Jezu Posted September 21, 2016 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 566 Reputation: 34 Joined: 11/17/11 Last Seen: January 24 Share Posted September 21, 2016 (edited) Yo guys! Is it possible? For example x100 Base Exp/Job, 50 Users Online then a total of x150 Exp/Job. It will increase/drop if users login/logout. For the drops rate example, same with the exp.. configurable also for card drops if possible. TIA Edited September 21, 2016 by Jezu Quote Link to comment Share on other sites More sharing options...
0 cmsm94 Posted September 22, 2016 Group: Members Topic Count: 61 Topics Per Day: 0.01 Content Count: 170 Reputation: 5 Joined: 08/11/13 Last Seen: October 18, 2024 Share Posted September 22, 2016 nice idea Quote Link to comment Share on other sites More sharing options...
0 Weistony Posted September 22, 2016 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 108 Reputation: 12 Joined: 06/19/12 Last Seen: Sunday at 04:47 AM Share Posted September 22, 2016 It's possible. It has something to do with getusers(1) and OnPCLoginEvent? Maybe? I don't know but I feel like it's possible. Quote Link to comment Share on other sites More sharing options...
0 Start_ Posted September 22, 2016 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 950 Reputation: 180 Joined: 04/05/13 Last Seen: 6 hours ago Share Posted September 22, 2016 (edited) bonus2 bExpAddRace,RC_All,getusers(1)*1; bonus2 bDropAddRace,RC_All,getusers(1)*1; Put it on some item? Is it good enough? haha. Edited September 22, 2016 by TARTs Quote Link to comment Share on other sites More sharing options...
0 Jezu Posted September 23, 2016 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 566 Reputation: 34 Joined: 11/17/11 Last Seen: January 24 Author Share Posted September 23, 2016 *Bump* Quote Link to comment Share on other sites More sharing options...
0 Stolao Posted September 23, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted September 23, 2016 *Bump* Don't bump without providing additional information. Also here you just need to tweak mine it does based off players already https://github.com/Stolao/Npc_Release/blob/master/Floating_Rates/floating_rates.txt 1 Quote Link to comment Share on other sites More sharing options...
0 Jezu Posted September 25, 2016 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 566 Reputation: 34 Joined: 11/17/11 Last Seen: January 24 Author Share Posted September 25, 2016 (edited) *Bump* Don't bump without providing additional information. Also here you just need to tweak mine it does based off players already https://github.com/Stolao/Npc_Release/blob/master/Floating_Rates/floating_rates.txt This answer my queries! But for some reason, I didn't get the formulas in this line. How the 5.25x is the total? // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Base Exp // [1] = Job Exp // eg: rand = 75 , getuser = 100, Multi = 3 // rates will be increase by 5.25x setarray .ExpMulti ,1,1; Edited September 25, 2016 by Jezu Quote Link to comment Share on other sites More sharing options...
0 Stolao Posted September 25, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted September 25, 2016 *Bump* Don't bump without providing additional information.Also here you just need to tweak mine it does based off players already https://github.com/Stolao/Npc_Release/blob/master/Floating_Rates/floating_rates.txt This answer my queries! But for some reason, I didn't get the formulas in this line. How the 5.25x is the total? // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Base Exp // [1] = Job Exp // eg: rand = 75 , getuser = 100, Multi = 3 // rates will be increase by 5.25x setarray .ExpMulti ,1,1; (75 + 100) * 3 = 525 or 5.25x For you it should be .Random to 0,0 and your .ExpMulti to 100,100 Quote Link to comment Share on other sites More sharing options...
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Jezu
Yo guys!
Is it possible? For example
x100 Base Exp/Job, 50 Users Online then a total of x150 Exp/Job. It will increase/drop if users login/logout.
For the drops rate example, same with the exp.. configurable also for card drops if possible.
TIA
Edited by JezuLink to comment
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