Imbecile Posted August 22, 2017 Posted August 22, 2017 7 minutes ago, Haziel said: @padangyoesa You have to edit the atcommand on source to add the Sorcerer on the list. you mean this sir @Haziel? @model <hair style> <hair color> <cloth color> @hairstyle <default: 0-27> @haircolor <default: 0-8> @dye <default: 0-4> @bodystyle <default: 0-1> Changes appearance based on the given parameters. The min/max values are set in '/conf/battle/client.conf'. Appearance changed via @bodystyle won't save unless 'save_body_style' is enabled in '/conf/battle/client.conf' Quote
Haziel Posted August 22, 2017 Author Posted August 22, 2017 (edited) @padangyoesa Nope, you need to edit the command on the source. Look for bodystyle on: src/map/atcommand.c Under: // Limit body styles to certain jobs since not all of them are released yet. Add: (sd->class_&MAPID_THIRDMASK) == MAPID_SORCERER || Before: (sd->class_&MAPID_THIRDMASK) == MAPID_WARLOCK Recompile your server and you must be good to go. Edited August 22, 2017 by Haziel Quote
Argentus Posted August 22, 2017 Posted August 22, 2017 Hi! Anyone who can help me with the GRF? I don't know what to do. I don't know how to add/merge the new Sorcerer sprites to my old GRF. Alternate Third Jobs.grf Quote
Imbecile Posted August 24, 2017 Posted August 24, 2017 On 8/22/2017 at 11:29 AM, Haziel said: @padangyoesa Nope, you need to edit the command on the source. Look for bodystyle on: src/map/atcommand.c Under: // Limit body styles to certain jobs since not all of them are released yet. Add: (sd->class_&MAPID_THIRDMASK) == MAPID_SORCERER || Before: (sd->class_&MAPID_THIRDMASK) == MAPID_WARLOCK Recompile your server and you must be good to go. Thank you @Haziel for the crystal clear information. I will try it later. Many thanks for you sir. God bless you! Quote
players Posted August 25, 2017 Posted August 25, 2017 On 8/22/2017 at 10:06 PM, Argentus said: Hi! Anyone who can help me with the GRF? I don't know what to do. I don't know how to add/merge the new Sorcerer sprites to my old GRF. Alternate Third Jobs.grf You can use GRF.BUILDER program to extract the alternate third jobs.grf and your old grf, and merge those into your new grf using new command in program Quote
Argentus Posted September 17, 2017 Posted September 17, 2017 Anyone who has the new Sura sprite files already? Quote
Kakaroto Posted September 17, 2017 Posted September 17, 2017 1 hour ago, Argentus said: Anyone who has the new Sura sprite files already? not yet, will be released on JRO on 19-09. Quote
Argentus Posted September 17, 2017 Posted September 17, 2017 1 hour ago, Kakaroto said: not yet, will be released on JRO on 19-09. I see. Thanks! Quote
Haziel Posted September 19, 2017 Author Posted September 19, 2017 Sura released simultaneously with the official release. Enjoy. 1 3 Quote
FXFreitas Posted September 19, 2017 Posted September 19, 2017 Nice, the sprite is much similar to TK Quote
ZeroMalboro Posted September 19, 2017 Posted September 19, 2017 4 hours ago, Haziel said: Sura released simultaneously with the official release. Enjoy. THANK YOU!!! But, is there any chance that you could edit the bandages on the hands and feet to the color black? Like the official art? I know that your release is based on jRO, but, is it possible that you could do it for us? ANW, thank you sooooo much! You don't know how much I've been expecting this release! Quote
Haziel Posted September 19, 2017 Author Posted September 19, 2017 2 hours ago, ZeroMalboro said: THANK YOU!!! But, is there any chance that you could edit the bandages on the hands and feet to the color black? Like the official art? I know that your release is based on jRO, but, is it possible that you could do it for us? ANW, thank you sooooo much! You don't know how much I've been expecting this release! Unfortunately the while colour is bound to itself, it means that the bandages are linked to the kimono. To reach that edit I would have to manually edit each one of the 320 frames and I have not the time to work on that, sorry about that. 1 Quote
