Jezu Posted September 21, 2016 Posted September 21, 2016 (edited) Yo guys! Is it possible? For example x100 Base Exp/Job, 50 Users Online then a total of x150 Exp/Job. It will increase/drop if users login/logout. For the drops rate example, same with the exp.. configurable also for card drops if possible. TIA Edited September 21, 2016 by Jezu Quote
0 Stolao Posted September 25, 2016 Posted September 25, 2016 *Bump* Don't bump without providing additional information.Also here you just need to tweak mine it does based off players already https://github.com/Stolao/Npc_Release/blob/master/Floating_Rates/floating_rates.txt This answer my queries! But for some reason, I didn't get the formulas in this line. How the 5.25x is the total? // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Base Exp // [1] = Job Exp // eg: rand = 75 , getuser = 100, Multi = 3 // rates will be increase by 5.25x setarray .ExpMulti ,1,1; (75 + 100) * 3 = 525 or 5.25x For you it should be .Random to 0,0 and your .ExpMulti to 100,100 Quote
0 Weistony Posted September 22, 2016 Posted September 22, 2016 It's possible. It has something to do with getusers(1) and OnPCLoginEvent? Maybe? I don't know but I feel like it's possible. Quote
0 Start_ Posted September 22, 2016 Posted September 22, 2016 (edited) bonus2 bExpAddRace,RC_All,getusers(1)*1; bonus2 bDropAddRace,RC_All,getusers(1)*1; Put it on some item? Is it good enough? haha. Edited September 22, 2016 by TARTs Quote
0 Stolao Posted September 23, 2016 Posted September 23, 2016 *Bump* Don't bump without providing additional information. Also here you just need to tweak mine it does based off players already https://github.com/Stolao/Npc_Release/blob/master/Floating_Rates/floating_rates.txt 1 Quote
0 Jezu Posted September 25, 2016 Author Posted September 25, 2016 (edited) *Bump* Don't bump without providing additional information. Also here you just need to tweak mine it does based off players already https://github.com/Stolao/Npc_Release/blob/master/Floating_Rates/floating_rates.txt This answer my queries! But for some reason, I didn't get the formulas in this line. How the 5.25x is the total? // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Base Exp // [1] = Job Exp // eg: rand = 75 , getuser = 100, Multi = 3 // rates will be increase by 5.25x setarray .ExpMulti ,1,1; Edited September 25, 2016 by Jezu Quote
Question
Jezu
Yo guys!
Is it possible? For example
x100 Base Exp/Job, 50 Users Online then a total of x150 Exp/Job. It will increase/drop if users login/logout.
For the drops rate example, same with the exp.. configurable also for card drops if possible.
TIA
Edited by Jezu7 answers to this question
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