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Increase Exp/Drops by % of Users Online Count


Question

Posted (edited)

Yo guys!

 

Is it possible? For example

 

x100 Base Exp/Job, 50 Users Online then a total of x150 Exp/Job. It will increase/drop if users login/logout.

 

For the drops rate example, same with the exp.. configurable also for card drops if possible.

 

TIA /no1

Edited by Jezu

7 answers to this question

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Posted

*Bump* /heh

Don't bump without providing additional information.

Also here you just need to tweak mine it does based off players already https://github.com/Stolao/Npc_Release/blob/master/Floating_Rates/floating_rates.txt

This answer my queries! But for some reason, I didn't get the formulas in this line. How the 5.25x is the total?

	// Multiplier Per Player and .Random
	// Each point is .01x Increase in exp rates
	// [0] = Base Exp
	// [1] = Job Exp
	//    eg: rand = 75 , getuser = 100, Multi = 3
	//    rates will be increase by 5.25x
	setarray .ExpMulti ,1,1;

(75 + 100) * 3 = 525 or 5.25x

For you it should be .Random to 0,0 and your .ExpMulti to 100,100

  • 0
Posted (edited)

bonus2 bExpAddRace,RC_All,getusers(1)*1;

bonus2 bDropAddRace,RC_All,getusers(1)*1;

 

Put it on some item? Is it good enough? haha.

Edited by TARTs
  • 0
Posted (edited)

 

*Bump* /heh

Don't bump without providing additional information.

Also here you just need to tweak mine it does based off players already https://github.com/Stolao/Npc_Release/blob/master/Floating_Rates/floating_rates.txt

 

 

This answer my queries! But for some reason, I didn't get the formulas in this line. How the 5.25x is the total?

	// Multiplier Per Player and .Random
	// Each point is .01x Increase in exp rates
	// [0] = Base Exp
	// [1] = Job Exp
	//    eg: rand = 75 , getuser = 100, Multi = 3
	//    rates will be increase by 5.25x
	setarray .ExpMulti ,1,1;
Edited by Jezu

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