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Haziel

Job Sprite: Third Job Costumes & New Classes: Corrected

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Hello @Haziel!

First of all, thank you for your share! And I apologise for my bad English.

I added all your grf files in DATA.ini, but i could not use the command @bodystyle 0 or 1. It said: "This job have no alternate body style". All my character jobs were all 3rd, and no one could change the costume. How can i make it work? Thank you!

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9 hours ago, Edel Raid said:

Hello @Haziel!

First of all, thank you for your share! And I apologise for my bad English.

I added all your grf files in DATA.ini, but i could not use the command @bodystyle 0 or 1. It said: "This job have no alternate body style". All my character jobs were all 3rd, and no one could change the costume. How can i make it work? Thank you!

It requires both the client-side updated for that and also the @bodystyle command also updated including all bodystyles.

It must also be enabled on features.conf, I believe.

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On 5/30/2018 at 5:15 AM, Kinkykids said:

Missing Mado Mechanic

As far as I could see when it was released, there were no alternate Mado Mechanic.
Care to post it for evaluation?

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10 hours ago, Haziel said:

As far as I could see when it was released, there were no alternate Mado Mechanic.
Care to post it for evaluation?

True, there isn't actually an official Mado Mechanic alternate but when I'm using your grf, everytime I would try to Ride a Mado from alternate Mechanic, I'd get error.

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SOULREAPER.png.42f4217eeafb4b442754db6870406773.png
After a hell of a ride, who would think I would be back working on these huh?
Very well, kRO took jRO's example and made the palettes for Star Emperor and Soul Reaper on that new format so, after over a dozen PMs I've unscrambled it for Y'all.

I believe it's only fair to celebrate we surpassing the mark of 10 thousand downloads on this file!

The classes and their mounts are included on the new newclasses.grf.

Edited by Haziel
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On 6/1/2018 at 6:55 PM, Kinkykids said:

True, there isn't actually an official Mado Mechanic alternate but when I'm using your grf, everytime I would try to Ride a Mado from alternate Mechanic, I'd get error.

May i know how you manage to fix this issue? jRO + Mado gets:
 

Resource File Loading fail
Àΰ£Á·¸öÅë¿©\costume1¸¶µµ±â¾î¿©_1.act
spriteÀΰ£Á·¸öÅë¿©\costume1¸¶µµ±â¾î¿©_1.act

 

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On 6/14/2018 at 10:42 AM, Haziel said:

SOULREAPER.png.42f4217eeafb4b442754db6870406773.png
After a hell of a ride, who would think I would be back working on these huh?
Very well, kRO took jRO's example and made the palettes for Star Emperor and Soul Reaper on that new format so, after over a dozen PMs I've unscrambled it for Y'all.

I believe it's only fair to celebrate we surpassing the mark of 10 thousand downloads on this file!

The classes and their mounts are included on the new newclasses.grf.

sorry when i try it, i can't found this missing file

image.png.754a632a05b80ccfa826b20c5b39caa0.png

even try search on KRO grf files i'm not found it.

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On 6/16/2018 at 12:34 PM, spinzaku said:

May i know how you manage to fix this issue? jRO + Mado gets:
 

Resource File Loading fail
Àΰ£Á·¸öÅë¿©\costume1¸¶µµ±â¾î¿©_1.act
spriteÀΰ£Á·¸öÅë¿©\costume1¸¶µµ±â¾î¿©_1.act

 

That's a simple error, file missing you supply the file.

8 hours ago, hendra814 said:

sorry when i try it, i can't found this missing file

image.png.754a632a05b80ccfa826b20c5b39caa0.png

even try search on KRO grf files i'm not found it. 

Unfortunately, that's not related to my package, that's specifically the new party UI icon.

I'll include the Madogear and the missing Star Emperor floating sprite in the next update.

Edited by Haziel
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12 hours ago, Haziel said:

That's a simple error, file missing you supply the file.

Unfortunately, that's not related to my package, that's specifically the new party UI icon.

I'll include the Madogear and the missing Star Emperor floating sprite in the next update.

@Haziel,

 

Thanks for your respons, i will wait for you new udpate.

