONUS;i++) { Quote Link to comment Share on other sites More sharing options...
0 Azeroth Posted September 24, 2016 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 383 Reputation: 121 Joined: 03/31/12 Last Seen: January 29, 2023 Share Posted September 24, 2016 Just solve. map/status.c // Parse equipment. for(i=0;i<EQI_MAX;i++) {to change // Parse equipment. for(i=0;i<EQI_MAX_BONUS;i++) { Can you elaborate more what is this code for? Quote Link to comment Share on other sites More sharing options...
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Scofield
Items that are being transformed into visual this taking the stataus and effects, I wonder how to solve it
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