ZeroMalboro Posted September 20, 2017 Posted September 20, 2017 3 hours ago, Haziel said: Unfortunately the while colour is bound to itself, it means that the bandages are linked to the kimono. To reach that edit I would have to manually edit each one of the 320 frames and I have not the time to work on that, sorry about that. Naahhhh, no problem! I know you are a busy person, I had no intention of asking anything that would take more than 5 minutes. But I should have guessed it would be bound to the same palette line of the kimono! But THANKYOU again! Love your job! Quote
Yatohime Posted September 21, 2017 Posted September 21, 2017 Is there any palletes for the sorcerer and sura one ? xD Quote
rakuzas Posted September 28, 2017 Posted September 28, 2017 Is it only me.. Or 2017 client have issue with Dress Room and make player crash? Especially Gene? Weird.. Im using this files.. But 2015 client working fine.. Quote
dikapramantya Posted September 28, 2017 Posted September 28, 2017 Hi, i've download a last version of your grf. but why sorcerer, glt.cross, shadow chaser, arc bishop, doesn't affect to kamishi pallette? can you fix that? Quote
Imbecile Posted October 15, 2017 Posted October 15, 2017 (edited) Hello sir @Haziel. I already followed your way. It worked! But when i used the @bodystyle, my sorceress and sura become black. Did i do something wrong? I use client 2015 btw Edited October 15, 2017 by padangyoesa Quote
Imbecile Posted October 15, 2017 Posted October 15, 2017 I already input the following sprite to my grf. But it became like this. Can anyone please help me? Quote
Imbecile Posted October 15, 2017 Posted October 15, 2017 // Limit body styles to certain jobs since not all of them are released yet. if (!((sd->class_&MAPID_THIRDMASK) == MAPID_GUILLOTINE_CROSS || (sd->class_&MAPID_THIRDMASK) == MAPID_GENETIC || (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC || (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD || (sd->class_&MAPID_THIRDMASK) == MAPID_ARCH_BISHOP || (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER || (sd->class_&MAPID_THIRDMASK) == MAPID_SORCERER ||(sd->class_&MAPID_THIRDMASK) == MAPID_SURA || (sd->class_&MAPID_THIRDMASK) == MAPID_WARLOCK || (sd->class_&MAPID_THIRDMASK) == MAPID_SHADOW_CHASER || (sd->class_&MAPID_THIRDMASK) == MAPID_MINSTRELWANDERER)) { clif_displaymessage(fd, msg_txt(sd,740)); // This job has no alternate body styles. return -1; } Quote
Imbecile Posted October 15, 2017 Posted October 15, 2017 (edited) OH I FOUND THE ISSUE. It become black whenever i'm trying to change the cloth color. But the main issue are whenever i'm trying to change the color, it become black and the color won't change even if i reset the color. And it change to black again whenever i warp to other map or disconnected. It only change if i did this : 1. use @bodystyle 0 2. reset the color to 1 3. use @bodystyle 1 and the color are back Can someone please help me to fix it? Edited October 15, 2017 by padangyoesa Quote
Haziel Posted October 15, 2017 Author Posted October 15, 2017 On 21/08/2017 at 4:11 AM, Haziel said: Palettes will not be provided at the moment. You need the palettes placed on the correct folder for each of the alternate jobs. That's the only issue there. You disabled the Client errors for palettes, so it's not bein' shown. Quote
Imbecile Posted October 15, 2017 Posted October 15, 2017 5 minutes ago, Haziel said: You need the palettes placed on the correct folder for each of the alternate jobs. That's the only issue there. You disabled the Client errors for palettes, so it's not bein' shown. can you please teach me how to disabled it? Quote
rakuzas Posted October 16, 2017 Posted October 16, 2017 12 hours ago, padangyoesa said: can you please teach me how to disabled it? For 2015 client you may disabled using NEMO.. And FYI, you can set cloth color to 0.. And its working for me.. Or you can edit or make script with using changelook.. As in my case before, my dress room give cloth color #1 and it shown black as your image.. So I edit it to make it 0.. And it work.. Also.. Alternate outfit dont have color variety.. So I set my server limit using default color only.. Hope this help you.. Quote
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