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  1. Version v1.3

    2973 downloads

    Using @afk with AFK Hat. (Notice Board) I just modified it and put the AFK Hat effect. Changelog: v1.0 - Initial Release - Need to open a chat room to use @afk command and it is disabled to use in prontera v1.1 - No need to create a chat room to use @afk command as suggested by Mysterious (disabled to use in prontera) v1.2 (eA and rA) - Added a config in misc.conf. afk_timeout: 0 (0 is default) Tested with the latest rathena - Revision 17156 v1.3 (rA ONLY) - Working with latest revision 17306 - Now you can't use @afk when you are dead.
    Free
  2. Version 1.5

    77 downloads

    Command used in the scripts of NPCs whose ultimate goal is to unite the two commands,Mes and Close, an example down: prontera,150,150,5<TAB>script<TAB>Testing Command<TAB>748,{ mes "[Testing Command]"; mesclose "Testing command MesClose"; } This command will open a window of speech and the Close button appears immediately.
    Free
  3. Version 4.1

    2158 downloads

    This is a Mini Game that required players / participants to count for the Correct Amount of Monster specific by NPC. The NPC will show a group of monsters specified by Scripts and will Select a Monster within it. All player have to do is .... calculate the Answer and SHOUT IT OUT !!! The Game will auto Restart if any Players killed 1 of these Monsters. Configuration : // Min. GM Level to access GM Panelset .GMLevel,80;// Game Locationset .Map$,"prontera";// Monster ID Listssetarray .MonsterList[0],1084,1085;// Winners Answer Delay ( Not advised for High Value )set .Delay,10;// Spam Prevention ( Not advised for High Value )set .Spam,3;// How many roundsset .MaxRound,2;// Area Coordination <x1>,<y1>,<x2>,<y2>;setarray .Coordinate,153,146,159,153; Reward : // Rewards ...setarray .Reward$[0], "#CASHPOINTS","100", "Zeny","100000", "7227","10", // "CustomVariable","100000", // "#CustomVariable","100000", "7539","100"; Reminder : Use those Monster that are NOT AGGRESIVE & CANT MOVE Otherwise, you server will flooded by Monsters.
    Free
  4. Version 1.0

    4673 downloads

    Full Credit's to Denny who made these maps, I'm just sharing them (of course with her permission) :> This Map Pack Contains: Glastheim Restored Uncursed Glastheim. All textures are cleaned, light maps edited, models changed. The Map comes with: - 10 Indoor maps - text file with all the warps for the indoors. - BGM that I felt will be a proper for the map Glastheim Winter Add-on Simple textures edit. You will still need the restored version first. Geffenia Restored Geffenia (or part of it anyway). The server where it was used had three races living there thus the map appears as if divided between elves and fiaries. Map comes with: - Indoor map. - text file with all the warps for the indoors. - BGM that I felt will be proper for the map. - Couple of NPCs - Mini Map Yggdrasill Tree Village A village situated at the Yggdrasill Tree`s roots. It is supposed to go with Geffenia. The Map comes with: - Mini Map Heidelberg Village situated south of Glastheim. It is meant to go with the Glastheim map. It is rather huge for a village actually. Map comes with: - Mini Map New Prontera A redesigned Prontera and I don`t mean retextured. This map is not meant to be placed over the old Prontera map. Sadly I lost the warp fixes so you have to adjust the warps on your own. Map comes with: - BGM that I felt will be proper for the map. - Mini Map Izlude Fair Izlude map redesigned for a fair. You know, like in Chrono Trigger only not as cool and awesome.Map comes with: Simple Arena Map Well if you want a simple medieval arena with like thrones for the royalties for whatever reasons, feel free to use this one. Map comes with: - BGM that I felt it will be proper for the map Shroom Underground Village A village for a race or people who live under ground. Base used for this was the cave map. Map comes with: - BGM that I felt it will be proper for the map. - Mini Map
    Free
  5. Version v1.3

    458 downloads

    Currently works on: rAthena 15349+ ~ eAthena 15055+ Trunk SQL with Zero problems. Do not do the following: Re-edit my work and Claim it as yours Re-edit my work and upload it to eAthena or rAthena without my permission Re-edit my work, upload it, and not adding credits Use it for selling purposes This is basically an Invasion event. It's called a Goblin Invasion event just because Goblins Spawn. However, you can change the invasion event to your liking. In order to make the Goblins a little more strong (especially in a SHR), try adding: Your mob_skill_db2: 1258,Goblin@WZ_JUPITEL,attack,84,28,3000,1000,10000,no,target,always,0,,,,,, 1258,Goblin@NPC_EARTHQUAKE,attack,653,5,1000,100,30000,no,self,always,,,,,,, 1258,Goblin@AS_SONICBLOW,attack,136,10,10000,0,20000,yes,target,always,0,,,,,, 1258,Goblin@AS_SONICBLOW,chase,136,10,10000,0,20000,yes,target,always,0,,,,,, 1258,Goblin@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29 1258,Goblin@NPC_DARKSTRIKE,chase,340,10,200,0,1000,yes,target,always,0,,,,,, 1258,Goblin@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,, 1258,Goblin@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, 1258,Goblin@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29 1258,Goblin@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,6 Either mob_db or mob_db2: 1258,"GOBLIN_ARCHER","Goblin Archer","Goblin Archer",255,[color="#0000FF"]1000000[/color],0,461,284,9,900,985,0,0,[color="#9932CC"]255,200,255,255,255,20[/color],10,12,0,7,25,8325,60,1172,672,420,0,0,0,0,0,0,0,0,2297,3,998,250,911,1000,1765, 3000,507,600,1705,25,514,300,0,0,0,0,4157,1 --> You can change their HP or stats to what ever you like. ~- Editing -~ Change the GM level you wish: Change the Maps you wish to use: set $@ran, rand(1,6); if ($@ran == 6) set .Map$,"splendide"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"payon"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera"; Change the getitem .ItemID,5; number 5 to how much of the item you want the players to get. Note: Please do not change the number of Goblins Spawned unless you know very well what you're doing! Download Download also available at my SVN: http://mysterious-project.googlecode.com/svn/trunk/npc/
    Free
  6. Version 2.0.1