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I would like to ask @Haziel if this can possibly apply to my iRO client? I would like to ask how to do it? there's this 3rd job alternate sprites that I found on youtube and it will teach you how to change your sprites in an instant. it really works tho however it's incomplete. I hope you can help me. I find your work really amazing. 

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Is it just me or something wrong with my rAthena configuration? 

Player when change 3rd job with job master will automatically changed alternate sprite.. It override the default one.. 

Anyone ever experience this?

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Hello, i play on the offical european server and tried to change the sprites to the new one. 
I downloaded all 4 files and tried one after the other but they dont work. We dont have a Bodystyle system.
I also found an other download at hercules but they are not actual, the new sura and rk are missing in this file.

So, i would ask if anyone can upload the sprites as an .grf without this bodystyle system. 

 

Edit:

Okay, i found a .grf with all the sprites. 😁

 

Edited by Biacki
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where did you find that has complete sprites for the new 3rd jobs? mind sharing?

 

On 7/8/2018 at 11:11 PM, Biacki said:

Edit:

Okay, i found a .grf with all the sprites. 😁

where did you find it may I ask?

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On 7/8/2018 at 11:11 PM, Biacki said:

Hello, i play on the offical european server and tried to change the sprites to the new one. 
I downloaded all 4 files and tried one after the other but they dont work. We dont have a Bodystyle system.
I also found an other download at hercules but they are not actual, the new sura and rk are missing in this file.

So, i would ask if anyone can upload the sprites as an .grf without this bodystyle system. 

 

Edit:

Okay, i found a .grf with all the sprites. 😁

 

where? mine is missing the shura, rune knight and sorcerer

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This is exactly what i was looking for! hours of work saved! Cheers dude.

There's just one thing thats missing from the pack to "complete" it though.

the new Doram (Summoner) class unfortunately also follows the new crappy kRO/jRO paletting rule, so everyones dyes look like garbage. I've searched high and low for corrected sprites, but it just doesn't exist yet.

Do you think its a possibility that you'd add the corrected Doram sprites to the pack?

much love for your work

 

Update: I've found a tool that allows me to reindex the palettes, but I'm still unfamiliar with the order 

 

Update 2: Male and female sprites (KINDA) fixed! i'm happy with the result at least, not perfect, but it never will be with the 553 dye pack =/

Just got the cart sprites to correct =D

screenPoisonRO000.jpg

Edited by Valkis
To prevent double posting
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Total noob here ssry but which .grf do I open with editor? 
I just installed everything using Anacondaq's guide a couple hrs ago and I'm not sure if I should open the one on client side or the one from the folder that says kRO client.
I managed to find the costumes.grf folder despite the alien text but not sure as well if I just drag it then compile or what not.

Really appreciate any help or if someone can provide a link to step-by-step instructions if someone already posted. Thanks!
 

Edited by Arrancia
nvm figured it out through trial and error.
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@Haziel After merging my existing grf that i build from zackdreaver's file to all your grf's, I found that i still got palette errors specially when i tried changing my cloth color to 5 and above. This only happens on novice BTW.

Untitled-1_zpskejd4gnm.jpg

Edited by cahadeyelo
wrong word
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On 10/19/2018 at 5:37 AM, cahadeyelo said:

@Haziel After merging my existing grf that i build from zackdreaver's file to all your grf's, I found that i still got palette errors specially when i tried changing my cloth color to 5 and above. This only happens on novice BTW.

Untitled-1_zpskejd4gnm.jpg

 

I'm also having the same error 😕

error.png

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On 10/19/2018 at 5:37 AM, cahadeyelo said:

@Haziel After merging my existing grf that i build from zackdreaver's file to all your grf's, I found that i still got palette errors specially when i tried changing my cloth color to 5 and above. This only happens on novice BTW.

Untitled-1_zpskejd4gnm.jpg

My palettes only covers the alternate ones, you'll still need palettes for the base classes from other source.

And be sure you're not using the 'Force Original Clothes Palettes' diff.

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Almost flawless release, just missing sprites for Flying Star Emperor when it uses the Union skill.

Thank you for your work though, all the stuff available is great and working perfectly.

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