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Custom items picking status


Scofield

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Items that are being transformed into visual this taking the stataus and effects, I wonder how to solve it

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Could you provide more details, not sure what you're saying

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I thought he was thinking about picking item then get AGI buffs ( or something else ).

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The problem is that the costumeitem items should not give attributes when they were appointed, but in my costomes the emulator are giving when they are transformed into costumeitem

 

 

written excuse is that I am Brazilian and I'm using google translator

Edited by cumbe11
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if this is source mod issue, at least provide some source snippets so that other member can help you check on it.

 

nobody want to guess what have you done to your emulators by reading the topic/description only.

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Just solve.

 

map/status.c
 

// Parse equipment.
for(i=0;i<EQI_MAX;i++) {

to change
 
// Parse equipment.
for(i=0;i<EQI_MAX_BONUS;i++) {
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Just solve.

 

map/status.c

 

// Parse equipment.
for(i=0;i<EQI_MAX;i++) {

to change

 
// Parse equipment.
for(i=0;i<EQI_MAX_BONUS;i++) {

 

Can you elaborate more what is this code for?

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