    1389 downloads

    Information This command will give a specific amount of specified items to all players on the map. I tried to make it a bit more challenging for myself so I have added the capability of giving the same party or guild members of that specific map as well. Makes it easier to script stuff such as events especially those including parties and guilds to participate. Atcommand version now available! Tested on rAthena Trunk 17062 Syntax Script Atcommand Documentation Script Example: Script Command (also found in doc/sample/npc_getitem_map.txt) // Sample NPC to test the custom getitem_map script command // Script and command created by Xantara prontera,156,170,3 script getitem_map test 120,{ mes "input item id"; next; input .@id; mes "input item amount"; next; input .@amt; mes "input type:"; mes "0=everyone, 1=party, 2=guild 3=bg"; next; input .@t; //getitem_map .@id,.@amt,strcharinfo(3),.@t,((.@t==1) ? getcharid(1) : (.@t==2) ? getcharid(2) : getcharid(4)); switch(.@t) { case 1: set .@type_id, getcharid(1); break; case 2: set .@type_id, getcharid(2); break; case 3: set .@type_id, getcharid(4); break; } getitem_map .@id,.@amt,strcharinfo(3),.@t,.@type_id; mes "done"; close; } Atcommand // Everyone one the same map as the who called this command will get 1 Jellopy (ID#607) @itemmap 607 // Everyone one the same map as the who called this command will get 5 Jellopy (ID#607) @itemmap 607 5 // Players who are in the party "myParty" and on the same map as the who called this command will get 2 Yggdrasil Berry (ID#608) @itemmap1 608 2, myParty // Players who are in the guild "hisGuild" and on the same map as the who called this command will get 3 Jellopy @itemmap2 "jellopy" 3, hisGuild Credits Created by Xantara BG Support Suggestion/Idea by Silvester Atcommand Suggestion/Idea by Mysterious Mirror http://downloads.artistic-coder.com/download.php?file=package_getitem_map_v2.0.1_%5BXantara%5D.patch This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Do not mirror without my consent.
    Free
  7. Version 1.0

    599 downloads

    Information This source modification allows certain maps that have the droprate mapflag attached to have a modified drop rate based on the state/flag given. It affects all mobs on that map, including MvP. However, items that are looted by mobs (eg. Poring) are not affected (they have to drop). The modified rate is applied after all the other rate modifiers (such as those in the conf/battle/exp.conf, monster size, etc.) This bypasses the min and max drops in the exp.conf file and the drop_rate0item configuration. Mapflags noloot, nomobloot, and nomvploot take precedence over the droprate mapflag. There is also a battle configuration that allows you to toggle the global droprate effect on and off. Great for event or special maps where you want the items to drop less or more frequently without having to duplicate the mob(s). Syntax Configuration Documentation Example Snippet // Mobs that are killed in Prontera have their drop rate halved // ie. Poring normally drops Empty Bottle at 100% (@mi). If spawned in Prontera, the drop would become 50% prontera mapflag droprate 50 // Mobs that are killed in Geffen have a 2x (+200%) the drop rate // ie. Fabre normally drops Clover at 10% (@mi). If spawned in Geffen, the drop of Fluff would become 20% geffen mapflag droprate 200 Credits Created by Xantara This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
    Free
  8. Version 1.0

    161 downloads

    This mapflag modification allows you to set a mapflag to reduce fixed cast time and delay by a percentage placed after the mapflag. I made this for a server I ran for awhile and used it specifically to reduce cast time and delay on standard (Non PvP or GvG) maps. It gives the game a quicker pace, without forcing you to modify a set config that changes the whole server. It's great for events, PvP, PvM... just about anything you can think of since you can modify this to your heart's content between maps. Example:prontera mapflag pvmcast 50 // Any player who goes to map 'prontera' has a 50% reduction in fixed cast time and delay This modification is dynamic, so you should be able to go between any map and have the correct reduction applied when necessary. Please test before releasing in a production server as I have ported it with a few different features in the latest GIT compared to what I use to have it set as. Also note the modification only adjusts fixed cast delay, it does not change variable cast time. This means it will only work in RENEWAL as well. Also, feel free to modify and re-release if you add some extra functionality to it.
    Free
  9. 99 downloads

    Why make it for other's request Syntax Example Snippet // set map prontera max aspd limit at 189 // value range (X - 199) I never think about lowest value can be how much prontera mapflag aspdlimit 189
    Free
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